Juan Linietsky
0df45672e7
-ability to scale and modulate texturebutton, closes #818
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-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
Juan Linietsky
7a5a4d135e
Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon
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Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi...
2015-01-02 18:07:49 -03:00
Juan Linietsky
58a67a1e0f
-fixed key insert from editor window ( #976 )
2015-01-02 17:31:43 -03:00
Juan Linietsky
2144648a3d
-fix assignment to vector types in script using integer indices crash ( #978 )
2015-01-02 15:53:02 -03:00
Juan Linietsky
8a28af024e
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
Juan Linietsky
fbfb87ec4f
-accelerometer precission changed to "GAME" ( #1015 )
2015-01-02 14:34:57 -03:00
Juan Linietsky
ed8e70243f
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
Juan Linietsky
d88e192ae4
-fix readonly issues ( #1018 )
2015-01-02 14:27:21 -03:00
Juan Linietsky
e0bcec4fb8
-make sure selected font is applied on load ( #1050 )
2015-01-02 13:38:31 -03:00
Juan Linietsky
bbaddfa70f
-fixed silly bug in trigger check ( #1051 )
2015-01-02 13:30:59 -03:00
Juan Linietsky
aa36be3c9a
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
Juan Linietsky
28daf19744
-assignment of ord to string index made valid #1072
2015-01-02 13:17:46 -03:00
Juan Linietsky
2e08e11120
-fixed signal in #1075
2015-01-02 13:08:28 -03:00
Juan Linietsky
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky
bf0862907f
Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size
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Pr-reduce-android-build-size
2015-01-02 12:01:45 -03:00
Juan Linietsky
dfa34a66cd
Merge pull request #1064 from leezh/mingw-fixes
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MinGW linker command too long
2015-01-02 11:59:57 -03:00
Juan Linietsky
3d4cf87671
Merge pull request #1065 from marynate/PR-pause-mode-stop
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Add Stop pause mode implementation
2015-01-02 11:58:01 -03:00
Juan Linietsky
d34f1da861
Merge pull request #1068 from jaromirhribal/master
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Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Juan Linietsky
cda249c6ad
Merge pull request #1069 from tommy3/typo-fix
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fixed a typo
2015-01-02 11:56:11 -03:00
Juan Linietsky
ffe970daf6
Merge pull request #1074 from not-surt/master
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Replace TileMapEditor floating tile palette with HSplitContainer.
2015-01-02 11:55:51 -03:00
Juan Linietsky
bc492c0bca
Merge pull request #1087 from adolson/connect-fix
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change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Juan Linietsky
1714828b54
Merge pull request #1090 from Murii/patch-2
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Fix for bug 1088
2015-01-02 11:50:47 -03:00
Muresan Vlad aka Mury
9ee218ac9b
Fix for bug 1088
2015-01-02 13:31:25 +02:00
Dana Olson
b0509bf8f0
change parameter name from ip to port
2015-01-01 22:22:24 -05:00
Carl Olsson
4faf47eb50
Replace TileMapEditor floating tile palette with HSplitContainer.
2014-12-29 08:37:25 +10:00
tommy3
079f1b1642
fixed a typo
2014-12-28 14:34:37 +01:00
jaromirhribal
d128ec9263
added blender/maya like zoom style
2014-12-28 14:01:08 +01:00
Lee Zher Huei
645a038568
Fix for MinGW compilation
2014-12-27 16:42:37 +00:00
marynate
61fcca7111
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
sanikoyes
3108517406
Reduce android build size(-fvisibility=hidden)
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Fix gridmap link error when disable_3d=Yes
2014-12-25 13:05:57 +08:00
Juan Linietsky
530d717a67
-fix get_as_text ( #1022 )
2014-12-21 12:12:59 -03:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
e7c1137d92
Merge pull request #1014 from romulox-x/pathFinderBugs
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fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 21:39:46 -02:00
romulox_x
8ff61b4d0e
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 15:28:08 -08:00
Juan Linietsky
a36a774897
Fixes
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-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9783f6fc96
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
Juan Linietsky
7dbc19f32d
Merge pull request #1000 from sanikoyes/Pr-tween-fix
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Pr-tween-fix
2014-12-19 11:59:26 -02:00
Juan Linietsky
f2417b7a59
Merge pull request #1002 from astillich/pulseaudio
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PulseAudio backend
2014-12-19 10:57:08 -02:00
Alexander Stillich
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
sanikoyes
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
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2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
sanikoyes
0b7a5b8425
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
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in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
Juan Linietsky
04362defe7
Merge pull request #985 from adolson/toggle-comment-shortcut-fix
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change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
Juan Linietsky
35b0b3bc1d
Merge pull request #986 from TheoXD/_tree_multiselect_move
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Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:13:55 -02:00
Juan Linietsky
36414e91c9
Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init
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Fix crash when gd-script _init fail
2014-12-18 02:54:50 -02:00
TheoXD
b3d8a72be9
Small clean-up..
2014-12-18 05:52:27 +01:00
sanikoyes
4ccdbde845
Fix crash when gd-script _init fail
2014-12-18 12:50:47 +08:00