Silc 'Tokage' Renew
ca2b7a87a5
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
Rémi Verschelde
702ffc6243
Merge pull request #55525 from and-rad/expand-tree-crash-fix
2021-12-02 00:20:24 +01:00
Rémi Verschelde
3b9de26fec
Merge pull request #53868 from aaronfranke/curve
2021-12-02 00:17:47 +01:00
Rémi Verschelde
213ee89ae8
Merge pull request #55529 from raulsntos/rename-vector-params
2021-12-02 00:01:51 +01:00
Rémi Verschelde
ff6789adc4
Merge pull request #55532 from Calinou/fileaccess-get-modified-time-silence-error
2021-12-01 23:50:49 +01:00
Rémi Verschelde
7f7e54656b
Merge pull request #55533 from nekomatata/bullet-query-shape-index
2021-12-01 23:47:57 +01:00
Hugo Locurcio
5acb8a253e
Only print message for get_modified_time()
failure when in verbose mode
...
This error message was often displayed for no good reason when PCK
files were loaded in the editor.
Since file modification dates are secondary metadata, it's not
very important if it can't be retrieved successfully anyway.
2021-12-01 21:47:09 +01:00
Raul Santos
b642c32dfb
Skip script property in remote object property list
2021-12-01 21:21:58 +01:00
Rémi Verschelde
1c5a8894aa
Merge pull request #55516 from lawnjelly/path_2d_polyline_4
2021-12-01 21:19:30 +01:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
...
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Andreas Raddau
2b7eab7c87
Fix editor crash when expanding/collapsing empty scene tree
2021-12-01 20:18:20 +01:00
Hugo Locurcio
73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
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This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
PouleyKetchoupp
02d40de30d
Fix shape index in multiple physics queries with Bullet
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Two main changes:
- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.
- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
2021-12-01 11:03:41 -07:00
Yuri Sizov
397e56964d
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 21:02:20 +03:00
Rémi Verschelde
b9d877e55f
Merge pull request #55515 from Chaosus/shader_fix_struct_name
2021-12-01 18:02:12 +01:00
lawnjelly
6db29583f2
Faster Path2D drawing with polyline
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Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01 15:23:27 +00:00
Rémi Verschelde
dc4b8f8487
Merge pull request #55502 from DeleteSystem32/mp3_fixes
2021-12-01 16:13:07 +01:00
Yuri Roubinsky
5ee73dc5a6
Fix shader crash when using existed constant name for struct
2021-12-01 18:11:45 +03:00
Yuri Roubinsky
fe6ff61130
Merge pull request #55510 from Chaosus/shader_fix_const_arrays
2021-12-01 17:32:00 +03:00
Yuri Roubinsky
a48c205191
Fix declaring array size twice in global shader constant
2021-12-01 16:44:25 +03:00
Vincent
2d0068d1cb
Fix crash when loading an invalid mp3 file
2021-12-01 14:30:38 +01:00
Yuri Roubinsky
56f73a7e29
Merge pull request #55508 from Chaosus/shader_fix_semicolon
2021-12-01 14:12:59 +03:00
Yuri Roubinsky
5ba93619fa
Allow using empty statements in the shader, added formatting warning
2021-12-01 11:52:25 +03:00
bruvzg
371010c5f9
HarfBuzz: Update to version 3.1.2
2021-12-01 09:37:48 +02:00
Aaron Franke
9687f6fca3
Warn when using an AABB or Rect2 with a negative size
2021-11-30 18:27:58 -06:00
kobewi
244c5ecc64
Misc improvements to various docs
2021-11-30 23:53:58 +01:00
Hugo Locurcio
89849a9ed9
Rename AStar.get_points()
to AStar.get_point_ids()
for clarity
...
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
Rémi Verschelde
e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
Rémi Verschelde
ffc6395aca
Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol
2021-11-30 20:18:41 +01:00
Rémi Verschelde
5643f5e616
Merge pull request #55490 from Chaosus/fix_shader_crash
2021-11-30 20:13:12 +01:00
Rémi Verschelde
7e0537bd79
Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash
2021-11-30 19:41:11 +01:00
Rémi Verschelde
bdd118e765
Merge pull request #55431 from Chaosus/shader_fix_constants
2021-11-30 19:40:52 +01:00
Yuri Roubinsky
be7c03779a
Fix shader crash when assigning array to non-array in global constant
2021-11-30 21:28:55 +03:00
Rémi Verschelde
a5b1244ebe
Merge pull request #55469 from KoBeWi/ln
2021-11-30 19:12:31 +01:00
kobewi
dc472622cc
Mention that Ctrl+Alt with select tool will scale
2021-11-30 17:36:39 +01:00
PouleyKetchoupp
1ce74c0273
Fix physics 2D/3D contact points rendering
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Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
Yuri Sizov
d567ce3582
Make default/project theme wait for modules before initializing
2021-11-30 19:09:29 +03:00
Rémi Verschelde
2f8cb1547c
Merge pull request #55477 from pycbouh/editor-crash-script-parent-check
2021-11-30 17:03:14 +01:00
Gilles Roudière
4fc0fb826a
Change gdnative interface so that Godot object initialization should be triggered from the extension side
2021-11-30 16:55:48 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
...
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Yuri Sizov
98ad5cd3db
Fix a crash in editor's script parent class check
2021-11-30 17:44:22 +03:00
kobewi
30df260810
Improve language lists in localization editor
2021-11-30 15:29:41 +01:00
Rémi Verschelde
2a702cff41
Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinum
2021-11-30 14:55:37 +01:00
Rémi Verschelde
c283fce698
Remove editor splash screen with sponsors logo
...
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.
This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).
Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00
Rémi Verschelde
2d118bd8b8
Merge pull request #55466 from Faless/js/4.x_input_fix_touch
2021-11-30 12:20:00 +01:00
Fabio Alessandrelli
470496d8d4
[HTML5] Fix multi-touch input handling.
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The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
2021-11-30 11:10:21 +01:00
Rémi Verschelde
75d1ae4dac
Merge pull request #55427 from zacryol/tab-container-clarify
2021-11-30 10:56:13 +01:00
Rémi Verschelde
2f7988cd2f
Merge pull request #55177 from Calinou/add-4.0-dev-changelog
2021-11-30 10:01:42 +01:00
zacryol
5c645d510f
Clarify usage of TabContainer
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Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29 18:01:09 -07:00