PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
...
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Rémi Verschelde
1b40a95b6f
i18n: Sync translations with Weblate
2019-11-29 15:51:09 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
...
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Rémi Verschelde
1f4cbc0f84
Merge pull request #33952 from KoBeWi/not_my_fault
...
Fix box selection being cancelled immediately
2019-11-28 09:28:22 +01:00
Marios Staikopoulos
4b28fd4f23
Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose
2019-11-27 12:20:38 -08:00
Tomasz Chabora
66cefde2b0
Fix box selection being cancelled immediately
2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007
Show thumbnail for DynamicFont resource
2019-11-27 03:35:44 +09:00
Rémi Verschelde
966c68badd
Range: Remove min/max check added in #33908
...
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:
```
set_min(256)
set_max(16384)
```
Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.
Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
ae04d23cce
Merge pull request #33887 from dankan1890/old_search_fix
...
Fixed missing scrolling in Search Help Dialog.
2019-11-26 10:53:12 +01:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
...
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
Rémi Verschelde
55f86e9b7b
Merge pull request #33892 from nekomatata/scirpt-editor-fixes
...
Fixes around ScriptEditor script list
2019-11-26 08:58:32 +01:00
PouleyKetchoupp
3ab5b33a47
Fixes around ScriptEditor script list
...
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
PouleyKetchoupp
dd552494eb
Debug menu in editor doesn't hide on checkbox toggle
...
Fixes #33850
2019-11-25 16:25:54 +01:00
dankan1890
4de9c51f23
Fixed missing scrolling in Search Help Dialog.
...
Fix #33675
2019-11-25 16:23:35 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
...
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
...
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c
Removed translation for bookmarks menu item name in TextEditor
...
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
...
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
...
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
K. S. Ernest (iFire) Lee
80b1604fa9
33714 glTF2 handle undefined load-time scene.
2019-11-22 08:48:23 -08:00
Rémi Verschelde
b7ea22c5d2
i18n: Sync translation template with current source
2019-11-22 09:21:58 +01:00
Rémi Verschelde
b395d6bd80
i18n: Sync translations with Weblate
2019-11-22 09:20:29 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde
28613ab8c9
Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2
...
Error instead of crash in gltf import with more than one morph target
2019-11-21 22:09:08 +01:00
Rémi Verschelde
1dc110fe7b
Merge pull request #33793 from fire/33756
...
33756 gltf2 importer should use zfar
2019-11-21 22:08:03 +01:00
PouleyKetchoupp
e949665489
Error instead of crash in gltf import with more than one morph target
...
Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8
Helps with #16124 , while Blender 2.81 has the proper export fix.
2019-11-21 17:25:01 +01:00
K. S. Ernest (iFire) Lee
d0de373884
33756 gltf2 importer should use zfar
2019-11-21 07:52:18 -08:00
Tomasz Chabora
01d77842ee
Unfold directories when showing in file system
2019-11-21 15:40:11 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
...
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
...
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
K. S. Ernest (iFire) Lee
3b44866bf2
33714 If the gltf2 asset has no scene, it is corrupt.
2019-11-20 10:49:24 -08:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a
Cancel drag when selection changes
2019-11-19 16:02:04 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
...
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
...
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3
Consider locked moving objects when updating viewport
2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18 11:52:01 +01:00
PouleyKetchoupp
7e9a45842e
Fixed ScriptEditorDebugger minimum size
...
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs.
Fixes #20837
2019-11-18 09:42:28 +01:00
Tomasz Chabora
e9802d9b02
Fix animation key snapping at high zooms
2019-11-17 23:34:36 +01:00
Michael Alexsander
7ecaff578b
Make the script templates' blank lines conform with the official style guide
2019-11-17 08:54:43 -03:00
Rémi Verschelde
d1f8fd6384
Merge pull request #33607 from Calinou/orbit-modifier-always-alt
...
Always allow Alt as an orbit modifier in the 3D editor
2019-11-14 20:14:36 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
...
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/196 .
2019-11-14 17:40:15 +01:00
Hugo Locurcio
bc8236bd39
Add a tooltip to explain what marking a preset as "runnable" does
2019-11-14 15:11:31 +01:00
Rémi Verschelde
f244772028
Merge pull request #33617 from Chaosus/fix_theme_element2
...
Fix incorrect error/matches label color when switching from light to dark theme
2019-11-14 12:38:04 +01:00
Rémi Verschelde
41634199c8
EditorNode: Improve tooltip for pause button
...
Closes #14742 .
2019-11-14 11:44:20 +01:00
Yuri Roubinsky
0ec76d40b4
Fix incorrect error label color when switching from light to dark theme
2019-11-14 13:34:56 +03:00
Rémi Verschelde
a1c396e55c
Merge pull request #33614 from Chaosus/fix_theme_element
...
Fix "matches" label color in light theme
2019-11-14 10:54:59 +01:00
Yuri Roubinsky
facfae3671
Fix "matches" label color in light theme
2019-11-14 09:44:53 +03:00
Gilles Roudière
0287baf078
Disable ok button if no key is selected when adding event to an action
2019-11-13 22:37:06 +01:00