Rémi Verschelde
57d7e35370
Merge pull request #66509 from Mickeon/yes
...
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6
Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
...
Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
bruvzg
8574dac00e
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:43:37 +03:00
dzil123
79fa23ae8f
World3D.direct_space_state add multithreaded warning
2022-10-04 22:10:00 -07:00
Haoyu Qiu
909c905d28
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
2022-10-05 13:07:10 +08:00
Atirut Wattanamongkol
f2522adb89
LSP: Fix GDScript doc comments
2022-10-05 11:25:52 +07:00
Haoyu Qiu
f6e9565bdc
Describe the left mouse button constant as the primary button
2022-10-05 10:32:04 +08:00
TechnoPorg
f124616a5f
Various enhancements to Visual Studio solution generation.
...
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.
2022-10-04 19:10:02 -06:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
clayjohn
7fdb460e5d
Properly assign texture RID when creating ImageTexture3D
2022-10-04 15:04:55 -07:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
...
Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
...
- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
kobewi
52435e6f90
Disconnect TileSet from source editor if no sources
2022-10-04 20:13:01 +02:00
Marc Gilleron
6d2aa8f1b6
Undo #51969 , generate_mipmaps runs on caller thread.
2022-10-04 18:45:41 +01:00
Hugo Locurcio
8e04bffbcf
Automatically use execinfo for crash handler on *BSD and musl-based Linux
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 19:40:19 +02:00
Hugo Locurcio
1be1b15a57
Replace local web server setup for web editor with a Python-based solution
...
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-10-04 19:39:27 +02:00
Aaron Franke
2cea42cc7f
Rename Projection `matrix` to `columns`
2022-10-04 12:34:19 -05:00
Rémi Verschelde
ac3917c42f
Logger: Don't print error twice on `ERR_PRINT`
...
Also fix broken `ERR_PRINT_ED` macro and simplify comments.
For the record these macros aren't used yet, they're intended to be used
where needed to surface messages in the toaster when useful to end users,
but we haven't done that codebase review yet.
2022-10-04 17:56:30 +02:00
Andrew Woodward
5458b14c43
Remove reference in OS to date and time functions
...
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26
Add rotation smoothing to Camera2D
...
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.
This adds rotation smoothing directly into the Camera2D API by having two new properties:
- `rotation_smoothing_enabled`
- `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be
Support nesting AtlasTextures inside other AtlasTextures
...
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
0056acf46f
CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867
2022-10-04 16:51:58 +02:00
Rémi Verschelde
92a0c35287
Merge pull request #66883 from akien-mga/vulkan-debug_utils-dev-verbose-only
...
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
2022-10-04 16:49:03 +02:00
Rémi Verschelde
8f7cb50c9a
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
...
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
a140efbbeb
Merge pull request #65315 from Mickeon/editor-help-search-multi-term
...
Allow multiple words in Docs Help Search filter
2022-10-04 16:46:59 +02:00
Rémi Verschelde
d1552fd38c
Merge pull request #66734 from jtnicholl/proj_docs
...
Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6
Merge pull request #66449 from Mickeon/stinky
...
Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Rémi Verschelde
4e66b0c8a7
Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
...
Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
...
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Micky
4465dd6e37
Allow multiple words in Docs Help Search filter
...
This is how most search filters behave.
Refactors the search's match_classes phase to reduce code duplication.
2022-10-04 16:14:01 +02:00
Rémi Verschelde
8a47cdc933
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
...
End users would get spammed with messages of varying verbosity due to the
mess that thirdparty layers/extensions and drivers seem to leave in their
wake, making the Windows registry a bottomless pit of broken layer JSON.
I'm all for helping end users clean up mess in their registry / system paths
for Vulkan ICDs, layers and extensions, but the way this is done by
VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual
edit of system files) is also not a good thing to recommend.
Closes countless issues where users think Godot is broken because it reports
weird errors.
2022-10-04 16:09:11 +02:00
Josh Anthony
4b0772fd5d
update messaging for focus to be less keyboard-specific
...
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Bastiaan Olij
d09ad714bf
Fixing artifacts in SSR
2022-10-04 23:47:13 +11:00
Rémi Verschelde
5bf95518fd
GDScript/C#: Tweak error message for invalid script type for object
...
See #66870 .
2022-10-04 12:56:49 +02:00
Rémi Verschelde
e5aa5eb806
Merge pull request #66780 from dsnopek/webxr-emulator-fix
...
Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Rémi Verschelde
2b9a145158
Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
...
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Rémi Verschelde
6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
...
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 11:48:39 +02:00
Pedro J. Estébanez
958ecf55fe
Enhance portability of threading
2022-10-04 11:43:28 +02:00
Rémi Verschelde
4eaa59d0ed
Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux
...
Remapped the numpad keys on linux when numlock is off
2022-10-04 11:29:01 +02:00
Rémi Verschelde
bff9fcfc1c
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
...
Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-04 11:20:13 +02:00
Rémi Verschelde
b909b0ebc9
Merge pull request #58744 from Sauermann/fix-new-node-recent-list
...
Fix creating Nodes by DoubleClick from Recent list
2022-10-04 11:20:03 +02:00
Rémi Verschelde
68765b8831
Merge pull request #66274 from Calinou/engine-rename-max-fps
...
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
1c6e8f7e62
Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
...
Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
b7c68b343d
Merge pull request #66832 from bruvzg/cmd_p_fix
...
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
Kasper Sauramo
bedbb2e893
add explicit editor save tagging when saving
2022-10-04 11:49:32 +03:00
Rémi Verschelde
11d49dcc0a
Merge pull request #66858 from clayjohn/GLES3-pix-size
...
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
2022-10-04 10:33:17 +02:00
Rémi Verschelde
f36dda3185
Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
...
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
38dd753715
Merge pull request #66859 from Rindbee/reset-gui_parent
...
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
b58f34372c
Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
...
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04 10:31:47 +02:00