Commit Graph

137 Commits

Author SHA1 Message Date
volzhs
dd04ac7ba9 Add option for root node name on Import 3D scene window 2016-10-15 01:44:19 +09:00
Pedro J. Estébanez
11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
Juan Linietsky
fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
volzhs
85f373691f check "disable_filter" option for backward compatibility 2016-08-28 20:25:35 +09:00
volzhs
449ad2b37a Change "Disable Filter" to "Enable Filter" on Font Import window 2016-08-23 05:18:53 +09:00
Johan Manuel
cec1c48a7e Fix various warnings
The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
Rémi Verschelde
308d405c31 Turn some prints to error logs, remove others
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Rémi Verschelde
4f9dea3aed Revert "Change default extension to .tscn when import 3d scene"
Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326.
2016-07-18 21:32:10 +02:00
volzhs
edf7082326 Change default extension to .tscn when import 3d scene 2016-07-18 23:28:13 +09:00
Rémi Verschelde
22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Saracen
ca866803be Removes AnimationPlayer renaming on import. 2016-07-13 16:45:53 +01:00
Juan Linietsky
90f8a3bd29 properly generate tangents only upon request, closes #5580 2016-07-09 11:53:27 -03:00
Rémi Verschelde
454b210242 Remove unused variables (third pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
54571e94ac Fixes to import plugin, closes #5318 2016-06-30 22:37:25 -03:00
Juan Linietsky
fbdb7a947b Editor properly reloads scenes if they changed on disk or were reimported 2016-06-28 18:53:31 -03:00
Juan Linietsky
33f1204dc4 Fix error reporting when a scene is not imported properly, closes #3968 2016-06-26 15:37:39 -03:00
Juan Linietsky
3edf66477a Fixed error using the same atlas rect for all images, closes #4139 2016-06-21 20:51:41 -03:00
Juan Linietsky
ae85543806 Ability to premultiply alpha on font import, fixes #5231 2016-06-21 10:41:56 -03:00
Rémi Verschelde
17f7065944 i18n: Improve a couple English strings 2016-06-20 08:08:23 +02:00
Juan Linietsky
0db02f26b6 -Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425 2016-06-20 00:20:30 -03:00
Paulb23
0454e1d6cb Made .fnt warning translatable 2016-06-19 14:33:42 +01:00
Rémi Verschelde
174b78119b Merge pull request #5039 from jay3d/master
Add "-rigid" postfix import feature to create rigid bodies
2016-06-19 12:43:49 +02:00
Rémi Verschelde
bd79aa52ab Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162
Adds .fnt extension if not provided, issue #162
2016-06-19 01:04:46 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
jay3d
6b74e43a5b Add "-rigid" postfix import feature to create rigid bodies 2016-06-18 02:40:25 -04:00
Juan Linietsky
816b3fa94d It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme 2016-06-16 20:05:22 -03:00
Geequlim
1a99c5bad8 Fix endless reimporting for LargeTexture close #5215 2016-06-15 12:28:05 +08:00
Pawel Kowal
101e0c9ec6 Improved Blender/Collada shadeless->unshaded import 2016-06-07 22:07:48 +02:00
Rémi Verschelde
a21eb2b89d Merge pull request #5057 from pkowal1982/master
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Pawel Kowal
494847f0d1 Improved Blender/Collada -colonly import creating collision shapes for empties 2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
volzhs
ee7d94bf11 fix invalid texture plugin name
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
DimOkGamer
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
George Marques
e623a50be6
Remove translatable strings in comments 2016-05-29 18:37:49 -03:00
Geequlim
cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Rémi Verschelde
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Wilhem Barbier
f38473f65b Check the save path before importing a 3D Mesh 2016-05-18 20:55:24 +02:00
Rémi Verschelde
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
volzhs
b172cb524d Allow any directory for custom character set and gradient image file when import font
fix #4486
2016-05-01 16:59:46 +09:00
Juan Linietsky
0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
volzhs
86c6326057 correct typo "overwrite" 2016-04-14 20:52:30 +09:00
Paulb23
681969d5b3 Adds .fnt extension if not provided, issue 162 2016-03-27 18:24:28 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00