Commit Graph

4971 Commits

Author SHA1 Message Date
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
Rémi Verschelde 1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Haoyu Qiu a07e2b71fc Fix `make_rst.py` missing escape in front of some links 2021-12-23 00:50:40 +08:00
Rémi Verschelde d3d6208ec8
Merge pull request #56127 from akien-mga/doc-makerst-lang-headings 2021-12-21 14:39:02 +01:00
Rémi Verschelde b98785309f
i18n: Add `--lang` option to `make_rst.py` to write translated headings
Add a few missing headings to the translation templates.
2021-12-21 13:47:11 +01:00
Rémi Verschelde d7f6993357
i18n: Sync classref translations with 3.x branch (3.5-beta)
This is the new base branch for the classref translations to prepare them
for the 3.5 release.

This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.

(cherry picked from commit aac4e36149)
2021-12-21 12:50:20 +01:00
Rémi Verschelde 20fd60e37d
i18n: Sync classref translations with Weblate
(cherry picked from commit eb4816ee13)
2021-12-21 12:50:14 +01:00
Rémi Verschelde 7695ad5858
i18n: Remove line numbers from classref PO files
It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.

We still have the file names so it's relatively easy to search in file to find
the location of the source string.

(cherry picked from commit dbfe36728e)
2021-12-21 12:50:07 +01:00
Rémi Verschelde d321858732
Merge pull request #56119 from timothyqiu/make-rst 2021-12-21 10:48:42 +01:00
Haoyu Qiu 9844e36354 Update `make_rst.py` for non-latin texts 2021-12-21 16:35:47 +08:00
kobewi c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
Rémi Verschelde b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor 2021-12-17 20:10:29 +01:00
Ansraer c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Haoyu Qiu 1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde bc2ac26964
i18n: Sync classref translations with current `3.4` docs
(cherry picked from commit f8b4412b51)
2021-12-16 17:06:18 +01:00
Rémi Verschelde c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent 2021-12-16 15:39:48 +01:00
Rémi Verschelde 61c8ea7b14
i18n: Sync classref translations with Weblate
(cherry picked from commit 9f838dbece)
2021-12-16 15:16:04 +01:00
kobewi e7722a9a7b Mention what happens if find_node() fails 2021-12-16 13:37:54 +01:00
Rémi Verschelde 91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n 2021-12-16 13:08:53 +01:00
Yuri Roubinsky 6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Haoyu Qiu e4e4e475f8 Make `--doctool` locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli 75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky 1eb40904ce Add texture filtering properties to `VisualShaderNodeTextureUniform` 2021-12-16 11:50:33 +03:00
Max Hilbrunner edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65 9f983eea8c Clarify that the script class should not be used directly 2021-12-15 22:17:34 -05:00
Nathan Franke f8f2656eab Fix OS.get_name and OS.get_user_data_dir documentation 2021-12-15 13:56:52 -08:00
Rémi Verschelde deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus 2021-12-15 18:22:39 +01:00
Rémi Verschelde 9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents 2021-12-15 17:12:56 +01:00
Haoyu Qiu 4e393ab4a0 Fix indentations in class reference XMLs 2021-12-15 22:26:54 +08:00
Haoyu Qiu 67f04b381b Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner 1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner 9d81bfea74
Merge pull request #55777 from cdemirer/doc-replace_by
Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner 494bbcff0b
Merge pull request #55831 from Calinou/doc-reflectionprobe
Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi 7d5ee8f694 Document get_minimum_size not called in some nodes 2021-12-14 17:48:07 +01:00
Rémi Verschelde 26510f4c90
Merge pull request #55609 from rcorre/doc-scroll 2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent 9d04086451
Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
mechPenSketch 0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Hugo Locurcio 7e4d805d29
Improve the ReflectionProbe class documentation 2021-12-11 19:10:23 +01:00
Hugo Locurcio 5d81742dc8
Document RigidBody2D/3D and particles' angular velocity units 2021-12-11 17:38:55 +01:00
PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde 0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde 3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso 2021-12-10 18:48:05 +01:00
Rémi Verschelde bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory 2021-12-10 18:47:22 +01:00
Hugo Locurcio 92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Tomasz Chabora d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Rémi Verschelde 4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Rémi Verschelde f675b6b623
Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel
VehicleWheel can now return the surface it's colliding with.
2021-12-10 15:52:02 +01:00
Steve Szilágyi 0c352407d8 VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00