Commit Graph

6339 Commits

Author SHA1 Message Date
Rémi Verschelde 86b0669f4c Revert "Add/expose VisualServer::get_default_clear_color()"
This reverts commit 753ba67d65,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
2017-01-02 20:32:52 +01:00
Rémi Verschelde dcc4ee21c1 Revert expression reduction from #7390
Fixes #7412.
2017-01-02 20:01:27 +01:00
Juan Linietsky 2820b2d82b fix stupid bug in light downscaling for GI Probe 2017-01-02 14:09:42 -03:00
Rémi Verschelde c9366f8b56 Merge pull request #7410 from nounoursheureux/master
Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
Rémi Verschelde caddbbe174 Merge pull request #7390 from bojidar-bg/gdscript-assign-error
Disallow assignment to constants and expressions
2017-01-02 15:54:43 +01:00
Rémi Verschelde ac04a932d6 Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
Fix bottom panel visibility on play
2017-01-02 15:54:26 +01:00
Rémi Verschelde b530904038 Merge pull request #7341 from bruno-ortiz/master
Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde 0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde 6428ebd91f Merge pull request #7406 from neikeq/pr-issue-5076
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02 15:11:23 +01:00
Rémi Verschelde 3fc4ee6243 Merge pull request #7401 from Zylann/bucket_fill_preview
Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde f50afe81d8 Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz 4b9a96859b Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted 2017-01-02 11:26:37 -02:00
Rémi Verschelde 3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde 1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde 2e87232f0a Merge pull request #7391 from ktksgit/master
Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde 0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde 17bb7e1c7e Merge pull request #7363 from Elinvention/bone_attachment
Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Bruno Ortiz 7e0d0d0bb9 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) 2017-01-02 13:37:22 +01:00
Wilhem Barbier f6262fde11 Add the 'finished' signal to AnimatedSprite 2017-01-02 12:24:37 +01:00
Juan Linietsky 741e038671 Add a metallic mode 2017-01-02 00:01:55 -03:00
Juan Linietsky c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ignacio Etcheverry 5b3acd287d TileMap: _update_dirty_quadrants() cancel pending update pre return 2017-01-01 21:08:12 +01:00
Marc Gilleron 39771f22b6 Added option to toggle bucket fill preview 2016-12-31 17:56:27 +01:00
Marc Gilleron 36d0281a2b Added bucket fill preview 2016-12-31 17:42:05 +01:00
Juan Linietsky a62c99c4e4 Some fixes and clean ups 2016-12-31 10:53:29 -03:00
reduz f4a56e7782 begin work on new particle system 2016-12-30 08:35:54 -03:00
ktksgit 2807507325 Update DebugMesh when NavMesh changes
Fixes #7371
2016-12-29 12:16:36 +01:00
Bojidar Marinov 0b077162a3
Disallow assignment to constants and expressions
Fixes #6221, fixes #6824
2016-12-29 12:31:19 +02:00
Rémi Verschelde 86e428eea0 Merge pull request #7350 from volzhs/webp-0.5.2
Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
Bojidar Marinov d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
volzhs f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs 792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
volzhs 22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
chanon 0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
reduz 289bc881aa now it really works on window for real 2016-12-25 08:05:23 -03:00
Guilherme Felipe faf6f865dd Add new option to always open output on play 2016-12-24 20:39:16 -02:00
Guilherme Felipe 83b82fc267 Fix visibility of bottom panel when start playing 2016-12-24 19:52:43 -02:00
reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
Elia Argentieri b96e2e1126 Expose set_bone_name and get_bone_name to GDscript 2016-12-24 15:27:08 +01:00
volzhs e04c7e11ec Update libwebp to 0.5.2 2016-12-24 00:46:09 +09:00
Rémi Verschelde c798ff1551 Merge pull request #7351 from RebelliousX/master
Fix issue #7331
2016-12-23 16:04:58 +01:00
Rémi Verschelde 0f76c47be3 Merge pull request #7349 from volzhs/fix-richtextlabel
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde d1e3c0f017 Merge pull request #7347 from bebae/master
Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Rémi Verschelde 36f03f9461 Merge pull request #7339 from bojidar-bg/po-import-failiure
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23 15:54:01 +01:00
Rémi Verschelde 2b847d2a2e Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde f8e6cdd89d Merge pull request #7322 from Jerome67000/classref-edit
doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Rémi Verschelde 6d6ec54093 Merge pull request #7311 from bojidar-bg/quad-leak
Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Juan Linietsky 3adb42e217 Fixed many more bugs reported by Valgrind 2016-12-23 08:47:16 -03:00