Rémi Verschelde
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1b6d75a599
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
MillionOstrich
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9ecde5524d
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Stop particles resetting on pause.
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2017-11-30 17:51:18 +00:00 |
Juan Linietsky
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772485cdb3
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
Juan Linietsky
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3ce046ee0c
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-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
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2017-06-26 22:58:46 -03:00 |
Juan Linietsky
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8ef1c41a4e
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Small fixes required to get platformer to work.
Added back CanvasItemMaterial
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2017-06-23 14:31:59 -03:00 |
Juan Linietsky
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80929d36be
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TIME constant reverted to a single float, fixes #9123
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2017-06-16 08:30:21 -03:00 |
Juan Linietsky
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ea6cb22329
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Merge pull request #8835 from ippan/particles_shader_index
add index to particles glsl
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2017-06-12 23:33:41 -03:00 |
Juan Linietsky
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c03131fc9f
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Rework shading modes and change location of light shader
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2017-06-01 18:56:02 -03:00 |
PanPan
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d9e3bbe17d
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add index to particles glsl
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2017-05-19 23:43:25 +08:00 |
Dobbias
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5404e10803
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replaced incompatible keywords/function
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2017-04-13 16:46:16 +02:00 |
Juan Linietsky
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4286aef693
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
Juan Linietsky
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74808ac4d9
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New particle system, mostly working, some small features missing.
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2017-04-06 23:49:27 -03:00 |
Juan Linietsky
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c2a217c350
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WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
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2017-01-01 22:16:52 -03:00 |
reduz
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f4a56e7782
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |