Juan Linietsky
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0fb99306ff
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-working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
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2017-06-05 22:34:32 -03:00 |
Juan Linietsky
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8126a0cb12
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subsurface scattering is fixed and working again
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2017-06-03 21:14:05 -03:00 |
Juan Linietsky
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e79d7149ea
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GI probes working back again
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2017-06-01 22:38:07 -03:00 |
Juan Linietsky
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c03131fc9f
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Rework shading modes and change location of light shader
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2017-06-01 18:56:02 -03:00 |
Juan Linietsky
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bd26fa7bf2
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stuff got modified :(
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2017-05-31 20:29:56 -03:00 |
Juan Linietsky
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a134f58fb3
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rewritten PBR implementation to make it friendlier with Blender
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2017-05-31 20:29:56 -03:00 |
Juan Linietsky
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5567e898d1
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Several fixes related to PBR and Environment
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2017-05-30 08:56:19 -03:00 |
Juan Linietsky
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74808ac4d9
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New particle system, mostly working, some small features missing.
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2017-04-06 23:49:27 -03:00 |
Juan Linietsky
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6d15e15732
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converted skeletons from uniform to texture
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2017-03-12 13:08:56 -03:00 |
Juan Linietsky
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ffcd954211
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
Juan Linietsky
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903a3aa5f0
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
Juan Linietsky
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07bbcf91f7
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basic contact shadows implementation, will most likely need some polishing
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2017-02-08 07:35:14 -03:00 |
Rémi Verschelde
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93ab45b6b5
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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
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2017-01-14 14:52:23 +01:00 |
Juan Linietsky
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c2a217c350
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WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
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2017-01-01 22:16:52 -03:00 |
Juan Linietsky
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a62c99c4e4
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Some fixes and clean ups
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2016-12-31 10:53:29 -03:00 |
reduz
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f4a56e7782
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
reduz
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0d4abf2aa3
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fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
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2016-12-24 16:23:30 -03:00 |
Juan Linietsky
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f9603d8236
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can bake for omni and spotlight
store normal when baking
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2016-12-22 10:00:15 -03:00 |
Juan Linietsky
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37f558cd7b
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Some BRDF fixes
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2016-12-21 14:22:17 -03:00 |
Juan Linietsky
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075fde7f26
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
Juan Linietsky
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a299c3ebf1
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Support for SSAO
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2016-12-04 12:45:30 -03:00 |
Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
Juan Linietsky
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a47c78aed1
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Screen space reflection effect
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2016-11-29 19:55:12 -03:00 |
Juan Linietsky
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943d27f46d
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
Juan Linietsky
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70d095d8f2
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Skeletons are working now.
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2016-11-21 19:03:39 -03:00 |
Juan Linietsky
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a2505542ff
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Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
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2016-11-20 22:49:53 -03:00 |
Juan Linietsky
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c39d2b3f42
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
Juan Linietsky
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a7078a4be9
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
Juan Linietsky
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cacf9ebb7f
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
Juan Linietsky
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4428115916
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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2016-10-19 11:14:41 -03:00 |