Commit Graph

28741 Commits

Author SHA1 Message Date
PouleyKetchoupp 1fccf78dd2
Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.

(cherry picked from commit 11bee25de4)
2020-12-29 16:02:02 +01:00
Hugo Locurcio f50c0d9503
Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Fredia Huya-Kouadio c27c436785
Fix invalid invocation of `get_class_loader`.
The call was made on a `Godot` instance instead of an `Activity` instance.

(cherry picked from commit 2d492ff8ba)
2020-12-29 16:02:02 +01:00
Michael Alexsander 58b2d669a0
Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo Locurcio d0abf5b0f5
Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael Alexsander 01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee 23280293d4
Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio 76b5cde0b2
Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00
Eyad d4bfa5a684
Fixes #42149 and fixes indentation errors to pass clang-format
(cherry picked from commit be1c161b0b)
2020-12-29 16:02:01 +01:00
Rémi Verschelde 387390d638
mbedtls: Update to upstream version 2.16.9
(cherry picked from commit 2872006039)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky 742a3f461c
Fix broken members panel in visual script editor
(cherry picked from commit d6bdd042bc)
2020-12-29 16:02:01 +01:00
Rémi Verschelde ee77567cac
SCons: Fix build with `p` alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.

It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.

Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.

The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.

Fixes #44448 and other breakages induced by #44433.

(cherry picked from commit 8f660393fe)
2020-12-29 16:02:00 +01:00
Rémi Verschelde 60959b085d
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.

(cherry picked from commit 0f84d8dc49)
2020-12-29 16:02:00 +01:00
Hugo Locurcio 3addea0057
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus Brummer 9248ee39ca
Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Yuri Roubinsky bafbb238af
Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Andy Savage d097c0213c
Quick fix to incorrect error messages when writing to compressed or encrypted files.
(cherry picked from commit c65f097ebd)
2020-12-29 16:02:00 +01:00
Hugo Locurcio f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Hugo Locurcio 2753cc5264
Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Ignacio Etcheverry bf942447a3
Mono: Add extra WASM framework assemblies on game export
This is needed with newer Mono versions, at least with Mono 6.12+

Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174

(cherry picked from commit b98e8b11e6)
2020-12-29 16:01:59 +01:00
skyace65 e072b3db82
Pow method doc fix
(cherry picked from commit 4fd20015f3)
2020-12-29 16:01:59 +01:00
Fabio Alessandrelli 53988c7de3
Add important note about OS.get_unixtime.
Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.

(cherry picked from commit 49741d9464)
2020-12-29 16:01:59 +01:00
Andrea Catania 9a3cd08122
Fixed EditorPropertyText change signal emission.
(cherry picked from commit ed1f208ec4)
2020-12-29 16:01:59 +01:00
Marcus Brummer d3d34dc73b
Fixed Geometry2D::get_closest_points_between_segments docs
(cherry picked from commit 56e5ca38d7)
2020-12-29 16:01:59 +01:00
Yuri Sizov 4d66d2aebd
Display the number of results for global search
(cherry picked from commit 7c0d682951)
2020-12-29 16:01:59 +01:00
Rémi Verschelde 1a64f5d2ec
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.

(cherry picked from commit 79ba70f7ee)
2020-12-29 16:01:58 +01:00
Alf Kraus 70fc0d45f7
wrong double quote output with .csv fixed
(cherry picked from commit 68fdd753a7)
2020-12-29 15:12:10 +01:00
Tomasz Chabora 107bd09636
Fix PathFollow3D updating on unit_offset 0
(cherry picked from commit cd42e938fc)
2020-12-29 15:12:10 +01:00
Rémi Verschelde 688d422554
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Lorenzo Cerqua 70af74587a
Remove two very slightly displaced duplicate vertices on Gobot's face
They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape

(cherry picked from commit 17b9cb2cdf)
2020-12-29 13:54:08 +01:00
Andrii Doroshenko (Xrayez) e95c24d783
Make `property_list_changed_notify` protected in `Object`
Alternative to `_change_notify()` to be called from within C++ classes.

Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.

(cherry picked from commit 9aa06c3e65)
2020-12-29 13:52:13 +01:00
Dominik 'dreamsComeTrue' Jasiński e0bdb19a62
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
Fixes: #41873
(cherry picked from commit aba477361d)
2020-12-29 13:50:49 +01:00
Yuri Roubinsky 8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Rémi Verschelde d839afdeb2
Merge pull request #44790 from lawnjelly/ewok_ninepatch_proxy
Batching - fix ninepatch proxy textures (e.g. animated)
2020-12-29 13:13:28 +01:00
lawnjelly 1e99e893ef Batching - fix proxy textures (e.g. animated) especially ninepatch
Ninepatch code has a check to prevent use of zero sized textures. This didn't deal properly with animated textures, which use a proxy (link to another texture).

This PR uses a generalised method of getting textures, with built in support for proxy textures and protection against infinite loops.
2020-12-29 10:40:17 +00:00
Rémi Verschelde fb9f723bf1
Merge pull request #44746 from adamscott/fix-accessor-normalized-3.2
[3.2] Add missing "normalized" accessor property to glTF document
2020-12-28 10:46:22 +01:00
Adam Scott d96fdcd45e Add missing "normalized" accessor property to glTF document for the 3.2 branch 2020-12-28 03:17:37 -05:00
Rémi Verschelde 74512fd876
Merge pull request #44711 from clayjohn/GLES3-auto-exposure-fxaa
Properly apply auto exposure with FXAA in GLES3
2020-12-27 10:54:11 +01:00
clayjohn 6cefadc233 Properly apply auto exposure with FXAA in GLES3 2020-12-26 15:23:08 -08:00
Rémi Verschelde 93172515de
Merge pull request #44683 from madmiraal/fix-etc-quality-3.2
[3.2] Fix ETC quality setting
2020-12-26 10:23:46 +01:00
lawnjelly a237c671bb Improve 2d snapping
Partially revert change allowing sprite get_rect snapping to be controlled by `pixel_snap` again rather than `transform_snap` (to prevent breaking compatibility). Adds a final `use_camera_snap` project setting to allow snapping viewports as in reduz original PR.
2020-12-25 18:53:00 +00:00
Rémi Verschelde 626ca08108
Merge pull request #44679 from bruvzg/fix_outline_advance
[3.2] Use base character advances for outline drawing.
2020-12-25 15:18:52 +01:00
Rémi Verschelde 4436f95dce
Merge pull request #44458 from dedm0zaj/3.2_lightmap_capture_data_energy
[3.2] Lightness of dynamic objects from Energy BakedLightmapData
2020-12-25 15:07:31 +01:00
Marcel Admiraal 125032d8ee Fix ETC quality setting 2020-12-25 11:36:26 +00:00
bruvzg 7ed2cf79ae
[3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
Rémi Verschelde cddff0404d
Merge pull request #44610 from m4gr3d/fix_top_level_android_export_3_2
[3.2] Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23 23:57:44 +01:00
Rémi Verschelde 7ef143faaf
Merge pull request #44620 from bruvzg/m1_dragdrop_3
[3.2] Fix file drag-drop on M1 Macs.
2020-12-23 18:24:17 +01:00
bruvzg 36a6a713b4
[3.2] Fix file drag-drop on M1 Macs. 2020-12-23 18:01:02 +02:00
Rémi Verschelde ebe9d61ec7
Merge pull request #44613 from lawnjelly/ewok_remove_options
Remove buffer orphaning options project settings
2020-12-23 16:47:02 +01:00
lawnjelly 15e57a0235 Remove buffer orphaning options project settings
These were only put in for the betas, in order to test hypotheses for stalling on Macs. It seems that most of the problems in the Mac editor have been solved by fixing the excessive redraw_requests.

As a result no one has reported any results from these options, but in future we will be able to refer users to try the beta versions, so there is no need to include them in the stable release. Indeed they are only likely to cause confusion.
2020-12-23 15:23:02 +00:00