Commit Graph

403 Commits

Author SHA1 Message Date
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Aleksey Smirnov 81520be31d Cleanups after changes in ItemList signals 2022-05-10 13:26:16 +03:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
kobewi 7f183d0361 Add Copy UID option to filesystem dock 2022-05-02 11:51:23 +02:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Daniel Kříž cbe363d716 Fix missing favorite files in filesystem dock 2022-04-06 22:49:50 +02:00
Aleksey Smirnov 6edbbf3a94 Fix false warning folder already exists 2022-04-06 21:01:00 +03:00
Marios Staikopoulos da2b5da0c5 Fix Project Manager hard crashes due to invalid access to Editor Nodes 2022-04-05 11:40:47 -07:00
Rémi Verschelde 8e7d2826d8
Merge pull request #59453 from DanielKriz/master 2022-03-28 12:20:15 +02:00
Daniel Kříž 0535ef549a Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Daniel Kříž 2a6cb29a0f Add better alert dialogs if directory already exists
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Aaron Franke 918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Rémi Verschelde 38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca 2022-03-12 14:50:56 +01:00
Yuri Roubinsky 073abe4b9c Add "Add Script" option to project autoload settings 2022-03-12 12:57:05 +03:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde 1fbd498307
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
Added visual feedback when drag and dropping from scene tree to filesystem
2022-03-06 23:25:39 +01:00
Igor Kordiukiewicz 2ed334f95f Added visual feedback when drag and dropping from scene tree to file system 2022-03-06 21:36:15 +01:00
kobewi 73fdb22668 Improve some DirAccess usage 2022-03-06 15:01:13 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
kobewi 4397109aab Fix uid conflict when duplicating resource 2022-02-08 18:04:19 +01:00
Rémi Verschelde a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
trollodel aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
SaracenOne b7348419a3 Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected. 2022-01-19 01:08:20 +00:00
jmb462 c24433f500 Prevent renaming to an unkown extension from FileSystem dock. 2022-01-17 20:03:51 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde 1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Yuri Roubinsky 771491d358 Add `New Shader` option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00
Michael Alexsander ec4f4c6cda Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()` 2021-11-30 13:46:36 -03:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Hugo Locurcio 7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:23 +01:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Robin Arys e69d40cad9 Fix newly created files not sorted correctly 2021-10-23 10:50:05 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde 3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux 2021-09-30 23:00:07 +02:00
Hugo Locurcio 570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
Paulb23 6596c7bdc2 Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
kobewi d4f4cfbb40 Save branch as scene by dropping to filesystem 2021-09-09 00:59:10 +02:00
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde 661d7c01b8
Merge pull request #49295 from foxydevloper/fix-focus-filter
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-29 17:23:45 +02:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde 1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Andrii Doroshenko (Xrayez) 77daadac1d Use "Delete" in FileSystemDock on all platforms
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
fox 50d14ae975 Fix "Filter Files" shortcut by merging duplicate functions 2021-06-03 19:22:50 -04:00
reduz d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde 35edb77d1f
Merge pull request #37796 from Gogsi/master
Improve consistency in file order
2021-05-18 11:45:05 +02:00
Georgi Genkov a8c83a7b35 Change EditorFileSystem and ScriptEditor file sorting order to improve consistency.
Fixes #37721.
2021-05-18 10:42:06 +02:00
trollodel bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
fox 0e3c05e157 Make Sort by X translatable 2021-05-15 12:59:57 -04:00
fox 22e2e4334e Make shortcut for focusing searchbar in filesystem dock 2021-05-13 20:13:17 -04:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde 6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00
Mateo Kuruk Miccino dc76938679 FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes 2021-05-01 22:12:02 -03:00
Hugo Locurcio 60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
James Castanho babaddbdec edit if statement in FileSystemDock::_select_file() 2021-03-24 16:10:41 -05:00
Juan Linietsky 4706297356 Remove FileSystem dock errors on unimported files
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Bartłomiej T. Listwon 5aa88afa5d Change search results limit in FileSystem dock from 128 to 10000 2021-03-22 18:11:36 +01:00
Juan Linietsky 97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Hugo Locurcio 79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
This closes https://github.com/godotengine/godot-proposals/issues/2460.
2021-03-14 21:18:58 +01:00
Michael Alexsander cf9d5cec22 Make FileSystem dock set its path to the base folder of files after changes 2021-02-09 12:57:36 -03:00
Rémi Verschelde 9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Michael Alexsander b3b455c167 Update path in the FileSystem dock after doing file operations 2021-01-16 12:30:56 -03:00
Pedro J. Estébanez 6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
gongpha e6145027ef Fix crash on FileSystemDock's tree when trying to collapse or expand folder 2021-01-04 00:50:18 +07:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Rémi Verschelde 7dc41ff310
FileSystemDock: List conflicting files on move
Fixes #24167.
2020-12-10 12:53:56 +01:00