Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
2021-09-28 18:15:56 +02:00
Rémi Verschelde
06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider
2021-09-28 17:33:49 +02:00
boruok
2cc2adedaa
4.0 fix atlas texture return null
2021-09-28 23:54:47 +09:00
Rémi Verschelde
96766516ec
Merge pull request #53166 from JFonS/force_embree_opt
2021-09-28 16:32:13 +02:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size
2021-09-28 16:21:45 +02:00
Francois Belair
3e18cc24a4
Add up/down keys to inc/dec val in spin slider
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Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde
4296539d94
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb
2021-09-28 16:20:22 +02:00
fabriceci
32bf7c419c
Sync to physics true by default for AnimatableBody
2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760
Fix tree title column size minimum width
2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44
Apply delta in move and collide
2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals
2021-09-28 14:51:25 +02:00
jfons
b197fc2079
Force optimized builds for thirdparty Embree files
2021-09-28 14:35:21 +02:00
Fabio Alessandrelli
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde
97f0500678
Merge pull request #53165 from fabriceci/autocompletion-shortcut-mac
2021-09-28 12:44:56 +02:00
Bastiaan Olij
0320532876
Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffers
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Fix access to render target texture for XR interfaces
2021-09-28 20:19:20 +10:00
Rémi Verschelde
46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon
2021-09-28 12:14:13 +02:00
Rémi Verschelde
cd570539ee
Merge pull request #53040 from pycbouh/docs-color-picker-and-button
2021-09-28 12:13:54 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Bastiaan Olij
cbdde9dff9
Fix access to render target texture for XR interfaces
2021-09-28 19:46:50 +10:00
fabriceci
e4cfcfc424
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
Rémi Verschelde
ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start
2021-09-28 11:10:09 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup
2021-09-28 08:44:54 +02:00
Rémi Verschelde
8879efc214
Merge pull request #52512 from jitspoe/master.csg_fixes_simplification
2021-09-28 08:39:31 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Bastiaan Olij
0623d3676b
Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early
2021-09-28 12:25:15 +10:00
jitspoe
1da948a688
CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type.
2021-09-27 21:24:19 -04:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Rémi Verschelde
8abd46096a
Merge pull request #53148 from Shatur/fix-register-singleton
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Fix inversed check inside register_singleton
2021-09-27 23:49:36 +02:00
Rémi Verschelde
541701fdfb
Merge pull request #53146 from naeu/fix_folder_icon
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Set directory dialog folder icon color
2021-09-27 23:47:08 +02:00
Rémi Verschelde
5503059f3b
Merge pull request #53145 from bruvzg/fix_trim_width_reset
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Fix trim overrun width not being reset.
2021-09-27 23:46:19 +02:00
Hennadii Chernyshchyk
dbb37e586b
Fix inversed check inside register_singleton
2021-09-28 00:17:31 +03:00
bruvzg
11a49c2f29
Fix trim overrun width not being reset.
2021-09-27 21:51:18 +03:00
naeu
e2b58ef4dc
Set dialog folder icon color
2021-09-27 19:33:15 +01:00
Rémi Verschelde
30cf49e8d0
Merge pull request #53134 from briansemrau/quadmesh-has-no-indices
2021-09-27 20:26:23 +02:00
Rémi Verschelde
321419df99
Merge pull request #53141 from RandomShaper/fix_cast_freed_check
2021-09-27 20:25:37 +02:00
Pedro J. Estébanez
0fa574c051
Fix check for freed object during cast
2021-09-27 19:35:26 +02:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Camille Mohr-Daurat
27417c065d
Merge pull request #53118 from BimDav/physicsbody_to_kinematic
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 08:53:36 -07:00
jfons
9e1810695c
Auto LOD fixes and improvements
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* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Rémi Verschelde
281d0bd59e
Merge pull request #53109 from aaronfranke/fix-gltf-light
2021-09-27 16:18:35 +02:00
Rémi Verschelde
41228343fe
Merge pull request #53127 from timothyqiu/index-mod
2021-09-27 15:13:17 +02:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Rémi Verschelde
8d2deddc72
Merge pull request #53124 from RandomShaper/fix_inverted_error
2021-09-27 14:34:18 +02:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
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Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
Pedro J. Estébanez
ee238b2a4d
Fix inverted error messages about null object
2021-09-27 13:58:46 +02:00