Rémi Verschelde
3c58b64b07
Merge pull request #96270 from TokageItLab/physical-bone-update
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Fix physical bone update without simulating
2024-09-03 11:43:39 +02:00
Rémi Verschelde
168676a7c5
Merge pull request #96000 from kerstop/deadzone_slider_fix
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Fix deadzone slider not working correctly
2024-09-03 11:43:20 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
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Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rémi Verschelde
5633080147
Merge pull request #93624 from EAinsley/complete#3942
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Add duplicate animation for SpriteFrames
2024-09-03 11:43:00 +02:00
lawnjelly
543ab3da11
Fix SCU global namespace conflict in `resource_format_text.cpp`
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`FORMAT_VERSION` is used in multiple places in the codebase, and #defining it was causing conflicts.
2024-09-03 07:30:56 +01:00
Rémi Verschelde
68a04bbf9a
Merge pull request #96142 from timothyqiu/one-signal-to-invalidate-them-all
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Fix collapsing `TreeItem` not updating horizontal scrollbar
2024-09-02 18:08:07 +02:00
Rémi Verschelde
160e3b3cf4
Merge pull request #91973 from Arnklit/particle-cylinder-cone-emission-shape
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Add cone angle control to particle emission ring shape
2024-09-02 18:07:55 +02:00
Kasper Arnklit Frandsen
40b9516724
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
Rémi Verschelde
25fc31638b
Merge pull request #92838 from Nazarwadim/small_animation_optimization
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Optimize AnimationMixer blend process
2024-09-02 12:12:46 +02:00
bruvzg
02113dff83
[RTL] Do not add final newline to the paragraph context.
2024-09-02 11:11:37 +03:00
Ainsley Su
57bc1d7574
Add duplicate animation
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Co-authored-by: Nonunknown <nonunknown777@gmail.com>
2024-09-01 17:00:47 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde
77bc419071
Merge pull request #96174 from DeeJayLSP/wav-docs
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WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 23:37:50 +02:00
DeeJayLSP
5a50b3a6c5
WAV stream/importer: Improve compression/loop names and descriptions
2024-08-30 16:31:57 -03:00
Nazarii
660e28f5cb
Use static LocalVector for processed_hashes
2024-08-30 19:41:38 +03:00
nazarii
3580ced21e
Optimize animations
2024-08-30 19:18:56 +03:00
Raul Santos
7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
7d9ab705c9
Merge pull request #96216 from BlackShift/master
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Fix Tweeners to emit `finished()` when underlying object is deleted
2024-08-30 09:59:35 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
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Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
653a888060
Merge pull request #95463 from DeeJayLSP/qoa-mem
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QOA: Remove unnecessary memory allocation
2024-08-30 09:59:10 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
BlackShift
1abd67caac
Fix Tweeners to emit finished() when underlying object is deleted
2024-08-29 14:53:45 -04:00
kleonc
86c773d208
Fix StyleBoxFlat rectangles skewing independently
2024-08-29 15:34:30 +02:00
A Thousand Ships
e33fdb4296
Use `MutexLock` in more places
2024-08-29 14:12:59 +02:00
Silc Lizard (Tokage) Renew
f2186eeac0
Fix physical bone update without simulating
2024-08-29 18:29:15 +09:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
9725c03228
Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
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Expose contact point and contact normal on VehicleWheel3D to scripting.
2024-08-29 10:36:30 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
bruvzg
fc2fae2ab1
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-08-29 09:37:23 +03:00
bruvzg
b4efd27112
[RTL] Move image/table draw to the DRAW_STEP_TEXT
2024-08-29 00:23:57 +03:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
DictyosteliumDiscoideum
1f751516de
Fix RichTextLabel bottom margin for text clipping
2024-08-28 23:24:43 +03:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
A Thousand Ships
5c21c0d8d3
[Tree] Improve navigation with row select mode
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Allows navigating with the `ui_left/right` actions when selecting rows,
fixing a navigation inconsistency
2024-08-28 18:32:45 +02:00
TestSubject06
b56a0370c4
Expose contact point and contact normal on VehicleWheel3D
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Appease doctool by switching the order of the documentation page entries.
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update doc/classes/VehicleWheel3D.xml
Thanks, didn't see the typo in the suggested change. Brain auto corrected it.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-28 10:28:56 -04:00
Rémi Verschelde
d1c238f43c
Merge pull request #94513 from AThousandShips/no_adv_gui_improve
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Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 15:46:46 +02:00
A Thousand Ships
2d2fb3f2e7
Treat `MenuBar` and `MenuButton` as advanced UI
2024-08-28 14:26:54 +02:00
Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Rémi Verschelde
ee14810663
Merge pull request #96207 from BlueCube3310/subres-fix
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Fix saving subresources of nodes
2024-08-28 13:14:31 +02:00
A Thousand Ships
cd4221c1e2
[Tree] Fix error when removing child from `Tree`
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New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
BlueCube3310
6412cdf27d
Fix saving subresources of nodes
2024-08-28 12:37:10 +02:00
bruvzg
94ad663c0f
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed.
2024-08-28 08:43:30 +03:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
78935cad95
Merge pull request #94954 from raulsntos/mark-internal-properties
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Mark underscored properties as internal
2024-08-28 00:12:42 +02:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde
ea26272075
Merge pull request #93800 from EAinsley/fix#92929
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Fix incorrect size calculation when position is set on resized
2024-08-28 00:11:25 +02:00
Rémi Verschelde
e3695423b2
Merge pull request #93363 from kitbdev/pass-propagate
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Clarify Mouse Filter Pass in the Inspector
2024-08-28 00:11:06 +02:00
Rémi Verschelde
f565996472
Merge pull request #92536 from Daylily-Zeleen/daylily-zeleen/fix_3d_input_event
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Add missing check to avoid passing handled input event to collision object 3d.
2024-08-28 00:10:57 +02:00
Rémi Verschelde
0023cb0d99
Merge pull request #92218 from EspeuteClement/master
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Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Rémi Verschelde
b4eacfe0ce
Merge pull request #95285 from Calinou/codeedit-completion-color-background-translucent
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Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
2024-08-27 22:27:49 +02:00
Rémi Verschelde
9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
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Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde
62e98edf0f
Merge pull request #83070 from aaronfranke/textedit-fit-width
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Implement fit content width in TextEdit
2024-08-27 22:27:09 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
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Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 08:48:46 +03:00
Haoyu Qiu
d16dcbb3ac
Fix collapsing TreeItem not updating horizontal scrollbar
2024-08-27 11:49:27 +08:00
Haoyu Qiu
8bf4ecc026
Add `String.is_valid_unicode_identifier()`
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
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Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
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Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
588cf16630
Merge pull request #84840 from kleonc/control-get-transform-simplification
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Simplify `Control` internal transform calculation
2024-08-26 23:28:08 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
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Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
c589801c23
Merge pull request #96093 from m4gr3d/fix_skeleton_invalid_bone_pose_update
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Fix invalid `Skeleton3D` bone pose updates
2024-08-26 22:45:58 +02:00
Rémi Verschelde
350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
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Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
Rémi Verschelde
40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
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Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Rémi Verschelde
8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
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Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio
039722a341
Fix invalid `Skeleton3D` bone pose updates
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The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
2024-08-25 17:04:46 -07:00
Rémi Verschelde
4cb6e9994a
Merge pull request #96080 from DeeJayLSP/qoa-break
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WAV: Add missing break on `get_length()`
2024-08-25 22:24:31 +02:00
Rémi Verschelde
1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
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Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
Rémi Verschelde
c9e5008966
Merge pull request #95857 from KoBeWi/novel_variant_of_0
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Always store ID of PopupMenu items
2024-08-25 20:18:14 +02:00
DeeJayLSP
703c31fb40
WAV: Add missing break on `get_length()`
2024-08-25 14:18:26 -03:00
DeeJayLSP
b4d44a4253
QOA: Remove unnecessary memory allocation
2024-08-24 21:39:55 -03:00
kit
3da4f457d0
Fix LineEdit word mode when there are no words
2024-08-24 12:28:18 -04:00
kerstop
2fd39eca30
fix deadzone slider not working correctly
2024-08-23 12:29:24 -05:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +03:00
Alex Docauer
125ff3213a
Only reset tooltip timer when mouse actually moved
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InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved. Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.
Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
Rakka Rage
ba23b22153
Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-22 16:28:59 -04:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
kit
307e40e873
Clean up Viewport forced_mouse_focus
2024-08-21 09:37:44 -04:00
Yuri Rubinsky
eef236db63
Fix visual shader inputs to follow the alphabet order
2024-08-20 20:51:47 +03:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Adam Scott
aaafd163b2
Honor `pitch_scale` value before playing audio sample
2024-08-20 10:29:32 -04:00
kobewi
5279fec60f
Always store ID of PopupMenu items
2024-08-20 15:33:21 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
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Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
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Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
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GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
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Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Bastiaan Olij
a8c5117777
Change hand tracking project settings and finetune show_when_tracked
2024-08-20 11:12:52 +10:00
Rémi Verschelde
a105553a1d
Merge pull request #92841 from kleonc/menu-bar-proper-canvas-transform-popup-calculation
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Fix `MenuBar` popup placement assuming it's in viewport default canvas
2024-08-19 16:04:54 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
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Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
0ab62a128a
Merge pull request #91971 from Delsin-Yu/WrapControls_ContentScaleFactor
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Fix `Window.wrap_controls` does not account for the `content_scale_factor`
2024-08-19 16:04:44 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
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Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00