Rémi Verschelde
affb3ce1b7
Merge pull request #49364 from Calinou/add-form-github-issue-template
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Add a form GitHub issue template for bug reports
2021-06-08 16:57:41 +02:00
Andrii Doroshenko (Xrayez)
293550f56a
Separate version hash from version number in editor and project manager
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When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.
2021-06-08 17:30:37 +03:00
Hugo Locurcio
50fd981cfc
Add a form GitHub issue template for bug reports
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GitHub now supports forms as issue templates (currently in private beta).
Godot has been opted into this private beta, which makes this new feature
usable on the Godot repository.
Inspired by the ImageMagick form:
https://github.com/ImageMagick/ImageMagick/blob/main/.github/ISSUE_TEMPLATE/bug-report.yml
2021-06-08 16:25:34 +02:00
Rémi Verschelde
c994f754ee
Merge pull request #49419 from Chaosus/remove_orennayar
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Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:42:28 +02:00
Haoyu Qiu
4d5acd76f4
Fix font preview text for CJKV ideographs
2021-06-08 21:39:22 +08:00
floppyhammer
81ed9fa31b
fix-vram-compressed-mipmaps
2021-06-08 21:38:45 +08:00
Yuri Roubinsky
4daca0b580
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
Fabio Alessandrelli
711d4f3d86
Merge pull request #49406 from devolonter/js-fix-fetch
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Fixed missed IDHandler dependency in GodotFetch
2021-06-08 10:14:22 +02:00
Rémi Verschelde
abd2349988
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
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Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 08:16:38 +02:00
Bastiaan Olij
51ab10d3f4
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 12:18:33 +10:00
Arthur Bikmullin
ee2bea7a86
Fixed missed IDHandler dependency in GodotFetch
2021-06-08 00:20:24 +02:00
K. S. Ernest (iFire) Lee
291e735972
Fix 8 bone weights in glTF2
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Don't spam in glTF2 import either.
Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
Rémi Verschelde
d92e46233c
Merge pull request #49394 from akien-mga/fileaccess-store_buffer-err-len-0
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FileAccess: Don't err in `store_buffer` with buffer of size 0
2021-06-07 22:33:01 +02:00
Rémi Verschelde
a19439734e
Merge pull request #48742 from pycbouh/editor-subresource-selector
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Make several actions in the Inspector dock more obvious
2021-06-07 20:44:26 +02:00
Rémi Verschelde
bf7dedb9e2
Merge pull request #49397 from nekomatata/query-uninitialized-members
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Fix uninitialized members in physics query results
2021-06-07 20:40:19 +02:00
Rémi Verschelde
6e9a4c268f
Merge pull request #49318 from reduz/native-extension
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Add API for registering native extensions
2021-06-07 20:11:41 +02:00
PouleyKetchoupp
19dee4702a
Fix uninitialized members in physics query results
2021-06-07 10:46:24 -07:00
Yuri Roubinsky
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
Rémi Verschelde
01d5c463be
FileAccess: Don't err in store_buffer
with buffer of size 0
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The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.
Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).
Fixes #33564 .
2021-06-07 18:34:00 +02:00
Rémi Verschelde
6f8d5cff66
Merge pull request #49390 from Calinou/pre-commit-allow-clang-format-12
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Allow clang-format 12 in the pre-commit hook
2021-06-07 17:53:45 +02:00
Rémi Verschelde
d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
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Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00
Rémi Verschelde
f0f16c76a5
Merge pull request #49296 from NoFr1ends/fix-49294
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EditorSettings: Look for binding while filtering too
2021-06-07 17:37:09 +02:00
Rémi Verschelde
69e6d65295
Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations
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Highlight annotations in the GDScript syntax highlighter
2021-06-07 17:20:11 +02:00
Rémi Verschelde
896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
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[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Hugo Locurcio
d74413ebd0
Allow clang-format 12 in the pre-commit hook
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clang-format 12's formatting is identical to clang-format 11's.
2021-06-07 16:59:52 +02:00
Rémi Verschelde
3041becc64
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
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Make sure `Tabs` reflect theme changes
2021-06-07 13:29:34 +02:00
Rémi Verschelde
0c7cb98780
Merge pull request #49308 from pycbouh/theme-prevent-type-override
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Fix `Theme` overriding existing theme types with empty
2021-06-07 13:29:16 +02:00
Rémi Verschelde
bbd41b014c
Merge pull request #49386 from KoBeWi/is_instance_or_is_not_instance
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Don't remap resources belonging to instance
2021-06-07 13:17:46 +02:00
kobewi
8e8398209e
Don't remap resources belonging to instance
2021-06-07 12:52:05 +02:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
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Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
76ec21707e
Merge pull request #49383 from madmiraal/android-ci-remove-ndk
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Don't install Android NDK in CI
2021-06-07 11:09:04 +02:00
Rémi Verschelde
6b5d149ae4
Merge pull request #49379 from madmiraal/fix-android-deprecated
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Update Gradle archiveName and destinationDir properties
2021-06-07 11:08:56 +02:00
Rémi Verschelde
2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
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Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
a81449be6d
Don't install Android NDK in CI
2021-06-07 09:01:33 +01:00
Marcel Admiraal
be26a5e40e
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 08:52:24 +01:00
Rémi Verschelde
afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
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Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Rémi Verschelde
9ddc19d8bd
Merge pull request #49349 from SirQuartz/patch-5
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Amend the quit() method description in `SceneTree` to include an exception for iOS
2021-06-07 09:26:49 +02:00
Rémi Verschelde
553d4a8ba6
Merge pull request #49372 from KoBeWi/do_not_save_do_not_save_do_not_save
2021-06-07 09:25:57 +02:00
Marcel Admiraal
78e791045c
Update Gradle archiveName and destinationDir properties
2021-06-07 06:41:10 +01:00
Yuri Roubinsky
b2d2822a39
Adds UVFunc
for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
Yuri Roubinsky
34fc33d192
Merge pull request #49360 from Chaosus/fix_shader_crash
2021-06-07 07:38:14 +03:00
kobewi
a97546d4ea
Don't save built-in script when adding method
2021-06-06 23:58:35 +02:00
Hugo Locurcio
32e97cb805
Highlight annotations in the GDScript syntax highlighter
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By default, a orange color is used to highlight annotations in the
script editor.
2021-06-06 21:33:23 +02:00
Yuri Roubinsky
cb8244273b
Merge pull request #49365 from Chaosus/fix_visual_scripts_header_color
2021-06-06 21:34:37 +03:00
Yuri Roubinsky
e02e50505c
Fixed color for node headers in visual scripts
2021-06-06 21:20:05 +03:00
Yuri Roubinsky
eec82d9f75
Prevent shader crash when returning array when return type is scalar
2021-06-06 14:59:52 +03:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
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Rename GI Classes
2021-06-06 09:50:06 +02:00
Nick Huelin
c63af17a31
Edit "quit()" method description in SceneTree
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Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.
Update Popup.xml
2021-06-05 20:30:36 -04:00
Rémi Verschelde
94c31ba300
Merge pull request #47872 from TwistedTwigleg/GSOC_2020_Working_Branch_2D_IK_SQUISHED
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New and improved IK system for Skeleton2D - Squished
2021-06-06 01:29:20 +02:00