Commit Graph

32885 Commits

Author SHA1 Message Date
Rémi Verschelde 68b7652098
Merge pull request #45836 from Kanabenki/update-color-picker
Update ColorPicker controls when entering tree
2021-02-08 21:31:28 +01:00
Rémi Verschelde 6673c914bb
Merge pull request #45775 from RandomShaper/pause_aware_picking
Implement pause-aware picking
2021-02-08 21:25:31 +01:00
Kanabenki 03d4ebf129 Update ColorPicker controls when entering tree 2021-02-08 19:25:50 +01:00
Rémi Verschelde 6de91c87b1
Merge pull request #45827 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2021-02-08 16:26:12 +01:00
Rémi Verschelde 5eb46ab616
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b0.

Partial revert of #45790.
2021-02-08 16:16:29 +01:00
Rémi Verschelde 1c98945165
Merge pull request #45825 from BastiaanOlij/windows_debugger_flags
Use /Zi and /FS for including debugger symbols on Windows with MSVC
2021-02-08 16:00:29 +01:00
Rémi Verschelde c05d205a5c
Merge pull request #43057 from Xrayez/custom_modules_recursive
SCons: Add an option to detect C++ modules recursively
2021-02-08 16:00:03 +01:00
Bastiaan Olij 4946ae16fc Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-09 00:20:42 +11:00
Rémi Verschelde c31bceb5f5
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Add support for new SDL gamecontroller keywords.
2021-02-08 13:47:01 +01:00
Rémi Verschelde e2a80a4be3
Merge pull request #43245 from HaSa1002/docs-object
Docs: Object: Use new signal syntax and port to C#
2021-02-08 12:53:44 +01:00
Rémi Verschelde 9b623635c8
doc: Sync classref with current source 2021-02-08 12:34:28 +01:00
Rémi Verschelde 332a33503b
Merge pull request #43952 from qarmin/cppcheck_modules
Initialize class/struct variables with default values in modules/
2021-02-08 11:53:02 +01:00
Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
Rémi Verschelde 5260b6e046
Merge pull request #45818 from akien-mga/debug_symbols-bool
SCons: Fix debug_symbols tests after switch to BoolVariable
2021-02-08 09:59:28 +01:00
Rémi Verschelde cea42faa77
Merge pull request #44630 from qarmin/cppcheck_scene_1
Initialize class variables with default values in scene/ [1/2]
2021-02-08 09:31:08 +01:00
Rémi Verschelde 849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.
2021-02-08 08:53:16 +01:00
Pedro J. Estébanez ef062b1c37 Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
Pedro J. Estébanez 177b804f30 Expose Tree::scroll_to_item() 2021-02-08 02:19:13 +01:00
reduz 3e2281a347 Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
2021-02-07 21:30:12 -03:00
Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
Rémi Verschelde 57e2822a05
Merge pull request #45805 from KoBeWi/dispatch_error_of_doom
Cancel event dispatch on error
2021-02-07 22:25:37 +01:00
kobewi ef8ec59f2f Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
2021-02-07 22:12:52 +01:00
Rémi Verschelde 57c03a432a
Merge pull request #45803 from qarmin/unitialized_vehicle
Fix nan errors when using VehicleBody
2021-02-07 21:59:53 +01:00
Rémi Verschelde 790c87fee4
Merge pull request #45794 from Calinou/doc-surfacetool-generate-normals
Improve the `SurfaceTool.generate_normals()` documentation
2021-02-07 21:57:01 +01:00
kobewi b6e2ad0e7e Cancel event dispatch on error 2021-02-07 21:50:12 +01:00
Rafał Mikrut 1b8cbcf946 Fix nan errors when using VehicleBody 2021-02-07 21:08:09 +01:00
Rémi Verschelde 59125d689b
Merge pull request #45784 from revilo/fix-45770
Fix unnecessary scrolling in TextEdit
2021-02-07 20:35:03 +01:00
Rémi Verschelde ce332859e9
Merge pull request #41308 from JFonS/fix_spotlight_attenuation
Invert spotlight angle attenuation
2021-02-07 20:33:14 +01:00
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
Marcel Admiraal 3d479d086c Add support for new SDL gamecontroller keywords. 2021-02-07 16:09:32 +00:00
Hugo Locurcio b8df8b1043
Improve the `SurfaceTool.generate_normals()` documentation 2021-02-07 16:11:17 +01:00
Rémi Verschelde 7bb7a3c4a7
Merge pull request #45790 from akien-mga/controllerdb-fixup
Fix issues in last GameControllerDB sync
2021-02-07 14:14:36 +01:00
Rémi Verschelde 7a60c45671
Merge pull request #45786 from reduz/fix-sdfgi-radeon
Fixed an SDFGI reflections bug in Radeon
2021-02-07 12:24:07 +01:00
Rémi Verschelde 4956d93ce6
Fix issues in last GameControllerDB sync
We don't support 'misc1' as an output string yet (seems used for PS5 controller).
Yet another broken CSV line with 'CO.,LTD'.
2021-02-07 11:47:40 +01:00
reduz c4daf1c4ba Fixed a SDFGI reflections bug in Radeon
-Code was using too many conditionals.
-Rewrote it to use less and it now works fine.
2021-02-07 07:33:41 -03:00
Rémi Verschelde 5851f0ff3a
Merge pull request #45776 from Kanabenki/snap-visualscript-comment
Snap VisualScript comment to grid when resizing
2021-02-07 11:24:06 +01:00
Rémi Verschelde 40d1694e4e
Merge pull request #45787 from JFonS/fix_spotlight_volumetric_fog
Fix volumetric fog for SpotLights
2021-02-07 11:01:28 +01:00
jfons 9c6b081ab1 Fix volumetric fog for SpotLights
The code for spot lights was referencing the omni light list. Most
likely a copy-paste mistake :)
2021-02-07 03:38:09 +01:00
Hugo Locurcio 8be51252f6
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
Pedro J. Estébanez a63996ac95 Implement pause-aware picking
This changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-07 00:50:16 +01:00
Oliver Dick 8d598693fc TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
Fixes #45770
2021-02-07 00:28:57 +01:00
Rémi Verschelde 58fc0f759b
Merge pull request #45780 from reduz/fix-sdfgi
Fix SDFGI bug after previous optimization.
2021-02-06 23:07:32 +01:00
reduz d0cc899398 Fix SDFGI bug after previous optimization.
Was causing arctifacts, should be good now.
2021-02-06 18:49:10 -03:00
Kanabenki 07fb7f9888 Snap VisualScript comment to grid when resizing 2021-02-06 21:39:35 +01:00
Oliver Dick f1432f2788 Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) 2021-02-06 20:17:01 +01:00
Clay John 89a43d9c2e
Merge pull request #45765 from reduz/simplify-volumetric-fog
Simplify and Optimize Volumetric Fog
2021-02-06 10:30:52 -08:00
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde fa2f7693bb
Merge pull request #45737 from OverloadedOrama/test-add-image
Add a test suite for the Image class
2021-02-06 14:06:58 +01:00
Rémi Verschelde c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Rémi Verschelde ff9dbbfb8f
Merge pull request #45748 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2021-02-06 13:33:16 +01:00