Rémi Verschelde
d94155e10b
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
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Use left/right arrow to move cursor when unselecting in LineEdit
2020-02-27 14:04:19 +01:00
Yuri Roubinsky
e437bcbccf
Merge pull request #36595 from Chaosus/vs_popup_menu2
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Place paste after copy in new popup menu in visual shader
2020-02-27 14:19:02 +03:00
Yuri Roubinsky
7aaad99afb
Place paste after copy in new popup menu in visual shader
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+ renamed _on_nodes_delete to _delete_nodes
2020-02-27 13:55:41 +03:00
Yuri Roubinsky
3b9b2c9a01
Merge pull request #36594 from Chaosus/vs_popup_menu
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Added popup menu for some actions in visual shaders
2020-02-27 13:15:39 +03:00
Yuri Roubinsky
2d548b4d1a
Added popup menu for some actions in visual shaders
2020-02-27 12:54:26 +03:00
Rémi Verschelde
947a6636f7
Merge pull request #36558 from Chaosus/vs_docs3
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Docs for some nodes in visual shader(part 3)
2020-02-27 08:35:12 +01:00
Yuri Roubinsky
15e757ec60
Docs for some nodes in visual shader(part 3)
2020-02-27 09:12:08 +03:00
Rémi Verschelde
f64342fca9
Merge pull request #36578 from Calinou/fix-typo-single-convex-sibling
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Fix a typo in the "Create Single Convex Collision Sibling" option
2020-02-26 22:51:09 +01:00
Hugo Locurcio
7348dfb5b7
Fix a typo in the "Create Single Convex Collision Sibling" option
2020-02-26 22:25:55 +01:00
Rémi Verschelde
fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
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Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
Rémi Verschelde
afa773f388
Merge pull request #36564 from dankan1890/quick_fix
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Fixed TextureAtlas import size.
2020-02-26 19:07:43 +01:00
Rémi Verschelde
fc850b956b
Merge pull request #36563 from Chaosus/fix_resizer_color
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Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 19:07:34 +01:00
Rémi Verschelde
bd4497db75
Merge pull request #36562 from AndreaCatania/anim_crash_fix
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Fixed editor crash when the animation player has no root assigned.
2020-02-26 19:07:05 +01:00
Rémi Verschelde
be4a516b77
Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
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Properly flip sky when rendering reflection probes
2020-02-26 18:59:50 +01:00
Yuri Roubinsky
9cfd2ed564
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 17:48:58 +03:00
Rémi Verschelde
216d2ad31c
Merge pull request #36559 from akien-mga/scons-compiler-version-ints
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SCons: Fix get_compiler_version() to return ints
2020-02-26 15:12:00 +01:00
Yuri Roubinsky
3ef37f05c6
Merge pull request #36561 from Chaosus/vs_index
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Changed float type to int for INDEX visual shader input
2020-02-26 17:06:47 +03:00
Andrea Catania
c9b86d54bf
Fixed editor crash when the animation player has no root assigned.
2020-02-26 14:50:22 +01:00
Yuri Roubinsky
1e8108310a
Changed float type to int for INDEX visual shader input
2020-02-26 16:39:42 +03:00
Maurizio Petrarota
744c1fafff
Fixed TextureAtlas import.
2020-02-26 14:35:57 +01:00
Rémi Verschelde
c7dc5142b5
SCons: Fix get_compiler_version() to return ints
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Otherwise comparisons would fail for compiler versions above 10.
Also simplified code somewhat to avoid using subprocess too much
needlessly.
2020-02-26 14:23:34 +01:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
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Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
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Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Rémi Verschelde
fc5a400ce2
Merge pull request #36550 from akien-mga/scons-compiler-version-check
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SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
2020-02-26 09:54:36 +01:00
Andrea Catania
c143b5c677
Flushes commands just before the navigation server is destroyed
2020-02-26 09:42:51 +01:00
Rémi Verschelde
dd4eb5494f
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
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Follow-up to #36484 .
The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now
landed in the `releases/gcc-8` branch and will be in GCC 8.4.
2020-02-26 09:06:39 +01:00
Rémi Verschelde
412d1f20d1
Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructor
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Added missing destructor for Navigation2D
2020-02-26 08:31:54 +01:00
Rémi Verschelde
c1fe53a933
Merge pull request #36521 from rafaeldelboni/master
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Improve LSP completion using scene owner
2020-02-26 08:24:59 +01:00
Rémi Verschelde
dfeab91a1b
Merge pull request #36547 from Lunadin/master
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Improved docs wording and added links
2020-02-26 08:20:38 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
Lunadin
4e226dc0d6
Docs: Improved wording and added links
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- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Rafael Delboni
06bce137e3
Improve LSP completion using scene owner
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Fixes : #36473
2020-02-25 23:27:17 -03:00
Dominik 'dreamsComeTrue' Jasiński
51cbf414fc
Added missing destructor for Navigation2D
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Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub
Partialy covers #36537
2020-02-25 23:43:59 +01:00
Rémi Verschelde
2d980f6f13
Merge pull request #36542 from akien-mga/doc-64-arrays
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doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:19:55 +01:00
Rémi Verschelde
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
Rémi Verschelde
2ead439370
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
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Fixed remove region method.
2020-02-25 20:11:19 +01:00
Rémi Verschelde
0e724fc871
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
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Update PackedInt/FloatArray icons for the new types
2020-02-25 20:10:10 +01:00
Michael Alexsander
19d7428db6
Update PackedIint/FloatArray icons for the new types
2020-02-25 14:46:40 -03:00
Rémi Verschelde
f708ab5553
Merge pull request #36510 from akien-mga/int-vectors-doc-bindings
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Update docs and bindings for new integer vector types
2020-02-25 18:14:49 +01:00
Rémi Verschelde
dace1ec912
Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan
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Fix debugger crash inspecting freed object.
2020-02-25 16:45:12 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
Rémi Verschelde
2f237d181b
Merge pull request #36515 from reduz/packed-array-64-bits
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 15:27:09 +01:00
Fabio Alessandrelli
d8ba07ea8f
Fix debugger crash inspecting freed object.
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This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
Rémi Verschelde
b8f0da7bed
Merge pull request #36529 from akien-mga/expression-int64
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Expression: Fix parsing integers as 32-bit
2020-02-25 14:35:52 +01:00
Rémi Verschelde
fe1dfb5fb7
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
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Fixed crash when connecting a signal in GDScript
2020-02-25 13:26:08 +01:00
Rémi Verschelde
ceba2b6761
Expression: Fix parsing integers as 32-bit
2020-02-25 13:20:04 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Rémi Verschelde
376a8255a9
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
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Use PascalCase file names for editor icons
2020-02-25 11:26:44 +01:00
Rémi Verschelde
c19488bd89
Merge pull request #36527 from akien-mga/travis-python-3.8
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Travis: Use Python 3.8 alias instead of specific version
2020-02-25 10:46:29 +01:00
Rémi Verschelde
c418966623
Travis: Use Python 3.8 alias instead of specific version
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Otherwise it breaks when they update the container to a new version,
like they did today with 3.7.6.
2020-02-25 10:30:51 +01:00