PouleyKetchoupp
d0c5dc77f3
EditorFolding ignores hidden properties for folded resources ( fixes #26663 )
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(cherry picked from commit 790a78273f
)
2019-04-20 20:22:47 +02:00
Andrea Catania
3d74b1e2ef
Added No bone set state in the IK
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The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
(cherry picked from commit f65fde73da
)
2019-04-20 20:22:01 +02:00
Rémi Verschelde
320105ff05
Fix TTR string for class reference tooltip
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Fixes #27852 .
(cherry picked from commit 38104bb89d
)
2019-04-20 20:21:30 +02:00
Bastiaan Olij
2020f43261
Added eye_height, changed description and fixed size of viewport issue
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(cherry picked from commit e0b703e3fe
)
2019-04-20 20:21:02 +02:00
Rémi Verschelde
95766f5a6a
Fix condition in editor icons filtering logic
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Fixes #27595 .
(cherry picked from commit 5062b4a26b
)
2019-04-20 20:20:48 +02:00
Fabio Alessandrelli
7434760380
Fix jump over uninitialized value in OS Unix/X11
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(cherry picked from commit 0bcf0314f7
)
2019-04-20 20:18:01 +02:00
PouleyKetchoupp
a028160522
Fixed uninitialized xfade in AnimationNodeTransition
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(cherry picked from commit dafd7768ab
)
2019-04-20 20:17:35 +02:00
JFonS
792beb4b83
Fix hint_range for GLES2 shader uniforms
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(cherry picked from commit 059078f075
)
2019-04-20 20:17:13 +02:00
Daniel Kulas
c6fa282fbb
Fix "Show in File Manager" option
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(cherry picked from commit 22b861ad97
)
2019-04-20 20:16:35 +02:00
Hendrikto
456eb53439
Remove unused imports
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(cherry picked from commit 49a81308c0
)
2019-04-20 20:15:44 +02:00
Rémi Verschelde
782a6dcdde
SCons: add `methods.using_clang` to check used compiler
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Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
(cherry picked from commit e4a96164b6
)
2019-04-20 20:14:43 +02:00
Hugo Locurcio
a1388dff7e
Find the previous match in script editor when pressing Shift + Enter
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This allows cycling through matches more efficiently.
(cherry picked from commit 8a1c5a8390
)
2019-04-20 20:13:26 +02:00
Ignacio Etcheverry
3445984901
Replace a few #if/#elif with #ifdef and "#elif defined"
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(cherry picked from commit ad2127a3e8
)
2019-04-20 20:13:07 +02:00
Hugo Locurcio
bd2e707e2f
Add support for type hints in non-default script editor templates
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This also refactors template processing to avoid repetition.
This closes #27074 .
(cherry picked from commit 00799fc8c2
)
2019-04-20 20:12:53 +02:00
Michael Alexsander Silva Dias
72b4844d42
Fix crash when using the Tileset Editor when the given shape has no points
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(cherry picked from commit 9501900e1b
)
2019-04-20 20:10:54 +02:00
Robear Selwans
96222dedb5
Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash
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(cherry picked from commit 84dfb3ff2d
)
2019-04-20 20:09:57 +02:00
Guilherme Felipe
aedea36d0c
Fix wrong blend of animation tree
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Interpolation cannot use zero values, must use the values from the
animation to be blended.
(cherry picked from commit 45d97b9860
)
2019-04-20 20:09:34 +02:00
Anish Bhobe
16097dd174
Added GLES2 RenderStorage Info calculations.
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Proper counting code has been added to update info struct.
Extra: Added the render_info_capture calculations.
Fixes : #27273
(cherry picked from commit 4839b17f93
)
2019-04-20 20:08:54 +02:00
Hugo Locurcio
afe6d654d5
Use the "warning" color for the "restart required" label
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This makes the color match the warning icon placed besides the label.
(cherry picked from commit cca1fab1c4
)
2019-04-20 20:08:37 +02:00
Vivatchai Kaveeta
59b2f02ac7
Fix import grayscale EXR
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Fix #27299
(cherry picked from commit f0562a5ef6
)
2019-04-20 20:08:09 +02:00
qarmin
8f537cfa19
Fix toggle visibility in SceneTreeDialog
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(cherry picked from commit 2bc6ad670b
)
2019-04-20 20:06:50 +02:00
Daniel Rakos
b439515d73
Fix skeleton reparenting to also work when the skeleton node is not a bone
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Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
(cherry picked from commit 1cf7ca87ce
)
2019-04-20 20:06:03 +02:00
Timo Schwarzer
e31d6367ea
Allow whitespaces in warning-ignore comments
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(cherry picked from commit 7a0dfc04aa
)
2019-04-20 20:05:25 +02:00
Will Nations
0e7de28b8d
Add EditorInspector getter. Update Sub-Inspectors.
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(cherry picked from commit c1b247e4d5
)
2019-04-20 20:04:43 +02:00
qarmin
0f51f138b5
Fix perspective button hide when it should be actually disabled
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(cherry picked from commit 2e5b6b5bde
)
2019-04-20 20:04:21 +02:00
toasteater
511fb03e20
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
(cherry picked from commit 7cbfce7a8c
)
2019-04-20 20:03:16 +02:00
Andrii Doroshenko (Xrayez)
4574894e43
Reorder reverse caps characters table for string lower case conversion
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The binary search algorithm used to lookup character codes in the table
relies that the data must be ordered. This fixes `to_lower()` string
method to convert upper case to lower case properly, so that the
algorithm doesn't terminate prematurely.
Co-authored-by: AndreevAndrei (avandrei) <avandrei@MacBookAAV.local>
(cherry picked from commit 34e6737413
)
2019-04-20 20:02:45 +02:00
James Buck
f673bc1e3d
Fix editor tooltip formatting
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Removed unnecessary word wrap which caused broken tags and general
ugliness. Fixes #24926
(cherry picked from commit 8b1b2f6a4c
)
2019-04-20 19:53:44 +02:00
Tomasz Chabora
7a94bac34e
Document SceneTree.get_frame() and persistent in add_to_group
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(cherry picked from commit 1e9128238e
)
2019-04-19 13:12:30 +02:00
Rémi Verschelde
781b8a6c0f
xatlas: Redo our custom changes, but properly documented
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(cherry picked from commit 44f9a966e0
)
2019-04-19 13:12:06 +02:00
Rémi Verschelde
a29700e034
xatlas: Revert to unmodified upstream code, add to COPYRIGHT
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Imported by @reduz from b8ec29b6b6
Custom changes will be remade properly in the next commit.
(cherry picked from commit 1e39fee140
)
2019-04-19 13:11:58 +02:00
Rémi Verschelde
def0820385
Drop unused thekla_atlas dependency
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Since f12cb82
@reduz dropped the use of the thirdparty thekla_atlas
library, which is replaced by xatlas.
Fixes #28180 .
Fixes #28182 .
(cherry picked from commit 6640f397f1
)
2019-04-19 13:11:13 +02:00
Rémi Verschelde
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a
)
2019-04-19 13:10:25 +02:00
Soham Kar
aa0d4ffe51
Fixed copy&paste error #28117
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Changed "left to right" in VSplitContainer to "top to bottom".
(cherry picked from commit aa8b2f4448
)
2019-04-19 13:05:50 +02:00
Rémi Verschelde
af12b2d18b
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
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Fixes #9430 .
(cherry picked from commit 3fc1f7dfbe
)
2019-04-19 13:05:36 +02:00
Siddharth
d99a0a5fba
fixes #25707 documentation of v_scroll_speed
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Fixes #25707
Update TextEdit.xml
(cherry picked from commit 3f2aac5e0a
)
2019-04-19 13:05:20 +02:00
Michael Alexsander Silva Dias
f12848f9e1
Document String's 'is_valid_filename()'
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(cherry picked from commit 70499faff8
)
2019-04-19 13:05:06 +02:00
Tomasz Chabora
28f547a021
Added some documentation for Slider
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(cherry picked from commit de4877e1fc
)
2019-04-19 13:04:51 +02:00
Ryan Roden-Corrent
fd4a65df7b
Fill out some of the AnimationNode docs.
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The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
(cherry picked from commit 584288a32c
)
2019-04-19 13:04:22 +02:00
toasteater
8d87f624eb
Improve RandomNumberGenerator docs.
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Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
(cherry picked from commit ae1393acae
)
2019-04-19 13:03:28 +02:00
Rémi Verschelde
a033640276
Merge pull request #27304 from hasahmed/patch-1
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Added minimal documentation for _get_configuration_warning method
2019-04-12 12:47:54 +02:00
Hasan Yusuf Ahmed
0eeb1a7d0d
Added minimal documentation for _get_configuration_warning method
2019-04-12 02:56:26 -04:00
Rémi Verschelde
b5d9099626
Revert "Properly setup seed in RNG"
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This reverts commit 1dd72dca45
.
As pointed out in #27171 , it would break compatibility with 3.1.0.
2019-04-09 09:36:31 +02:00
Rémi Verschelde
6137387ede
i18n: Sync translations with Weblate
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(cherry picked from commit 3c4938d59a
)
2019-04-08 12:38:15 +02:00
Rémi Verschelde
4243f8b32a
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@pouleyKetchoupp, @qarmin
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 4fad7608c4
)
2019-04-07 21:48:00 +02:00
Rémi Verschelde
2fbc4219db
Merge pull request #27754 from godotengine/fix_empty_types_in_json
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Fix where json exported empty types
2019-04-07 11:54:23 +02:00
Bastiaan Olij
6226be9595
Fix where json exported empty types
2019-04-07 17:33:35 +10:00
Ignacio Etcheverry
b836420fd8
Mono: Buildsystem support for finding MSBuild from VS2019
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(cherry picked from commit e82b2def8e
)
2019-04-06 21:20:19 +02:00
ForLoveOfCats
37e62939e0
Mono: Make missing default constructor error more foolproof
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(cherry picked from commit 444242a080
)
2019-04-06 21:19:57 +02:00
ForLoveOfCats
276cd771f9
Mono: Makes GD.Convert take Variant.Type instead of int
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(cherry picked from commit 46e79e6fad
)
2019-04-06 21:19:36 +02:00