Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
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Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
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Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
PouleyKetchoupp
ad499f234f
Load scene if needed when editing recent built-in script
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Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Rémi Verschelde
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
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Add CSV import without translation.
2019-09-04 16:02:39 +02:00
Rémi Verschelde
604dc426d5
Merge pull request #31957 from nekomatata/fix-editor-preview-cache
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Fixed order of parameters when updating resource cache file
2019-09-04 14:55:40 +02:00
Rémi Verschelde
855a465c87
Merge pull request #31956 from IronicallySerious/add-vcs-copyright
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Add copyright headers to VCS integration
2019-09-04 14:48:13 +02:00
PouleyKetchoupp
c6ddaacf59
Fixed order of parameters when updating resource cache file ( fixes #31930 )
2019-09-04 13:35:06 +02:00
Twarit
444ba61aac
Add copyright headers to vcs integration
2019-09-04 16:47:26 +05:30
Emmanuel Barroga
47065f0c3e
Fixes Inspector Showing Unselected Info
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When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
willnationsdev
7ac0239afa
Add CSV import without translation.
2019-09-03 19:37:20 -05:00
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
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Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
5d162798cd
Merge pull request #31619 from Calinou/assetlib-improve-sort-fields
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Improve sorting options in the asset library
2019-09-04 01:26:15 +02:00
Rémi Verschelde
fede9ba52e
Merge pull request #31942 from Calinou/improve-delete-node-confirmation
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Improve the node deletion confirmation message
2019-09-04 01:13:34 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Hugo Locurcio
284548c4b7
Improve the node deletion confirmation message
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The confirmation message now displays the number of nodes to delete,
or the node's name if only one node is selected.
2019-09-03 23:14:59 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Twarit
d98e944a19
Add VCS editor plugin UI elements to editor
2019-09-03 20:16:30 +05:30
Twarit
97959a53df
Add an overridable VCS Interface for the editor
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The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.
EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.
The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Twarit
07e3be3deb
Add version control editor plugin
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Provides the editor with all the VCS GUI and extracts the data from the
upcoming VCS API to cater to the project with VCS interaction.
2019-09-03 19:58:32 +05:30
Hugo Locurcio
a4a0295154
Improve sorting options in the asset library
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The reverse sorting options are now integrated in the list of
sorting options, making the "Reverse" button unnecessary.
This pattern tends to be easier to discover by users.
The "Downloads" sorting option was also removed as it's not
implemented in the backend.
2019-09-03 15:16:58 +02:00
Chaosus89
a79d8e3b8f
Some improvements for Switch node in visual shaders
2019-09-03 15:11:02 +03:00
Rémi Verschelde
af5bfd138a
Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinslider
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Add scrollwheel input to spin slider
2019-09-03 13:07:44 +02:00
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
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Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
dd7c4c62ab
Merge pull request #31782 from aole/persist-ColorPicker-color-mode
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Persist ColorPicker color mode
2019-09-03 12:36:04 +02:00
Rémi Verschelde
2ee0ca3d43
Merge pull request #31916 from puthre/bezier_editor_zoom
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Animation Bezier Editor - fixed vertical zoom around mouse
2019-09-03 12:31:53 +02:00
Rémi Verschelde
35ee5be1dd
Merge pull request #31795 from puthre/master
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Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5
2019-09-03 12:26:07 +02:00
Rémi Verschelde
2f727ee167
Merge pull request #31847 from aole/editor-expose-current-path
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Expose current path function to EditorPlugin
2019-09-03 12:07:23 +02:00
Valentin Zagura
e33f13840d
Animation Bezier Editor - fixed vertical zoom around mouse
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Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window.
2019-09-03 00:51:55 +01:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
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The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Rémi Verschelde
037237f518
Merge pull request #31898 from Calinou/animation-editor-add-precise-snapping
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Implement precise snapping in the animation editor
2019-09-02 22:12:41 +02:00
Rémi Verschelde
e206050380
Merge pull request #31890 from Calinou/curve-editor-add-snapping
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Implement snapping in the Curve editor
2019-09-02 22:12:25 +02:00
Rémi Verschelde
169c1dc9ef
Merge pull request #31906 from Calinou/assetlib-refresh-once
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Refresh the asset library only once on startup
2019-09-02 22:05:29 +02:00
Hugo Locurcio
6f915d386a
Refresh the asset library only once on startup
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This avoids unnecessary calls to the API when switching between tabs
in the editor or project manager.
2019-09-02 20:08:55 +02:00
Rémi Verschelde
d03ce5c227
Merge pull request #31902 from YeldhamDev/ruler_icon
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Add icon for the ruler tool
2019-09-02 19:58:50 +02:00
Michael Alexsander Silva Dias
ab6daed467
Add icon for the ruler tool
2019-09-02 11:45:03 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
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Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
amakarenko
544c39d1e7
Fix editor infinit loop in search_prev
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Fixes godotengine#31328
2019-09-02 15:15:55 +03:00
Hugo Locurcio
f07fc5b434
Implement snapping in the Curve editor
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Holding Ctrl will snap the selected point/tangent by increments
of 10% of the curve's width/height. Holding Shift as well will snap
by increments of 2.5% instead.
2019-09-02 14:00:22 +02:00
Rémi Verschelde
220ff5baf2
Merge pull request #31829 from KoBeWi/one_tool_to_ruler_2d
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Add 2D ruler tool
2019-09-02 10:34:09 +02:00
Tomasz Chabora
05e5faa876
Add 2D ruler tool
2019-09-01 18:36:41 +02:00
Cykyrios
ed00313a0b
Reorganize & rename text editor settings categories
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Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).
Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Rémi Verschelde
815055a29b
Merge pull request #31835 from Calinou/increase-editor-sectioned-inspector-min-width
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Increase the minimum width of the editor sectioned inspector
2019-09-01 12:46:58 +02:00
Rémi Verschelde
4e8ce420f1
Merge pull request #31850 from aole/script-callback-enable-disable-EditorPlugin
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Script callback for enabling/disabling EditorPlugin
2019-09-01 12:35:51 +02:00
Bhupendra Aole
f6952cb944
Script callback for enabling/disabling EditorPlugin
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Parameter p_config_changes should be passed as true to enable callback to user scripts
for enabling or disabling of the EditorPlugin.
Fixes #30654
2019-09-01 03:03:47 -04:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00