Ignacio Etcheverry
d950a13c10
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
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(cherry picked from commit 897b33ce77
)
2016-04-02 22:05:36 +02:00
Ignacio Etcheverry
6ce273b329
Fix crash when resizing ConcavePolygonShape2D segments
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(cherry picked from commit 3fc16d4025
)
2016-04-02 22:04:41 +02:00
Josh Grams
0635a639e9
TimeScale node: return +inf remaining for 0 scale.
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(cherry picked from commit 65b7791263
)
2016-04-02 22:04:35 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
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(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
Josh Grams
830947feaf
AnimationTreePlayer: distinguish value tracks.
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If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
(cherry picked from commit 2fa200ff53
)
2016-04-02 22:00:40 +02:00
Josh Grams
ee20365f7c
Variant::blend: add Quat, fix Vector3.
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(cherry picked from commit f7fad32188
)
2016-04-02 22:00:18 +02:00
RegalMedia
0a24f562fb
Update version in Info.plist
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Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce
)
2016-04-02 21:59:49 +02:00
Josh Grams
60e4cfbcb7
TimeScale node: scale return value (time remaining).
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(cherry picked from commit 2e1b1234a3
)
2016-04-02 21:59:07 +02:00
hondres
656aa0a501
fix InputMap::action_erase_event()
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fixes #3976
(cherry picked from commit 9544042adb
)
2016-04-02 21:58:26 +02:00
volzhs
7ad50eaea8
This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
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And arm neon opt is enabled if not on windows.
(cherry picked from commit db89a47e28
)
2016-04-02 21:58:09 +02:00
Hubert Jarosz
83887ae16d
migrate to container-based Travis CI
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(cherry picked from commit 1f83ae9b5a
)
2016-04-02 21:57:38 +02:00
hondres
827f4a895a
osx: fix inverted horizontal scrolling
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(cherry picked from commit 02eddbf7da
)
2016-04-02 21:57:26 +02:00
Paulb23
da356eca0f
Enabled scrolling past end of file
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(cherry picked from commit f19eea2f2d
)
2016-04-02 21:57:10 +02:00
Rémi Verschelde
53aa9cd51a
Release 2.0.1
2016-03-06 19:05:45 +01:00
Rémi Verschelde
706d576f7b
Add support for patch versions (2.0.x)
2016-03-06 19:05:27 +01:00
Franklin Sobrinho
226e0a7f4f
Fix Project Settings dialog add/delete global variable
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(cherry picked from commit 48524384d6
)
2016-03-06 18:07:42 +01:00
hondres
c44060bb82
doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
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(cherry picked from commit 1b806ef54e
)
2016-03-06 18:06:47 +01:00
Martin Chuckeles
4fee5f3915
Add more verbose build-in functions descriptions
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Add descriptions for some global constants
(cherry picked from commit ff7c89ebaf
)
2016-03-06 10:39:21 +01:00
Franklin Sobrinho
e69c9021b5
The help page now show the entire object hierarchy
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(cherry picked from commit fdd1209276
)
2016-03-06 09:48:26 +01:00
Franklin Sobrinho
edb3716da7
Fix Sprite doesn't updating region_rect value in certain conditions
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(cherry picked from commit 1d188c1c7b
)
2016-03-06 09:48:20 +01:00
Franklin Sobrinho
1bdd5d24cb
Removed "__editor_plugin_screen__" metadata creation
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(cherry picked from commit b79e83ad6f
)
2016-03-06 09:48:15 +01:00
Franklin Sobrinho
a1a1c0b9f6
Added search box in Class List dialog (Script Editor)
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(cherry picked from commit cc6a6ef08c
)
2016-03-06 09:48:06 +01:00
Martin Chuckeles
450a7a9120
Write GDScript documentation
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(cherry picked from commit cd1184d56c
)
2016-03-05 15:12:24 +01:00
Zher Huei Lee
c850fa7331
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba3
)
2016-03-05 13:35:48 +01:00
hondres
afd75013f9
html5: workaround for echo key events.
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(cherry picked from commit 352db6b17e
)
2016-03-05 13:35:36 +01:00
Martin Chuckeles
848c7378fd
Add editor settings for call hint placement
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d
)
2016-03-05 12:58:01 +01:00
Martin Chuckeles
4b2fcabb74
Hide hint if completion is active
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(cherry picked from commit 26cc14e839
)
2016-03-05 12:57:56 +01:00
Martin Chuckeles
cb7693c533
Move the call hint under the current line
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(cherry picked from commit 03025f60b6
)
2016-03-05 12:57:52 +01:00
Stabington
7fea990b1b
set_time_scale docs
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This is correct?
(cherry picked from commit 6b7ec5de69
)
2016-03-05 12:56:27 +01:00
volzhs
95e46e6eac
fix gradle build on windows
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(cherry picked from commit d6cc887627
)
2016-03-05 12:56:19 +01:00
Josh Grams
bea8e1654e
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa45
)
2016-03-05 12:55:54 +01:00
Josh Grams
cafcdb015d
AnimationTreePlayer: blend value tracks ( closes #2299 )
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
(cherry picked from commit 391ce81c5e
)
2016-03-05 12:55:43 +01:00
Rémi Verschelde
459b914d9c
Quick fixes to tween documentation formatting
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Maybe the reST parser should be improved instead though ;)
(cherry picked from commit a12c63ef9e
)
2016-03-01 08:38:23 +01:00
Rémi Verschelde
9ed3d21d5a
Sync classes
2016-03-01 08:25:04 +01:00
hinsbart
82d06b0027
use joystick name from mapping-db if available
2016-03-01 08:16:27 +01:00
Ariel Manzur
e0a66b6e56
deleted files added accidentally
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(cherry picked from commit 96b60c281f
)
2016-02-29 09:03:31 +01:00
Bojidar Marinov
186b82c350
Document Tween class
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(cherry picked from commit 49e1cc6fa9
)
2016-02-29 09:03:06 +01:00
Rémi Verschelde
1af2e1101d
Remove grey capsule on official logo
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It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
(cherry picked from commit eb5f9ed89b
)
2016-02-29 09:01:02 +01:00
Rémi Verschelde
a55f41e3d9
screen_shaders: convert demo images to JPG
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(cherry picked from commit a97c1ca8f9
)
2016-02-29 09:00:55 +01:00
Rémi Verschelde
439e29ea95
normalmap demo: convert images to JPG
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To make the demos lighter
(cherry picked from commit 2fd177b2a5
)
2016-02-29 09:00:48 +01:00
Rémi Verschelde
f5e8e89f50
Remove Noto Sans font from translation demo (heavy!)
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(cherry picked from commit 0f087755cc
)
2016-02-29 09:00:43 +01:00
Ariel Manzur
f619b05751
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
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(cherry picked from commit 30d0ca9766
)
2016-02-29 09:00:35 +01:00
Juan Linietsky
aa94ff6dae
fix transform localization event in mouse motion
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(cherry picked from commit 08e0e64a19
)
2016-02-29 09:00:14 +01:00
Krzysztof Jankowski
ee5c250b63
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
Ariel Manzur
e4d367e7a1
theora on server build
2016-02-27 15:28:22 +01:00
Ariel Manzur
45a0bbe56e
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN
d86b12a397
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-27 15:27:25 +01:00
hinsbart
f0ba9c7e78
x11: fix joysticks not recognizing some buttons
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dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
David
61f17fb1bb
applied some typo fixes. see godotengine/godot-docs#18
2016-02-27 15:27:10 +01:00
Dana Olson
a43af20f31
added more Android gamepad mappings
2016-02-27 15:26:59 +01:00