Rémi Verschelde
d93a4a8885
Merge pull request #58838 from The-O-King/gles2_blend_shapes_oct
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GLES2 Compression on Blend Shapes Fix
2022-03-06 22:35:08 +01:00
Omar El Sheikh
733a84f7a4
GLES2 Compression on Blend Shapes Fix
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When compressed vertex positions are used in a blend shapes mesh, we
need to make sure we set the w-component of the position vector to 1.0
When octahedral compression is used on normals/tangents, they need to be
converted to cartesian floats to be used for blend shapes
This conversion also changes the number of components of that vertex
attribute, which caused issues because previously there was an
assumption that you had the same number of components in the blend shape
buffer as you did in the original mesh's buffer (which is not true for
oct norm/tang)
2022-03-06 10:57:05 -05:00
Rémi Verschelde
b81251d4a9
Merge pull request #58808 from The-O-King/shader_state_blend_shapes
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Fix shader state caching when blend shapes used
2022-03-06 10:16:01 +01:00
Rémi Verschelde
f622c60805
Merge pull request #58492 from lawnjelly/float_literals_3
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[3.x] Float literals - fix math classes to allow 32 bit calculations
2022-03-06 10:14:10 +01:00
Rémi Verschelde
cd19931211
Merge pull request #58794 from Calinou/editor-gles2-improve-unsupported-debug-draw-modes
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Improve display for unsupported debug draw modes in GLES2
2022-03-06 00:18:09 +01:00
Omar El Sheikh
9988739332
Fix shader state caching when blend shapes used
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Previously, conditionals set on the shader would change outside of the
_render_list function when blend shapes were used
This is an issue because the function keeps track of the previous shader
state to try to minimize state changes
Now we keep all this shader state change within the _render_list
function to ensure the saved previous state is correct
2022-03-05 16:33:17 -05:00
Hugo Locurcio
2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
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- Don't disable the Normal option as it technically can be chosen
(it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Rémi Verschelde
56310caee2
Merge pull request #58774 from timothyqiu/file-dialog-filter-i18n-3.x
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[3.x] Make name of editor file dialog filters translatable
2022-03-05 09:21:23 +01:00
Haoyu Qiu
61e35b4f6e
Make name of editor file dialog filters translatable
2022-03-05 12:44:17 +08:00
Rémi Verschelde
5b3dfe1ffa
Merge pull request #58760 from raulsntos/icon_color-editor-theme-3.x
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[3.x] Add `icon_color_normal` to Button in editor theme
2022-03-04 21:35:02 +01:00
Raul Santos
0e8a76dbb2
Add icon_color_normal to Button in editor theme
2022-03-04 19:21:05 +01:00
Rémi Verschelde
eb3f0f50b9
Merge pull request #58651 from TokageItLab/fix-cubic-interpolate-3.x
2022-03-04 12:26:46 +01:00
Rémi Verschelde
698ff3bb54
Merge pull request #58743 from timothyqiu/x11-leak-3.x
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[3.x] Fix X11 memory leak after drag & drop file into the editor
2022-03-04 12:03:46 +01:00
Haoyu Qiu
9d6f4a76d1
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 17:50:28 +08:00
Rémi Verschelde
cf970aab26
Merge pull request #58681 from akien-mga/3.x-cherrypicks
2022-03-02 12:34:16 +01:00
Rémi Verschelde
c63ab664d2
Revert "PitchShift effect quality and performance tweaks for different pitch scale values"
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(cherry picked from commit dae0135ae5
)
2022-03-02 12:02:37 +01:00
Haoyu Qiu
56fd92ca76
Fix `UndoRedo::create_action()` invalid memory usage
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(cherry picked from commit b00b7f9b7c
)
2022-03-02 12:02:37 +01:00
Sergey Minakov
e3cd47f6cc
[iOS] Fix multitouch not working correctly
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(cherry picked from commit 15ef056997
)
2022-03-02 11:00:26 +01:00
Haoyu Qiu
7e07d4781a
Fix AnimatedSprite infinite loop
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(cherry picked from commit 3a439a9c03
)
2022-03-02 11:00:26 +01:00
Hugo Locurcio
824eaabd7b
Print every file exported with `PCKPacker.flush()`s verbose parameter
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Previously, only one line per 100 files was printed.
This also refactors the print statement to use Godot methods and
make it more informative overall.
(cherry picked from commit 8e57e5dc6a
)
2022-03-02 11:00:26 +01:00
jfons
e66003b09a
Upgrade stb_rect_pack to 1.01
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Enables large rectangle support by default.
(cherry picked from commit 0395b5e414
)
2022-03-02 11:00:26 +01:00
janglee
a1155b86e4
Fixed 0 width issue of rich text label
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Fixes #37746
(cherry picked from commit 5e64c146bc
)
2022-03-02 11:00:26 +01:00
janglee
8bbcc624fd
Fixed underlines and striketrough not respecting visible character
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(cherry picked from commit 9c2c2ab2b0
)
2022-03-02 11:00:26 +01:00
Nova
c4041ca8c0
Added or improved documentation to a few more String methods
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(cherry picked from commit f159e7e5ab
)
2022-03-02 11:00:26 +01:00
Markus Sauermann
54eac2aba5
Update doc for match: empty argument doesn't match anything
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(cherry picked from commit 70ae6c21de
)
2022-03-02 11:00:26 +01:00
Rémi Verschelde
a58ae4c368
Merge pull request #58678 from timothyqiu/feature-profile-desc
2022-03-02 10:59:53 +01:00
Haoyu Qiu
e5102872c0
Translate class brief description in Editor Feature Profile dialog
2022-03-02 16:23:48 +08:00
Rémi Verschelde
195b7374b2
Merge pull request #58650 from lawnjelly/portals_fix_prefix_duplication
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Portals - fix duplication of instanced scenes during conversion
2022-03-01 19:56:20 +01:00
Silc 'Tokage' Renew
7b9a912ff6
fix cubic interpolate when looping 3.x
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Co-authored-by: robfram <robfram@gmail.com>
2022-03-01 19:15:25 +09:00
Rémi Verschelde
29d78f20de
Merge pull request #58642 from rburing/joints_fix_signals_3.x
2022-03-01 11:01:35 +01:00
lawnjelly
4ec4b5a60d
Portals - fix duplication of instanced scenes during conversion
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During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.
This PR corrects this.
2022-03-01 09:44:40 +00:00
Fredia Huya-Kouadio
19ec1c2456
Merge pull request #58627 from timothyqiu/i18n-multiline
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[3.x] Make string inside `TTR()` single-line
2022-03-01 01:43:48 -08:00
Ricardo Buring
322e3a9567
Joint2D and Joint: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:51:40 +01:00
Ricardo Buring
f197e5eebb
Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
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This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
Rémi Verschelde
706d282cd5
Merge pull request #58381 from lawnjelly/fti_fix_double_ticks
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Fix get_global_transform_interpolated() with multiple ticks per frame
2022-02-28 21:13:48 +01:00
Haoyu Qiu
1348f868c9
Make string inside TTR() single-line
2022-02-28 20:09:34 +08:00
Rémi Verschelde
a76316c0f0
Merge pull request #58557 from lawnjelly/bvh_fix_area_area
2022-02-26 12:52:07 +01:00
lawnjelly
036bace9e9
BVH - Fix area-area collision regression
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Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-02-26 11:36:27 +00:00
Rémi Verschelde
6ca309e058
Merge pull request #58531 from rburing/area_call_queries_fix_premature_return
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[3.x] Godot Physics `AreaSW` and `Area2DSW`: fix premature return in `call_queries`
2022-02-26 09:36:14 +01:00
Ricardo Buring
89ce63a84f
AreaSW and Area2DSW: fix premature return in call_queries
2022-02-25 14:41:34 +01:00
lawnjelly
688dc534e5
Fix get_global_transform_interpolated() with multiple ticks per frame
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The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
lawnjelly
d24c715678
Float literals - fix math classes to allow 32 bit calculations
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Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate.
This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
2022-02-24 16:46:02 +00:00
jfons
0959ff2fe4
Add sanity checks to lightmap unwrap texel size
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(cherry picked from commit d0fd5fd3c7
)
2022-02-24 13:31:17 +01:00
Rémi Verschelde
76de874f01
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
CakHuri, floppyhammer, rafallus, Sauermann, Scony, trollodel,
winterpixelgames
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 093b46ddf0
)
2022-02-24 13:29:01 +01:00
skyace65
310adf533d
Add more information on triangulate polygon
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(cherry picked from commit bcc4d26c48
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2022-02-24 10:33:52 +01:00
Rémi Verschelde
ae9fa90091
Merge pull request #58470 from Calinou/doc-glow-mobile
2022-02-23 18:31:41 +01:00
Hugo Locurcio
595d67ae8b
Document glow rendering caveats when using GLES3 on mobile
2022-02-23 17:47:16 +01:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x
2022-02-23 13:26:21 +01:00
Rémi Verschelde
8fb81fd7cd
Merge pull request #58355 from timothyqiu/gridmap-export-3.x
2022-02-23 13:05:53 +01:00
Rémi Verschelde
f35a680aa5
Merge pull request #58428 from lawnjelly/giprobe_gizmo_fix
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Fix GIProbe gizmo out of bounds crash
2022-02-22 19:51:54 +01:00