Ev1lbl0w
0d3a168a53
Fix wrong exit code being returned
2020-10-24 19:16:49 +01:00
Ev1lbl0w
525a5be01d
Changed path behaviour for Windows
2020-10-24 14:14:53 +01:00
Rémi Verschelde
b67ccf1a6f
Merge pull request #43046 from aaronfranke/button-group
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Rename button group property to button_group
2020-10-24 08:31:15 +02:00
Aaron Franke
961ee3a1d7
Rename button group property to button_group
2020-10-24 01:30:18 -04:00
Rémi Verschelde
11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
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Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Rémi Verschelde
64be558443
Merge pull request #43041 from Klowner/fixes/41885-android-export-month-timestamp
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Fix android apk contents having mtime 1 month in future
2020-10-23 22:16:27 +02:00
Mark Riedesel
5fe902244a
Fix android apk contents having mtime 1 month in future
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minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
2020-10-23 15:05:48 -04:00
Yuri Roubinsky
b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
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Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Ignacio Etcheverry
64b5ee7010
C#: Make editor create NuGet fallback folder for Godot packages
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Main benefits:
- Projects can be built offline. Previously you needed internet
access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
before publishing. This was already possible but required
too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
need to be downloaded. In practice, the package is very small
so it makes little difference.
Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Rémi Verschelde
d5073c6b4c
Merge pull request #43028 from neikeq/rework-csharp-build-panel
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C#: Re-work solution build output panel
2020-10-23 08:40:25 +02:00
Ignacio Etcheverry
f06f91281c
C#: Re-work solution build output panel
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- Removed item list that displayed multiple build
configurations launched. Now we only display
the last build that was launched.
- Display build output next to the issues list.
Its visibility can be toggled off/on.
This build output is obtained from the MSBuild
process rather than the MSBuild logger. As such
it displays some MSBuild fatal errors that
previously couldn't be displayed.
- Added a context menu to the issues list with
the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
with a popup menu with the options:
- Build Solution
- Rebuild Solution
- Clean Solution
- The bottom panel button was renamed from 'Mono'
to 'MSBuild' and now display an error/warning icon
if the last build had issues.
2020-10-23 07:49:39 +02:00
Rémi Verschelde
32be9299ba
Merge pull request #43013 from qarmin/v_or_not_v
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Fix invalid method names
2020-10-22 20:23:04 +02:00
Rafał Mikrut
742251e90a
Fix invalid method names
2020-10-22 19:50:25 +02:00
Rémi Verschelde
bfc79a2434
Merge pull request #42998 from akien-mga/ci-android-apk
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CI: Refactor Android workflow, use pre-installed SDK and NDK
2020-10-22 18:08:01 +02:00
Rémi Verschelde
5f19e1d571
CI: Refactor Android workflow, use pre-installed SDK and NDK
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22 17:21:59 +02:00
Rémi Verschelde
f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
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Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
George Marques
c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
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Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
Rémi Verschelde
5d2d3787cd
Merge pull request #42999 from Mallos/fix/tilemap-icon2
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fix(editor): Create new icon for TileMap Rectangle
2020-10-22 14:42:03 +02:00
Rémi Verschelde
17cd5e845a
Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ)
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Favor project.binary over project.godot
2020-10-22 14:23:13 +02:00
Rémi Verschelde
a04db8eb11
Merge pull request #42905 from volzhs/freetype-2.10.3
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Update freetype to 2.10.4
2020-10-22 14:10:22 +02:00
George Marques
8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
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This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Rémi Verschelde
baec2445e1
Merge pull request #42997 from akien-mga/ci-release-no-debug-symbols
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CI: Set debug_symbols=no for template builds
2020-10-22 13:32:40 +02:00
Eric Tuvesson
8cf88f8ff4
fix(editor): Create new icon for TileMap Rectangle
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ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde
e18a9a2224
CI: Set debug_symbols=no for template builds
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This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.
For editor builds we keep debug symbols so they can be used to debug crashes.
2020-10-22 13:03:27 +02:00
Rémi Verschelde
003ee8b7c2
Merge pull request #42906 from Xrayez/doc-xref-color-ref-rects
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Cross-reference `ColorRect` and `ReferenceRect` in the class reference
2020-10-22 11:25:35 +02:00
Rémi Verschelde
232e77bc1b
Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-icon
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Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 11:24:42 +02:00
Rémi Verschelde
eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 10:28:37 +02:00
Rémi Verschelde
d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
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Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Rémi Verschelde
3b85f22a6f
Merge pull request #42939 from Chaosus/fix_custom_property_editor2
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Fix custom property editor to correctly show Basis
2020-10-22 09:51:49 +02:00
Yuri Roubinsky
d87e645bcf
Fix custom property editor to correctly show Basis
2020-10-22 08:41:35 +03:00
Tomasz Chabora
37d515e99c
Favor project.binary over project.godot
2020-10-22 00:12:18 +02:00
Eric Tuvesson
cefca25796
fix(editor): TileMap floodfill with same tile ID and different variation
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Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Rémi Verschelde
a4548a079b
Merge pull request #42972 from Mallos/fix/tilemap-icon
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fix(editor): TileMap Fill Rectangle icon
2020-10-21 22:10:26 +02:00
Eric Tuvesson
3fee970c62
fix(editor): TileMap Fill Rectangle icon
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The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
Mark Riedesel
5a507df255
include parent display location in popup location calculation
2020-10-21 12:58:39 -04:00
volzhs
42959d54ff
Update freetype to 2.10.4
2020-10-22 01:47:48 +09:00
Yuri Roubinsky
c97dea47b5
Merge pull request #42962 from Chaosus/fix_shader_texture_funcs
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Fix textureSize & texelFetch shader compilation errors
2020-10-21 17:59:23 +03:00
Yuri Roubinsky
433183147e
Fix textureSize & texelFetch shader compilation errors
2020-10-21 17:45:40 +03:00
Rémi Verschelde
918f03529f
Merge pull request #42957 from Chaosus/remove_print_windowpos
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Remove printing of windowpos/screenpos inside MenuButton::pressed
2020-10-21 09:13:33 +02:00
Yuri Roubinsky
f2b98b4106
Remove printing of windowpos/screenpos in MenuButton
2020-10-21 09:58:37 +03:00
David Sichma
5d33cd94c8
Shader globals bugfixes
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- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Rémi Verschelde
c3964b6c83
Merge pull request #42945 from akien-mga/ci-sanitizers-no-artifacts
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CI: Don't upload linux-sanitizers artifacts
2020-10-20 23:13:39 +02:00
Rémi Verschelde
fc8ee3ca9b
CI: Don't upload linux-sanitizers artifacts
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It's 1.5 GB, that's maybe a bit overkill.
2020-10-20 21:59:14 +02:00
Rémi Verschelde
207cfc9253
Merge pull request #42944 from Calinou/tonemap-shader-remove-unused-define
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Remove unused `#define` from the tonemap shader
2020-10-20 21:02:04 +02:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
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Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
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Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
Hugo Locurcio
195540ab90
Remove unused `#define` from the tonemap shader
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It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
2020-10-20 19:59:50 +02:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables
2020-10-20 14:57:31 -03:00
George Marques
c77466b276
Merge pull request #42938 from vnen/gdscript-test-compiler-fix
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Add initialization for the language before GDScript debug tests
2020-10-20 14:23:37 -03:00