Commit Graph

11 Commits

Author SHA1 Message Date
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz 8bb7cc7325 Merge pull request #436 from marynate/PR-2d-uniform-scale
Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
marynate 9737c02e21 Add 2d unifrom scale 2014-05-21 09:51:51 +08:00
marynate 8be3963aa0 Add pan mode in 2d editor 2014-05-21 09:47:47 +08:00
marynate 14350d2c41 Change key move behavior of canvas item editor to ignore zoom level; Add
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate 2f5c0e41b5 Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
marynate 61fd1ad703 Press F key in 2d editor to center view to selected node
Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
Dana Olson 56718eb31e use Snap / Snap (Pixels) now save to scene file
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
Juan Linietsky a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00