Fabio Alessandrelli
27b78f13b9
Add some HTML5 controllers mapping.
2021-02-06 11:08:32 +01:00
Rémi Verschelde
2c2fffcb02
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1 .
2021-02-06 01:06:57 +01:00
Manolis Papadeas
7a918bacca
Add a test suite for the Image class
2021-02-06 01:09:02 +02:00
Rémi Verschelde
b70836c8ed
Merge pull request #45741 from lyuma/override_position
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Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 23:35:31 +01:00
Lyuma
780e761dbc
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 13:09:33 -08:00
Juan Linietsky
b7e1014119
Merge pull request #45731 from reduz/reprojected-volumetric-fog
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Added temporal reprojection to Volumetric Fog
2021-02-05 14:31:47 -03:00
reduz
7997544af5
Added temporal reprojection to Volumetric Fog
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-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde
80a4d0fce6
Merge pull request #45727 from akien-mga/ci-linux-swap-mono
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CI: Build Linux editor without Mono, sanitizers with Mono
2021-02-05 14:20:21 +01:00
Rémi Verschelde
54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
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Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
Rémi Verschelde
d6404fd7a0
CI: Build Linux editor without Mono, sanitizers with Mono
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The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
2021-02-05 12:07:40 +01:00
Rémi Verschelde
3de411cb83
i18n: Sync translations with Weblate
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(cherry picked from commit 84e356d720
)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
3723d71de4
Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers
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Document that GridMap doesn't support visual layers or cull masks
2021-02-05 10:25:04 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
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Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
a7a51fb326
Merge pull request #45715 from bruvzg/mono_dotnet_path
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[Mono] Use the same search logic for both `MSBuild` and `dotnet`.
2021-02-05 09:29:16 +01:00
Rémi Verschelde
1f7f27e86a
Merge pull request #45722 from reduz/intel-fixed
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Fixes to get Godot running again on Intel IGP
2021-02-05 07:46:02 +01:00
reduz
33278b0721
Fixes to get Godot running again on Intel IGP
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-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
2021-02-05 00:02:06 -03:00
bruvzg
e304f716c7
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS.
2021-02-04 22:39:38 +02:00
kobewi
962610bbaa
Make Rect2 properties show in 2x2 layout
2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
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Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Rémi Verschelde
2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
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Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde
a405a249a6
Merge pull request #45708 from dalexeev/fix-help-shortcut
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Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 16:56:21 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
Rémi Verschelde
7e14a276da
Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix
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doc: Don't bind argument names with p_ prefix
2021-02-04 15:02:04 +01:00
Rémi Verschelde
5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
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[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Rémi Verschelde
59ae3ea44f
Merge pull request #45701 from hpvb/fix-tga-crash
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Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:31 +01:00
Rémi Verschelde
69152af45d
doc: Don't bind argument names with p_ prefix
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This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
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Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Rémi Verschelde
0cb40549c4
Merge pull request #45703 from vnen/duplicate-highlight-methods
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Removed duplicated binding of two methods
2021-02-04 14:17:58 +01:00
George Marques
3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
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Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz
f20999f6fe
Rewrote how barriers work for faster rendering
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-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques
bcf1617755
Removed duplicated binding of two methods
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They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
Hein-Pieter van Braam-Stewart
403e4fd08b
Fix a crash in the TGA loader with malformed input
2021-02-04 13:09:21 +01:00
Rémi Verschelde
1d1310f3d7
Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug
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Use the blend parameter passed to blend_animation
2021-02-04 12:22:24 +01:00
muiroc
01bd1b33c7
Use the blend parameter passed to blend_animation during graph processing
2021-02-04 11:25:00 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
95d2102565
[HTML5] Make home path persistent in editor.
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We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
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Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
67532dfa95
Sync RasterizerDummy.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
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Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
43ab0edbd2
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
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[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:42 +01:00
Rémi Verschelde
6407cdaaf2
Merge pull request #40766 from naithar/feature/ios-loading_screen
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[4.0] [iOS] Native loading screen implementation
2021-02-03 18:36:39 +01:00
Sergey Minakov
c575fb81cc
iOS: Use storyboard as loading screen
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If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 19:53:52 +03:00
Sergey Minakov
9f5265766d
[iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:27:26 +03:00
Rémi Verschelde
7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
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Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
Rémi Verschelde
c2c0536ea8
Merge pull request #45682 from naithar/fix/ios-notifications-4.0
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[iOS] Remove remote notifications code
2021-02-03 14:14:03 +01:00
Sergey Minakov
4fda1ae6b8
[iOS] Remove remote notifications code
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Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-03 15:00:43 +03:00
Rémi Verschelde
468d75bf6b
Merge pull request #45679 from akien-mga/scons-production
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SCons: Add `production=yes` option to use production defaults
2021-02-03 12:52:41 +01:00
Rémi Verschelde
db26871210
SCons: Add `production=yes` option to use production defaults
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This is meant for users making custom builds to match the options used on
optimized, official builds.
This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)
Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
we tried it extensively.
All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
2021-02-03 11:48:17 +01:00
Rémi Verschelde
3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
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Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00