Commit Graph

600 Commits

Author SHA1 Message Date
Rémi Verschelde c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes .
2020-01-13 15:58:49 +01:00
Rémi Verschelde 3f8c93dffe Fix warning in Linux crash handler on 32-bit 2020-01-10 14:28:21 +01:00
Rémi Verschelde 8454804972
Merge pull request from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
bruvzg 2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Hugo Locurcio 21a3923410
Add an `OS.is_window_focused()` getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses .
2019-11-28 16:42:51 +01:00
Rémi Verschelde d191ffb47d X11: Fix memory leak in handle_key_event
Extracted from .
2019-11-12 07:51:51 +01:00
bruvzg f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
bruvzg 2a76fba1f6
Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
PouleyKetchoupp 5bfe32eaa4 Properly revert cursor when using set_custom_mouse_cursor with null
Fixes 
2019-10-03 13:02:11 +02:00
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
thomas.herzog 4553935f27 [X11] set PID as window attribute
This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
bruvzg bd63d3e1ec
Fix modifier keys causing key-code mismatch on Linux/X11. 2019-08-28 13:27:13 +03:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Carl Drougge deb73001ab OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
2019-08-10 21:29:45 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
qarmin 14c16d6851 Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
Hugo Locurcio 7de2c70e11
Turn `OS.set_min/max_window_size()` warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Guilherme Felipe a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Rémi Verschelde a149e412f7
Merge pull request from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
Fabio Alessandrelli aae6c075aa Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
Pedro J. Estébanez 40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Bojidar Marinov f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
Rémi Verschelde d17eac735c
Merge pull request from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde eaaff9da31
Merge pull request from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
Rémi Verschelde 1769cbc0e2 SCons: Default to builtin libpng/freetype on Linux
The rationale for keeping those shared by default is that they're typical
dependencies found on any Linux system, and it saves compilation time and
binary size to link their dynamically.

But since official builds default to all-builtin, and Debian/Ubuntu still
don't have libpng16 (which we now require) readily available on all their
supported releases, it's simpler to bundle all the things.

This does not change the fact that those dependencies *can* be unbundled
on Linux, it's only the default option changing.
2019-06-23 10:02:35 +02:00
Rémi Verschelde e09cf96857
Merge pull request from ibrahn/rework-png-loadsave
PNG driver reworked to use libpng 1.6 simplified API
2019-06-20 11:10:02 +02:00
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
Martin Capitanio ce1c840635 Linux: Check return values of posix read/write
Fixes , for real this time.
2019-06-19 11:57:38 +02:00
Rémi Verschelde 40db7b85af Linux: Check return value of chdir on cleanup
Some compilers trigger a warning for it if we do not bother
checking the return value.

Fixes .
2019-06-17 17:06:25 +02:00
Rémi Verschelde 0d61fc2c0f
Merge pull request from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Rémi Verschelde 0e6cac8ab8
Merge pull request from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde 971b5160c6
Merge pull request from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see  and ).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes .
2019-06-11 13:19:42 +02:00
bruvzg 2a950f3a7c
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-06-11 12:07:48 +03:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
qarmin 8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes .
2019-05-31 15:49:14 +02:00
Rémi Verschelde 6ee3a1a6ae
Merge pull request from MJacred/master
Fix application window not listed in taskbar (X11)
2019-05-28 11:32:03 +02:00
Ibrahn Sahir 63068e2ccd Check project settings live before lookup in crash handler
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
Ibrahn Sahir b660247216 Fixed uninitialised variable in x11 null cursor creation
Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00