Commit Graph

18 Commits

Author SHA1 Message Date
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Marcelo Fernandez cecc893702 Added an experimental convert scripts option for godot3 export 2017-10-09 14:36:11 -03:00
Andreas Haas 1a934a58e4 Merge pull request #11870 from marcelofg55/main_scene_export
Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez 1f411d7e22 Convert filter/gen_mipmaps on godot3 exporter 2017-10-06 12:04:52 -03:00
Marcelo Fernandez 6747c2b3e8 Fix godot3 exporter main_scene conversion 2017-10-06 10:03:06 -03:00
Marcelo Fernandez 2f49e553f0 Godot3 Exporter now converts .fnt to .font 2017-10-05 22:50:43 -03:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde 479c5ba754 Some fixes to 2 to 3 exporter 2017-08-16 17:52:03 +02:00
ISylvox de55a0076c Several enhancement for 'Godot 2 to 3' project exporter. 2017-08-01 08:10:21 +07:00
Rémi Verschelde 63a9b02131 Fixes to the 2to3 project exporter 2017-07-15 16:50:49 +02:00
Juan Linietsky 920f216a14 Small exporter fixes 2017-06-29 07:29:48 -03:00
Rémi Verschelde 13d1df2e4b Fixes to 3.0 exporter: fix rotations, remap animation tracks
Also fixed some spacing issues to better match to .tscn format as written
by Godot 3.0.
2017-05-01 23:09:38 +02:00
Rémi Verschelde f9bde9ddf7 Adapt Godot 3 exporter to new project file extension 2017-04-20 01:55:54 +02:00
Rémi Verschelde a7a5ac596e Godot3 exporter: Convert engine.cfg properly
Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00