Commit Graph

13508 Commits

Author SHA1 Message Date
Geequlim 0c030d6e08 Fix double free for drag preview control in viewport
(cherry picked from commit 56c2463f8c)
2018-05-13 21:56:56 +02:00
Pedro J. Estébanez c8ce9c0080 Fix Variant leak in call_native
(cherry picked from commit 474eda9e30)
2018-05-13 21:55:19 +02:00
DmitryKrutskikh a519dcd576 Disable 'run' button if any project not selected and tiny refactoring
(cherry picked from commit 965b6ac273)
2018-05-13 21:53:27 +02:00
Leon Krause 66c0be642f Fix relative mouse motion when captured in HTML5 platform
(cherry picked from commit d78b10313b)
2018-05-13 21:52:14 +02:00
Guilherme Felipe 2fa54c1df6 Fix custom cursor disappearing on osx
(cherry picked from commit 48f9e6a05b)
2018-05-13 21:51:25 +02:00
Yaakuro 7f65584f28 Use mimetype according to glTF spec.
(cherry picked from commit 9a50a4442d)
2018-05-13 21:48:37 +02:00
Ruslan Mustakov 7e09206e5c Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.

(cherry picked from commit 08a924bcee)
2018-05-13 21:46:57 +02:00
Ruslan Mustakov ecb4c4268c Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d)
2018-05-13 21:46:53 +02:00
bruvzg db76c54117 Fix Linux/X11 build on ARMs.
(cherry picked from commit ce64c2a32e)
2018-05-13 21:45:09 +02:00
ShyRed c2a8eb2081 Use fake audio playing property in editor
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.

(cherry picked from commit bc1522e268)
2018-05-13 21:42:27 +02:00
Hein-Pieter van Braam 5917063192
Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0
Implement universal translation of touch to mouse (3.0)
2018-05-13 21:30:37 +02:00
Hein-Pieter van Braam bcb38393a5
Merge pull request #18157 from RandomShaper/improve-uri-utils-3.0
Improve/fix URI utils (3.0)
2018-05-13 21:11:42 +02:00
Rémi Verschelde 1905e1c8a2 Android: Increase targetSdkVersion to 27
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html

(cherry picked from commit a6552819b1)
2018-05-08 15:30:11 +02:00
Gustav Lund a6c9527c2f Fix for large .pck files
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial

(cherry picked from commit 8a7840a304)
2018-05-08 09:10:26 +02:00
Chris Bradfield f4c469f1b7 Rewrite Tween class reference.
(cherry picked from commit d7218c742c)
2018-05-08 09:09:04 +02:00
Kelly Thomas 196107cd9e correct documentation for version number data type
(cherry picked from commit 28eb97c8ab)
2018-05-08 09:08:52 +02:00
Mel Collins 33b78c0ad6 [DOCS] Clarify look_at and looking_at
(cherry picked from commit b431264f77)
2018-05-08 09:07:52 +02:00
RameshRavone fa19d01c7b Fix: JAR files signed with the MD5 algorithm as unsigned
(cherry picked from commit d3182248c4)
2018-05-08 09:06:54 +02:00
Rémi Verschelde f847837fb2 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@mysticfall

Thanks to all contributors and donors for making Godot possible!

[ci skip]

(cherry picked from commit bd54ff78d9)
2018-05-04 15:14:16 +02:00
Rémi Verschelde 056348a8c0 i18n: Sync translation templates with current source 2018-05-03 11:25:51 +02:00
Rémi Verschelde ddbe559c04 i18n: Sync translations with Weblate 2018-05-03 11:20:59 +02:00
Your Name 63e70e3cd1 Bump to 3.0.3-rc1 2018-05-01 22:08:47 +02:00
Robin Hübner 4866733a74 GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.
(cherry picked from commit 8287441955)
2018-05-01 22:07:02 +02:00
Marcelo Fernandez 01e64eb247 Prevent PulseAudio driver to lock its mutex for too long
(cherry picked from commit cf4371a0ad)
2018-05-01 22:05:20 +02:00
Marcelo Fernandez 4fe0a8efd8 Fixed high cpu usage with PulseAudio
(cherry picked from commit 11078101db)
2018-05-01 22:04:51 +02:00
Max Hilbrunner 0551c5c2cd PCKPacker:pck_start(): Update version
(cherry picked from commit a3aa5ad0d0)
2018-05-01 22:04:08 +02:00
Pedro J. Estébanez e10a2e5999 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.
2018-04-30 19:04:35 +02:00
Hein-Pieter van Braam cd9b0d7cc3 Fix msbuild with a msvc 'tools only' install
Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.

(cherry picked from commit 0ec912a79e)
2018-04-30 12:54:51 +02:00
Hein-Pieter van Braam 8e301c69cb Fix lto builds on clang compilers
This needs to go to master also
2018-04-30 00:52:42 +02:00
Hein-Pieter van Braam 3ee4d6af2e Hand-merge API hash fixes #18514
This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
2018-04-29 20:44:48 +02:00
Ignacio Etcheverry 00c55bb2eb Fix _export_begin not being called when exporting to android
(cherry picked from commit c8884ce3bd)
2018-04-29 18:45:09 +02:00
Ignacio Etcheverry fe9da69f96 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback

(cherry picked from commit 68b35de2b6)
2018-04-29 18:44:55 +02:00
Ignacio Etcheverry c358e4c728 Add option to link mono statically on Windows
(cherry picked from commit b5e6e142ef)
2018-04-29 16:16:26 +02:00
Ivan Vodopiviz 7645c539c8 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!

(cherry picked from commit 68a4241131)
2018-04-29 15:14:09 +02:00
Marcelo Fernandez e7837828f6 Improved error checking at EditorExportPlatformPC::export_project
(cherry picked from commit 0876502f72)
2018-04-29 15:12:21 +02:00
Marcelo Fernandez 272fb05270 Added File.get_path and File.get_path_absolute functions
(cherry picked from commit a4e64c5454)
2018-04-29 15:09:29 +02:00
ShyRed 41f360f9c2 Update preview on filesystem change
Check and recreate a file's preview, if it has changes to it in the filesystem.

(cherry picked from commit 188ccf190b)
2018-04-29 15:08:11 +02:00
Bernhard Liebl 4ce6a8f5f9 Show error icon at "Output" in case of errors
(cherry picked from commit 5120690013)
2018-04-29 15:06:29 +02:00
Bastiaan Olij dfe6d42a01 A few fixes on the ARVR Server
(cherry picked from commit 5356423377)
2018-04-29 15:05:38 +02:00
Peter Folkins c20776945d Set default file name for exported projects
(cherry picked from commit bff73bdbf1)
2018-04-29 15:03:45 +02:00
Wilson E. Alvarez 0d6c64b38a Removed unneeded sort from SpriteFramesEditor plugin
(cherry picked from commit bb9c75c5ed)
2018-04-29 15:02:18 +02:00
Leon Krause c968c787e5 Disable Emscripten assertions in release_debug builds
The messages generated by some assertions can be confusing to users.

(cherry picked from commit d6c9d8d778)
2018-04-29 15:01:29 +02:00
Bernhard Liebl 6e658fdcc1 Warn about WorldEnvironment being ignored
(cherry picked from commit 29d305599d)
2018-04-29 15:00:41 +02:00
Pieter-Jan Briers aedc4a4e80 Explicitly print an error when --export fails.
Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.

(cherry picked from commit 4954982b95)
2018-04-29 14:57:32 +02:00
Wilson E. Alvarez 7417b6adb4 Comment out some debugging messages when playing Theora files
(cherry picked from commit 9590282ae8)
2018-04-29 14:56:52 +02:00
Fabio Alessandrelli 66b36235c9 Fix IPhone and OSX cross compilation
(cherry picked from commit e7b9e2f970)
2018-04-29 14:46:03 +02:00
Rémi Verschelde e317ab9abe Add --print-fps option to output FPS to stdout
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.

(cherry picked from commit 10fa69285c)
2018-04-29 14:44:43 +02:00
Brigham Henry Keys 6a48c552e2 Updated thekla_atlas to support arm64
(cherry picked from commit cd63e699ca)
2018-04-29 14:43:53 +02:00
Craigory V Coppola a1fd60f7d2 Docs update for several classes
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer

(cherry picked from commit 0dd526e062)
2018-04-29 14:42:13 +02:00
HoratioZEDU b5ecdd8ce8 Fixed (minor) typo in CapsuleShape2D doc page
(cherry picked from commit 2dcd499707)
2018-04-29 14:35:59 +02:00