Commit Graph

69 Commits

Author SHA1 Message Date
Juan Linietsky db43e94175 -Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
Ignacio Etcheverry ed5e4fabd0 Added missing ReloadEmpty editor icon 2016-02-05 20:49:04 +01:00
Juan Linietsky 6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 2016-02-02 20:44:42 -03:00
Juan Linietsky 74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Rémi Verschelde d64a9526cd Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde ecbc6574fe Use better icon by @MarianoGnu 2016-01-08 07:33:26 +01:00
reduz fcd4b1a421 -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670 2015-12-28 09:38:15 -03:00
Juan Linietsky 72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Juan Linietsky 35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Rémi Verschelde 20efb48101 Moved subscene creation from scene menu to an icon on the scene dock
Based on @Fiona's PR #2220.
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky 17bde66cd8 missing icons 2015-11-17 09:47:18 -03:00
Juan Linietsky 081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky 8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
George Marques 6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
MarianoGNU 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
Juan Linietsky 688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Juan Linietsky eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Juan Linietsky 0d77277a86 missing type icon 2015-08-24 09:40:48 -03:00
Juan Linietsky 5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Juan Linietsky 29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky 9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky 143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Juan Linietsky f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
Juan Linietsky ef222aea89 Merge pull request #836 from adolson/new-default-project-icon
new default project icon
2015-04-07 20:25:33 -03:00
Juan Linietsky 6d813c81b8 Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy e8e9f100e5 Add CheckBox control with theme edition and radio icon avaible. 2015-03-01 11:23:05 -03:00
Juan Linietsky 1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation
Tile Rotation
2015-02-21 15:37:02 -03:00
reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 2015-02-16 14:45:11 -03:00
Carl Olsson 196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
Carl Olsson a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Ralf Hölzemer 6983cb80ea More desaturated icons 2015-01-15 13:29:57 +08:00
Ralf Hölzemer ae70108883 New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer 7b9f5e65c9 New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Juan Linietsky 7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00