Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
Aaron Franke
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fa7a7795f0
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Rename Basis get_axis to get_column, remove redundant methods
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2022-05-03 09:37:47 -05:00 |
Aaron Franke
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1bf94dff3a
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Rename Basis "elements" to "rows"
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2022-04-29 08:02:56 -05:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
mennomax
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b4eeeb315a
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Swap args of Plane(point, normal) constructor
Now (normal, point)
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2021-10-15 20:49:42 -05:00 |
Nicholas Huelin
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7f908cf40f
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Fix expression in `cluster_builder_rd.h`
This expression should now work as intended.
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2021-07-26 08:19:53 -04:00 |
Nicholas Huelin
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a1a392045d
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Fix always true expression in `cluster_builder_rd.h`
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
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2021-07-25 11:53:04 -04:00 |
Aaron Franke
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de3f6699a5
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
reduz
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099dee35f4
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Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
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2021-01-19 23:31:06 +01:00 |