Commit Graph

1575 Commits

Author SHA1 Message Date
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
lawnjelly b5edbe0301 Fix BVH physics project setting
Move the GLOBAL_DEF for the `godot_physics/use_bvh` to occur before GLOBAL_GET.

This prevents a warning occurring and the selection not being used.
2021-01-13 09:22:17 +00:00
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Rémi Verschelde 6a708d6847
Merge pull request #43893 from Chaosus/vs_warnings_3.2
[3.2] Added extra warning to texture nodes in visual shader
2021-01-05 12:38:50 +01:00
kobewi a227eefd2d
Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
bruvzg 7ed2cf79ae
[3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
Yuri Sizov 816fef21f9 Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
Michael Alexsander 32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
bruvzg 1b4fab3318
[3.2] Fix fallback emoji font color. 2020-12-09 11:20:55 +02:00
bruvzg 4d58321850
[3.2] Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:24:30 +02:00
Rémi Verschelde 759e53f9c0
Merge pull request #44130 from Calinou/tweak-material-height-hints-3.2
Tweak SpatialMaterial height property hints (3.2)
2020-12-06 09:35:32 +01:00
Hugo Locurcio 9f6628f5ab
Tweak SpatialMaterial height property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:44:39 +01:00
rileylyman 3c5fb3bbc7
skip extra newline in .tscn when renaming dependency
(cherry picked from commit 40ce9bfc2d)
2020-12-01 09:00:53 +01:00
Yuri Roubinsky 3223747d0d [3.2] Added extra warning to texture nodes in visual shader 2020-11-26 19:14:33 +03:00
Andrii Doroshenko (Xrayez) 2edd489f83 Describe `ImageTexture`, `Image` creation and usage
Ported from commit 0ee88d6705.
2020-11-17 18:06:52 +02:00
Michael Alexsander fc1f5e149f
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
(cherry picked from commit 04ebe4e7a4)
2020-11-17 12:07:01 +01:00
Hugo Locurcio 575dbd4bb2
Fix artifacts in DynamicFont when scaling with filtering enabled 2020-10-29 00:33:11 +01:00
Rémi Verschelde 150f9ce807
Merge pull request #42009 from Calinou/theme-node-type-3.2
Rename the `type` parameter to `node_type` in Theme and Control (3.2)
2020-10-20 15:58:41 +02:00
lolligerjoj 0586c856f6
Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Yuri Roubinsky ec7228a675 [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
Rémi Verschelde ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Danil Alexeev ebb5821bce
Improve appearance of [connection] and [editable] sections in .tscn files
(cherry picked from commit 02c0edac60)
2020-09-29 13:57:58 +02:00
D00T24 766b637ed0
changed max point limit to 1 instead of 2
(cherry picked from commit bcc0493a4a)
2020-09-29 13:57:56 +02:00
Hugo Locurcio a4651b59fb
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
This adds a visible range to the slider so it can be dragged more easily.

This closes #42309.

(cherry picked from commit feb4002017)
2020-09-29 08:54:45 +02:00
Ryan Roden-Corrent c11edbdcb3
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.

(cherry picked from commit 6c18baee9c)
2020-09-24 14:43:07 +02:00
Somnath Sarkar 1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
Zak d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Hugo Locurcio e36587751f
Rename the `type` parameter to `node_type` in Theme and Control
This makes it clearer that it expects a node type as a string (such as "Label")
instead of a type like "TYPE_ARRAY". This is backwards-compatible since only
the name of the parameter is changed, not its order.

See https://github.com/godotengine/godot-proposals/issues/1495#issuecomment-691507839
2020-09-12 18:42:45 +02:00
Rémi Verschelde 4a9264271d
doc: Sync classref with current source 2020-09-08 14:20:53 +02:00
Rémi Verschelde 3f276033c1
Merge pull request #41536 from Chaosus/vs_fix_specular_3.2
[3.2] Fix specular render_mode for visual shaders
2020-09-08 09:46:12 +02:00
Fredia Huya-Kouadio 0af5cded1e Fix the update logic for user-added custom defines.
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
2020-09-06 21:31:09 -07:00
Andrii Doroshenko (Xrayez) 7493bc5530
Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.

(cherry picked from commit 528056a3c5)
2020-08-31 15:29:43 +02:00
Yuri Roubinsky 7facd00ace [3.2] Fix specular render_mode for visual shaders 2020-08-28 13:06:55 +03:00
Yuri Roubinsky d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Tomasz Chabora 307bac0757 Keep transition value when replacing key
(cherry picked from commit e1a1bb0a6e)
2020-07-24 10:31:57 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Patrick Dawson 8218170b3c Avoid overflow when calculating visible_cells
(cherry picked from commit 9e28df22a0)
2020-07-15 12:11:31 +02:00
Rémi Verschelde 1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde 037571d08e
Merge pull request #40087 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 1st batch
2020-07-04 01:37:52 +02:00
clayjohn 6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
Rémi Verschelde d004188348 Environment: Fix glow hdr bleed scale being unused
The glow hdr bleed threshold was passed in its stead.

Fixed in master too with #40016.
2020-07-03 14:27:42 +02:00
Hugo Locurcio 89421c58cd Write "Aces" tonemapping in uppercase as it's an acronym
(cherry picked from commit a31fc59ff3)
2020-07-03 13:17:57 +02:00
lordkettune c68ef4d754 Fix issues with custom tracks on reimport
(cherry picked from commit 4313a7bdc8)
2020-07-03 13:17:57 +02:00
Andrii Doroshenko (Xrayez) 5084043373 Bind Shape2D draw method
(cherry picked from commit 430d1fd795)
2020-06-18 10:51:44 +02:00
Yuri Roubinsky 87ebc29d8e Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:33:32 +03:00
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Michael Alexsander 2652a2d184 Add generic file icon and its modulation to the 'FileDialog'
(cherry picked from commit 637927f803)
2020-06-10 15:30:52 +02:00
Rémi Verschelde f3fcdfbdd0 PackedScene: Prevent crash when root node has `parent` attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.

(cherry picked from commit c080ec5da2)
2020-06-10 15:30:52 +02:00
Marcus Brummer ae67ec3ece Set "shader_param/" prefix in Shader::has_param()
(cherry picked from commit ffbb211bbe)
2020-06-05 12:47:01 +02:00