Rémi Verschelde
da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
...
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
...
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
...
fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
QbieShay
d1bff73611
fixed documentation for get_hit_length of spring arm 3D
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
follower
e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
...
I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00
Rémi Verschelde
e196b8127c
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
...
Document polling rate limitations in InputEventMouseMotion
2020-07-22 13:17:03 +02:00
Hugo Locurcio
924b7ea2f5
Document polling rate limitations in InputEventMouseMotion
...
This closes #40579 .
2020-07-22 10:25:13 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
...
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp
0aa56e3ab8
Add option to disable virtual keyboard for LineEdit
...
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Rémi Verschelde
bb2c0d3c3a
Merge pull request #40501 from aaronfranke/core-docs-cs
...
Update core documentation to match recent C# changes
2020-07-21 21:28:55 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
e73de413db
Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled
...
Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21 21:05:58 +02:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
...
Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
Rémi Verschelde
01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
...
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik
a91103ac89
Add Method get_inverse_inertia_tensor
2020-07-21 11:33:41 -03:00
Rémi Verschelde
15a97679bb
Merge pull request #40476 from Calinou/doc-visibilitynotifier
...
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20 23:50:08 +02:00
Rémi Verschelde
ca5033e8ab
Merge pull request #40463 from Calinou/doc-editorsettings
...
Complete the EditorSettings class documentation
2020-07-20 23:48:23 +02:00
Rémi Verschelde
2334a1cf19
Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces
...
Document several editor-related classes to 100% completion
2020-07-20 23:47:50 +02:00
Rémi Verschelde
6746f8b890
Merge pull request #40477 from Calinou/doc-vector-dot
...
Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20 23:46:28 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
...
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821
Add DynamicFont::get_available_chars()
2020-07-20 17:44:39 +02:00
Hugo Locurcio
90db42d9db
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
...
See https://github.com/godotengine/godot/issues/40247 .
2020-07-20 15:15:55 +02:00
Hugo Locurcio
fb2e4d77eb
Document several editor-related classes to 100% completion
2020-07-20 14:48:42 +02:00
Hugo Locurcio
1554fce23c
Document `Vector2.dot()` and `Vector3.dot()` more extensively
...
These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde
639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
...
Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Andrii Doroshenko (Xrayez)
df80e259cd
Document the process of parsing command-line arguments
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Hugo Locurcio
ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-18 00:30:30 +02:00
Hugo Locurcio
708a0a43fb
Complete the EditorSettings class documentation
...
EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Hugo Locurcio
43dae28e9d
Mention `toggled` signal for pressed state in BaseButton documentation
...
This closes #40455 .
2020-07-17 00:01:24 +02:00
Hugo Locurcio
60bb80505f
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-16 09:42:24 +02:00
Hugo Locurcio
d4085d6bfb
Mention the Data paths documentation in the File class
...
This closes https://github.com/godotengine/godot-docs/issues/3799 .
2020-07-15 16:10:06 +02:00
Rémi Verschelde
f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
...
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Rémi Verschelde
1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
...
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
Ryan Roden-Corrent
933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
...
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
Rémi Verschelde
08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
...
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
Hugo Locurcio
04b25108ac
Document which escape sequences are supported by `String.c_unescape()`
...
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:52:00 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Hugo Locurcio
a36912b3cb
Document caveats related to Control scaling
...
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
2020-07-15 10:36:29 +02:00
Rémi Verschelde
dad21acebd
Merge pull request #40380 from Calinou/doc-vehiclebody-limitations
...
Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15 09:28:19 +02:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
...
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde
b79aa89796
doc: Sync classref with current source
2020-07-15 08:43:21 +02:00
Hugo Locurcio
878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
...
This closes #34015 .
2020-07-14 17:07:10 +02:00
Hugo Locurcio
0493e7c106
Document VehicleBody3D and VehicleWheel3D limitations
...
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
2020-07-14 16:16:08 +02:00
Fabio Alessandrelli
839c7b1ba3
Document updated UDPServer interface.
2020-07-14 14:10:18 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Rémi Verschelde
9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
...
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn
a54f93c169
Add incremental update mode to sky
2020-07-11 00:10:15 -07:00
Rémi Verschelde
d0cea291d2
Merge pull request #40193 from KoBeWi/dem_pikks
...
Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00