Commit Graph

5046 Commits

Author SHA1 Message Date
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
clayjohn
c5346a62b0 Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Rémi Verschelde
008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Rémi Verschelde
6aece8e1b6
Merge pull request #92045 from RandomShaper/context_getter
Add context getter to RenderingDevice
2024-05-18 17:41:38 +02:00
lawnjelly
512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering
Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:14:27 +01:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Pedro J. Estébanez
ffa791c41f Add context getter to RenderingDevice 2024-05-17 09:56:03 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Dario
61cd007cf4 Rewrite implementation for prepare for use commands to be skipped when not required by the API. 2024-05-15 14:34:52 -03:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
a8c6eb36e9
Merge pull request #91896 from jsjtxietian/softbody-msg
Add useful error msg in `GodotSoftBody3D::set_mesh`
2024-05-14 12:06:55 +02:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde
db3c4a4612
Merge pull request #91514 from DarioSamo/adreno_workaround
Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-14 12:06:37 +02:00
jsjtxietian
d9399f59f5 Add useful error msg in GodotSoftBody3D::set_mesh 2024-05-14 11:43:09 +08:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Dario
d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-13 10:20:31 -03:00
Yaohua Xiong
ed3d311687 Add antialias support for CanvasItem draw primitives
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
7331187090
Fix DisplayServer overrides 2024-05-13 12:40:40 +02:00
Rémi Verschelde
c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Rémi Verschelde
32317f2607
Merge pull request #90549 from Calinou/displayserver-headless-suppress-warnings
Don't print warning messages for DisplayServer functions in headless mode
2024-05-13 12:05:30 +02:00
Bastiaan Olij
6efaaecde2 Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Dario
a3ecc86f47 Do not use MSAA versions of textures on debug views. 2024-05-10 14:01:58 -03:00
Dario
3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
Rémi Verschelde
2ba22d1554
Merge pull request #91790 from lawnjelly/fix_tight_light_cull_directional_colinear4
Tighter light culling - fix directional lights colinear case
2024-05-10 10:48:54 +02:00
Gilles Roudière
7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
lawnjelly
a76243a549 Tighter light culling - fix directional lights colinear case
Exactly the same fix as done already for non-directional lights.
2024-05-10 09:13:05 +01:00
Pedro J. Estébanez
1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde
259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
Rob Blanckaert
64c04d95aa Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde
f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
clayjohn
caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
Dario
c41e407e61 Add draw and dispatch count to timestamp validation. 2024-05-03 14:23:38 -03:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfos
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
clayjohn
bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 2024-05-02 13:17:09 -07:00
MJacred
717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00