Rémi Verschelde
90f9f123fd
Merge pull request #13317 from akien-mga/custom_user_dir
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Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 22:25:02 +01:00
Rémi Verschelde
4a1d1cbbb4
Merge pull request #13290 from Chaosus/projectionfix
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Fix invalid transform when skip_vertex_transform used
2017-11-26 21:31:02 +01:00
Rémi Verschelde
3b2e423c6f
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
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Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
Dmitry Koteroff
a4109200aa
Makes possible to interpret comma as decimal point in editor
2017-11-26 23:08:16 +03:00
Rémi Verschelde
7e4cfe4b94
Merge pull request #13245 from Krakean/itemlist_add_some_signals
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Added some new API functionality to Item List component
2017-11-26 21:05:41 +01:00
Rémi Verschelde
ce89b20b20
Merge pull request #13228 from rminderhoud/weights
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Fix read bug in compressed bone weights
2017-11-26 21:04:48 +01:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Dmitry Koteroff
80a2ede0d1
Item List small enhancements
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Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
TwistedTwigleg
184b5ae536
Added documentation for GeometryInstance and VisualInstance
2017-11-26 14:55:20 -05:00
Rémi Verschelde
89313d8bfb
Merge pull request #13246 from volzhs/memory-format
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Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi Verschelde
2879e6f7ce
Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
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Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Paulb23
565809e736
Fixes adjust viewport to cursor when line is to long, issue 13190
2017-11-26 19:10:05 +00:00
Juan Linietsky
ea70afc9b4
Merge pull request #13264 from zatherz/feature/projectsettings_limits
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Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
Chaosus
284f8f6d91
Fixed invalid transform when skip_vertex_transform used
2017-11-26 22:02:40 +03:00
Juan Linietsky
1c3c9e017b
Merge pull request #13277 from DoctorAlpaca/master
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Fix particle preprocessing
2017-11-26 15:59:24 -03:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky
c6f2db393e
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
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This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Juan Linietsky
9cf44c1c53
Disable logger by default.
2017-11-26 14:58:30 -03:00
Rémi Verschelde
c0dde9e850
Merge pull request #13315 from dragmz/patch-2
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initialize bus_index to 0
2017-11-26 18:32:11 +01:00
Marcin Zawiejski
86ed07c41c
initialize bus_index to 0
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fixes #13305
2017-11-26 18:16:31 +01:00
Juan Linietsky
4c660cfffb
Merge pull request #13312 from volzhs/fix-android-shader-error
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Fix shader compilation fail on Android
2017-11-26 13:49:53 -03:00
volzhs
b97e87480e
Fix shader compilation fail on Android
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Error message from logcat
**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
Dmitry Koteroff
b8b5bb6577
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Rémi Verschelde
21ef922c5c
Merge pull request #13303 from rraallvv/scons_cache_travis
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Enable SCons shared cache for Travis CI (master)
2017-11-26 15:56:46 +01:00
Rhody Lugo
17e9b4aa63
add support for scons cache and enable it for travis
2017-11-26 10:21:09 -04:00
Rémi Verschelde
051f761a87
Merge pull request #13299 from rraallvv/scons_cache
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Enable SCons shared cache for AppVeyor CI (master)
2017-11-26 15:09:02 +01:00
Rémi Verschelde
b0e556d1a7
Merge pull request #13289 from sketchyfun/3d_selection_fix
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Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Poommetee Ketson
304d31b7d2
Merge pull request #13293 from Calinou/tweak-editor-camera-defaults
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Tweak the default editor camera settings
2017-11-26 20:53:45 +07:00
Poommetee Ketson
f2c1fd2e8f
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
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Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Rémi Verschelde
45d1f9a690
Merge pull request #13288 from RandomShaper/fix-dup-crash
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Fix crash on node duplication
2017-11-26 14:45:31 +01:00
Rhody Lugo
428b6a308e
add support for scons cache and enable it for appveyor
2017-11-25 22:15:22 -04:00
Poommetee Ketson
2f3c4c94da
Merge pull request #13284 from dragmz/patch-2
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Fix constant node value edit
2017-11-26 08:10:57 +07:00
Hugo Locurcio
541df26184
Tweak the default camera node settings
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- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
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- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Marcin Zawiejski
57f34abea1
Fix constant node value edit
2017-11-25 22:28:59 +01:00
Thomas Herzog
73a26b4c3f
Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags
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[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 21:16:07 +01:00
BenH
dd5037ba82
Fixed issue with 3D selections losing precsion due to an offset bug
2017-11-25 20:14:54 +00:00
Pedro J. Estébanez
922cf9fbb0
Fix crash on node duplication
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That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282 .
2017-11-25 21:14:35 +01:00
Emmanuel Leblond
6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 20:26:42 +01:00
Juan Linietsky
9738ebcda0
-Fixed height fog (was broken)
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-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Rémi Verschelde
e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
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Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause
b24df892fe
Update my name in AUTHORS.md
2017-11-25 15:41:40 +01:00
Eric Wiltfang
57845b53f3
Fix particle preprocessing. Fixes #12460 .
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Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.
Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
2017-11-25 15:41:14 +01:00
Leon Krause
8de25d6e62
Remove contrived JavaScript.eval return types
2017-11-25 15:38:02 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00