Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
...
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Tomás Antunes
606b56b5fb
Increase color preset slots
2019-07-30 12:03:00 +01:00
Tomasz Chabora
9bdf110840
Fix set_pick_color error
2019-06-19 14:52:54 +02:00
Tomasz Chabora
86e4677fb4
Add HSV mode to color picker
2019-05-28 18:00:52 +02:00
will
eb9c92f996
ColorPicker: New properties to toggle the editability and visibility of presets
2019-02-24 23:16:56 -06:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
lupoDharkael
e19520e8fe
ColorPicker: extend access to presets from gds
2018-10-24 01:07:33 +02:00
Alexander Holland
bf3c81f20b
fix ColorPickerButton.get_popup()
2018-07-10 15:06:36 +02:00
Chaosus
cf38270ef7
Increase settings apply speed and added deferred color apply
2018-05-31 11:33:36 +03:00
Juan Linietsky
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Peter Folkins
3f837a623f
Add popup_closed signal for ColorPickerButton
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Fixes #17688
2018-04-13 15:55:10 -05:00
Bernhard Liebl
8277bf29a4
Various ui tweaks for color picker
2018-03-12 13:58:31 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias
23080c7ed7
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
2017-12-25 14:03:53 -02:00
RaXaR
d6d0df4ba6
Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
...
Ammend: Added docs for the method.
2017-12-01 23:18:01 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
...
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
...
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
da477b76a9
some class renames
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TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
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Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Mariano Suligoy
6d38f79dc5
Fix Color Picker
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Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Daniel J. Ramirez
7b846d62ac
Color picker fixes:
...
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
...
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
400febf585
Add function to get the color picker dialog from ColorPickerButton, closes #4415
2016-06-19 02:08:22 -03:00
MarianoGNU
11b3b68c3f
Stop ColorPicker's narcissism ( fixes #3592 )
...
Also prevent alpha in guidelines.
2016-02-06 00:26:54 -03:00
MarianoGNU
614cf481ce
ColorPicker: Prevent regenerating hsv values every time. Fixes #3492
2016-02-05 23:35:15 -03:00
Juan Linietsky
ddf21735ba
-remove the !inside_tree error, fixes grab focus error, closes #3521
2016-02-01 21:32:47 -03:00
MarianoGNU
c927409f25
Get color constructor from ColorPicker
2016-01-26 19:10:56 -03:00
MarianoGNU
e730d4b3d9
Add guide lines to visual editor.
2016-01-15 17:32:10 -03:00
MarianoGNU
d1ee2ab893
add screen color picking
2016-01-15 17:23:19 -03:00
MarianoGNU
ad2387f0be
Add presets.
...
Also fix some bugs.
Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
MarianoGNU
dc7755ffcd
Add a visual editor to color picker.
2016-01-15 17:23:19 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00