Commit Graph

33843 Commits

Author SHA1 Message Date
Rémi Verschelde 49205ccaa6
Merge pull request #61624 from bruvzg/export_errors 2022-06-08 22:20:47 +02:00
smix8 3aa05b7b67 [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Kirill Diduk bf60d655e2 [GDNative] Add missing declaration of `join` method for PoolStringArray class
The class PoolStringArray in GDScript has `join` method, and it even has documentation.
However, the corresponding definition of this method in GDNative headers were missing.

In this commit, the missing GDNative definition of `join` method has been added.
A new CORE API version 1.3 has been added with the new metod `join`.
2022-06-08 14:58:54 +02:00
Rémi Verschelde 6536877117 i18n: Sync classref translations with Weblate 2022-06-08 13:16:32 +02:00
Rémi Verschelde f1eab40cda i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).
2022-06-08 13:16:32 +02:00
Rémi Verschelde 1af8d952ab
Merge pull request #61802 from akien-mga/3.x-i18n-fixes 2022-06-08 13:14:50 +02:00
Rémi Verschelde ab167db9c3
Merge pull request #61803 from bruvzg/ft_lto_build 2022-06-08 13:07:17 +02:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
bruvzg 08579bb971
Fix FreeType crashing in GCC + LTO builds. 2022-06-08 13:48:24 +03:00
Sergey Pershenkov d51fc369b7 draw_circle() draws a filled circle
(cherry picked from commit adccb9fd60)
2022-06-08 10:11:28 +02:00
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
smix8 99fb3205bd Add class doc that NavigationServer changes are not instant
Add class doc that NavigationServer changes are not instant.

(cherry picked from commit 7f72b7b3ad)
2022-06-08 10:11:27 +02:00
Rémi Verschelde 6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly 1d870403b2 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde 70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
Rémi Verschelde 9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar 84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Rémi Verschelde 821f484ad4
Merge pull request #61757 from lawnjelly/unsigned_enums_fix 2022-06-06 20:10:08 +02:00
lawnjelly ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Rémi Verschelde b48a589a45
Merge pull request #61740 from aaronfranke/3.x-arch-os-feature 2022-06-06 17:45:08 +02:00
Rémi Verschelde a9a9595e93
Merge pull request #61754 from timothyqiu/own-world-3.x 2022-06-06 17:18:45 +02:00
Haoyu Qiu d043f91b79 Fix `Viewport.own_world` documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Aaron Franke 0470392930
[3.x] Improve architectures in OS::has_feature and make it work on MSVC 2022-06-05 23:16:13 -05:00
Michael Alexsander 43b0e054be Take into account the clear icon's size even when not visible in `LineEdit`s 2022-06-05 16:22:01 -03:00
Rémi Verschelde ef8401edf5
Merge pull request #61686 from YeldhamDev/weird_bugs
Fix specific bug related to submenus in `PopupMenu`
2022-06-05 13:21:33 +02:00
Michael Alexsander b4e4f88cd9 Fix specific bug related to submenus in `PopupMenu` 2022-06-04 13:26:12 -03:00
Rémi Verschelde 4ff41cc4f8
Merge pull request #61661 from timothyqiu/pm-space
[3.x] Fix empty space after project sort options
2022-06-04 15:44:16 +02:00
Michael Alexsander 78fdebf8cc Fix hover being drawn twice inside `PopupMenu`s 2022-06-04 02:51:22 -03:00
Haoyu Qiu 03e84abfa5 Fix empty space after project sort options 2022-06-04 00:20:09 +08:00
Rémi Verschelde a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
Rémi Verschelde 61ae6b521e
Merge pull request #61482 from Calinou/profiler-increase-frame-history-3.x 2022-06-03 12:51:26 +02:00
Rémi Verschelde 07b47c9624
Merge pull request #61655 from timothyqiu/http-escape-mingw-3.x
[3.x] Fix `String.http_escape` on Windows
2022-06-03 09:38:22 +02:00
Haoyu Qiu 1a7e3b3ab6 Fix String.http_escape on Windows 2022-06-03 13:41:45 +08:00
Rémi Verschelde 757d6c284e
Merge pull request #61612 from snailrhymer/lookup-fix-3.x
Make Lookup Symbol recognize `assert`, `preload`, and `yield` in the script editor
2022-06-01 23:39:22 +02:00
SnailRhymer b94a0d486d Make Lookup Symbol recognize assert, preload, and yield in the script editor 2022-06-01 22:21:36 +01:00
Rémi Verschelde cef6e91450
Merge pull request #61580 from madmiraal/android-kotlin-java-version-3.x 2022-06-01 18:31:23 +02:00
Marcel Admiraal 9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Rémi Verschelde c8552e0a90
Merge pull request #61598 from timothyqiu/doc-fixes 2022-06-01 11:30:31 +02:00
Haoyu Qiu fb62ec6c1d Fix several typos in the classref 2022-06-01 15:57:51 +08:00
Rémi Verschelde e9d3748e93
Merge pull request #61591 from fire-forge/gt2d_get_data
[3.x] Fix `get_data()` for GradientTexture2D
2022-06-01 08:59:49 +02:00
FireForge ea46f32246 Fix get_data() for GradientTexture2D 2022-05-31 23:19:25 -05:00
Rémi Verschelde af8a02ddaf i18n: Sync classref translations with Weblate 2022-06-01 00:39:49 +02:00
Rémi Verschelde 5be04c9153 i18n: Sync editor translations with Weblate 2022-06-01 00:37:03 +02:00
Marcel Admiraal caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
kobewi 309ad643a9 Hide redundant categories from project settings
(cherry picked from commit 1a9635cc57)
2022-06-01 00:29:46 +02:00
Hugo Locurcio 46b7133967 Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"

(cherry picked from commit 36428305a6)
2022-06-01 00:29:46 +02:00
smix8 47ade6786f Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

(cherry picked from commit caceceab08)
2022-06-01 00:29:46 +02:00
dtesniere ed4e597027 Fix class name : change "string" to "String"
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)

(cherry picked from commit 55b63eceaa)
2022-06-01 00:29:46 +02:00