Commit Graph

3801 Commits

Author SHA1 Message Date
Ariel Manzur de3ed61fc5 I think this is ok, "resizable" property might change 2016-04-29 10:54:25 -03:00
Ariel Manzur b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
Rémi Verschelde 6d22e03b96 Merge pull request #4485 from bojidar-bg/2d-snap-axis
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Rémi Verschelde db50ccb25f Merge pull request #4484 from Paulb23/shader_editor_text_editor_settings
Shader editor now uses text editor settings
2016-04-29 14:15:35 +02:00
Bojidar Marinov d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23 64751e0a75 Shader editor now uses text editor settings 2016-04-29 12:39:04 +01:00
Rémi Verschelde fa3240a8e9 Specify the demos license
It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.
2016-04-29 10:59:40 +02:00
Rémi Verschelde a0dce1e66f Merge pull request #4482 from Geequlim/master
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29 10:43:50 +02:00
Geequlim 5c61e17c10 Add more documentations and fix AcceptDialog::add_cancel 2016-04-29 16:34:07 +08:00
Rémi Verschelde c97cc362e3 Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Geequlim 4de3f8944e Fill in the blank in the Array, CenterContainer and Dictionary class reference (#4476) 2016-04-29 07:32:13 +02:00
Rémi Verschelde 4e8cb708ec Merge pull request #4473 from Paulb23/shader_editor_color_fix
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Daniel J. Ramirez faf21b81e8 Documentation for Canvas Modulate, ColorPicker, ColorPickerButton 2016-04-29 07:27:18 +02:00
Juan Linietsky 0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23 bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
Rémi Verschelde ea0231a56c Merge pull request #4468 from Hinsbart/better_axis_desc
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde 8ae279a5e7 Merge pull request #4466 from eska014/move-export-debug-toggle
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde 45ffc053b5 Merge pull request #4462 from Paulb23/scroll_lines
Added scroll lines, issue #4243
2016-04-28 20:53:41 +02:00
Rémi Verschelde 0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Hinsbart 418049b741 More precise InputMap Axis descriptions in project settings.
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Daniel Ramirez 9f29b4b26a Partial documentation for Polygon2D and Raycast2D (#4467) 2016-04-28 10:14:55 +02:00
Rémi Verschelde 8156f4944e Merge pull request #4465 from akien-mga/pr-classref
Classref: Document Button and ButtonArray
2016-04-28 00:12:49 +02:00
Rémi Verschelde 3a4ec88b37 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde e9a5471ee1 Merge pull request #4461 from djrm/classref-edit
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Rémi Verschelde 5141574422 Merge pull request #4463 from AlexHolly/http-fix-duplicate-header
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 23:39:38 +02:00
Daniel J. Ramirez a5b4c1d64f GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left 2016-04-27 16:09:48 -05:00
Alexander Holland 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 2016-04-27 21:07:49 +02:00
Rémi Verschelde 49e560bfb6 Merge pull request #4459 from CombustibleLemonade/master
Documentation for WeakRef
2016-04-27 19:41:04 +02:00
Paulb23 54244e0e1d Added scroll lines, issue 4243 2016-04-27 18:32:14 +01:00
Jan Heemstra e301ca3544 fixed some mistakes in WeakRef documentation 2016-04-27 17:27:01 +02:00
Jan Heemstra edff81c214 Documented WeakRef and member functions 2016-04-27 16:10:10 +02:00
Jan Heemstra f2a73816c2 Sync classes reference template with current code base 2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN 87aa128228 Documented Node2D 2016-04-26 23:19:45 +02:00
Rémi Verschelde 034d6e811f Various improvements to doc_status.py
- Make comments opt-in (smaller table in width)
- Reduce length of Brief Description and Description (also smaller table as output)
- Make names cyan (blue is too dark on black terminal)
- Drop some redundant synonyms for the flags
2016-04-26 21:35:06 +02:00
Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Julian Murgia 81e405545b Edited classes.xml : GraphEdit finished (#4450) 2016-04-26 12:48:47 +02:00
Rémi Verschelde 2c026c4c96 Merge pull request #4441 from akien-mga/pr-drop-obsolete-platforms
Drop obsolete platforms
2016-04-26 10:07:23 +02:00
Rémi Verschelde d3811b490d Remove last NACL references 2016-04-25 19:08:22 +02:00
Rémi Verschelde ec606f94dc Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde f368d380e7 Drop obsolete WIP for Flash platform
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde 82a725a3fd Merge pull request #4414 from Paulb23/trim_whitespace
Trim trailing whitespace on save
2016-04-24 14:33:04 +02:00
Rémi Verschelde a1ebf555b7 Merge pull request #4409 from Hinsbart/encode_axis_value
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Rémi Verschelde ef8b160da8 Merge pull request #4407 from bojidar-bg/camera2d-fix-update-in-editor
Fix continious update with Camera2D
2016-04-24 14:32:22 +02:00
Rémi Verschelde 6e4957d429 Merge pull request #4401 from Hinsbart/fix_is_action_bug
add sign comparison for joystick axis events in InputMap::_find_event
2016-04-24 14:32:09 +02:00
Josh Grams 2272824ee2 AnimationTree: set value track property per frame, not per track. 2016-04-24 04:39:32 -04:00
Josh Grams ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. 2016-04-24 04:36:51 -04:00
Paulb23 f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00