Bastiaan Olij
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ddc4ae1175
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
Hendrik Brucker
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e96b1a2c0c
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Implement MSAA for 2D [Vulkan only]
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2022-08-13 01:09:48 +02:00 |
Rémi Verschelde
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90019676b0
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Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
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2022-07-25 11:17:40 +02:00 |
Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
clayjohn
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3e20c1347d
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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2022-05-24 11:00:34 -07:00 |
Bastiaan Olij
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6b28d94e77
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
Bastiaan Olij
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57e5a33623
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Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
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2022-03-16 17:43:10 +11:00 |