Rémi Verschelde
d9bba94d60
Merge pull request #31053 from aaronfranke/vector2i-cleanup
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Some minor Vector2i usage cleanup
2019-08-05 08:08:57 +02:00
Rémi Verschelde
00efb61fbd
Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height
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Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05 08:07:13 +02:00
Rémi Verschelde
be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
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Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Rémi Verschelde
818704a421
Merge pull request #31028 from creikey/fix-theme-update-richtextlabl
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Same method when redrawing as when theme changed
2019-08-05 08:05:02 +02:00
Ignacio Roldán Etcheverry
7126654eaf
Merge pull request #31068 from neikeq/issue-31065
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C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry
57fe284fe6
C#: Fix Color.ToHtml()
2019-08-04 05:04:39 +02:00
Yuri Roubinsky
e14e08cfc5
Merge pull request #31062 from Chaosus/fix_gles2_rendering
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Fix GLES2 "black" rendering
2019-08-03 21:32:30 +03:00
Yuri Roubinski
393f142495
Fix GLES2 rendering
2019-08-03 21:21:29 +03:00
Yuri Roubinsky
20556e3fd8
Return back spacer for non-expression nodes in visual shader ( #31058 )
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Return back spacer for non-expression nodes in visual shader
2019-08-03 19:10:12 +03:00
Yuri Roubinski
8a0767d883
Return back spacer for non-expression nodes in visual shader
2019-08-03 18:54:04 +03:00
Aaron Franke
1a06496f45
Some Vector2i usage cleanup
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Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03 01:11:05 -07:00
Hugo Locurcio
20154d3b2a
Fix 3D manipulator the gizmo growing too large on small viewports
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This closes #27112 . This closes #19116 .
2019-08-03 03:01:32 +02:00
Rémi Verschelde
4d08f72b76
Merge pull request #31022 from Calinou/doc-mention-poolintarray-limits
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Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-03 00:05:33 +02:00
shaderbeast
1e6a52b215
Mark class_name line as safe in editor
2019-08-02 20:07:54 +02:00
Rémi Verschelde
045ab51ae5
Merge pull request #31033 from Chaosus/shader_button
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Added link to docs for shader editor
2019-08-02 16:30:43 +02:00
Yuri Roubinski
770ce20ea3
Added link to docs for shader editor
2019-08-02 17:09:04 +03:00
Rémi Verschelde
b14f12b571
Merge pull request #31032 from KoBeWi/searchlect
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Select found text in Script Editor
2019-08-02 16:05:57 +02:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
Rémi Verschelde
e088358ca1
Merge pull request #31018 from follower/fix-thirdparty-assimp-compile-fail
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Fix error when building assimp on older Mac OS X version
2019-08-02 11:25:10 +02:00
Rémi Verschelde
69e6dc9164
Merge pull request #31015 from Calinou/improve-gizmo-axis-colors
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Improve the gizmo axis colors and increase the manipulator opacity
2019-08-02 11:22:27 +02:00
Rémi Verschelde
46986321c1
Merge pull request #31001 from KoBeWi/come_back_script
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Add Reopen Closed Script option in Script Editor
2019-08-02 11:18:21 +02:00
Rémi Verschelde
6d6b9ccc9a
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Anutrix, @hbina, @santouits
Thanks to all contributors and donors for making Godot possible!
2019-08-02 09:43:42 +02:00
Cameron Reikes
c123a8c4f5
Same method when redrawing as when theme changed
2019-08-01 19:50:14 -07:00
follower
84698dfa3d
Fix error when building assimp on older Mac OS X version.
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Prevents this error when building with Mac OS X 10.9 SDK:
error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'?
2019-08-02 04:19:51 +12:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
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Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
Hugo Locurcio
d57680cf34
Improve the gizmo axis colors and increase the manipulator opacity
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The new colors should make it easier to see the manipulator gizmo.
Highlighted gizmos are now fully opaque (instead of being white),
keeping the color information while a gizmo is highlighted.
This also adds a setting hint for the manipulator gizmo opacity
editor setting.
Axis colors were taken from Blender 2.80.
This partially addresses #16154 .
2019-08-01 14:30:35 +02:00
Tomasz Chabora
5718599bd2
Add Reopen Closed Script option in Script Editor
2019-08-01 13:32:30 +02:00
Rémi Verschelde
3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
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Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus
82e2efe591
Some visual fixes for Expression node
2019-08-01 11:03:23 +03:00
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
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Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Rémi Verschelde
10b3f7925b
Merge pull request #31007 from sparkart/vs_descriptive_tooltips
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Add descriptive tooltips in VS editor
2019-08-01 08:46:49 +02:00
Rémi Verschelde
b755cf1a2d
Merge pull request #31004 from Kanabenki/fix-undo-close-scene
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Don't add unsaved scene to previous scenes list when closing a tab
2019-08-01 08:45:36 +02:00
Rémi Verschelde
8743da90d9
Merge pull request #30993 from Chaosus/gles2_funcs
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Expose several GLES3 built-ins to GLES2
2019-08-01 08:28:35 +02:00
Rémi Verschelde
3256fbfd10
Merge pull request #30992 from Calinou/tweak-damping-setting-hints
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Tweak Area and PhysicsBody damping setting hints for consistency
2019-08-01 08:26:59 +02:00
Chaosus
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
Emmanuel Barroga
5c447cecd2
Add descriptive tooltips in VS editor
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In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.
To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor:
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
Kanabenki
648313ab8a
Don't add unsaved scene to previous scenes list
2019-07-31 23:49:16 +02:00
Rémi Verschelde
507e41e698
Merge pull request #30999 from nekomatata/fix-regression-godot-physics
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Fixed regression in Godot Physics
2019-07-31 19:47:33 +02:00
Chaosus
8b4c538ab2
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
PouleyKetchoupp
53ac260d19
Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d version
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(original commit: aab8da25ad
)
Fixes #30886
2019-07-31 17:36:09 +02:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
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This partially addresses #19182 .
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
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Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
f34998023d
Merge pull request #30986 from sparkart/fix_progressbar_border_error
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Fix ProgressBar Wrong Value with Border
2019-07-31 11:35:47 +02:00
Rémi Verschelde
0636e664ff
Merge pull request #30981 from IAmActuallyCthulhu/pr/fix-typo-physics-2d-server-wrap-mt
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Correct typo and format of comments
2019-07-31 08:10:58 +02:00
Rémi Verschelde
51b2d86685
Merge pull request #30977 from clayjohn/GLES3-screen-uv
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Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-31 07:45:41 +02:00
Emmanuel Barroga
7db96e22dd
Fix ProgressBar Wrong Value with Border
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Closes : #30969
The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
IAmActuallyCthulhu
4e617d2ca2
Correct typo and format of comments
2019-07-30 16:43:07 -05:00
clayjohn
518f0fb190
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
2019-07-30 13:45:11 -07:00