Commit Graph

54 Commits

Author SHA1 Message Date
Rémi Verschelde 16f6a5b139
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:32:59 +01:00
Johannes Witt 2570df7fd8 Fix `EditorSpinSlider` mouse reset position on tree exit
(cherry picked from commit 784b1adb18)
2022-06-09 10:55:17 +02:00
FireForge 5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Hugo Locurcio 69f7f7310d
Make EditorSpinSlider grabbers thicker to be more noticeable 2021-12-15 17:18:53 +01:00
Hugo Locurcio 9d3acbfad9
Draw the filled part of the slider on float EditorSpinSliders
This makes it more obvious that the slider has a "filled" part
on the left, which improves visibility especially in wider inspectors
(such as the Project Settings and Editor Settings).
2021-12-01 19:12:31 +01:00
Francois Belair cf89cf6643
Make EditorSpinSlider wait for text on key_up/down
(cherry picked from commit 3f3cd15e07)
2021-11-15 16:29:15 +01:00
Rémi Verschelde 8580cfb122
EditorSpinSlider: Add arg name for _value_input_gui_input binding 2021-11-01 15:02:44 +01:00
Zae ee4c533ca6 [3.x] Fix EditorSpinSlider freezes editor when tabbing focus rapidly. 2021-10-15 16:52:45 +08:00
Francois Belair d43a485e51 Add up/down keys to inc/dec val in spin slider
Back ported to 3.2.
2021-09-29 14:09:27 -04:00
Yuri Sizov be491e248a Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:20:29 +03:00
Haoyu Qiu a4dee07966 Use Command+Drag in EditSpinSlider on macOS 2021-08-02 19:09:04 +08:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
jmb462 592c0632a1
fix-EditorSpinSlider-grabber-zoomed-position
(cherry picked from commit 919b097b9e)
2021-03-14 12:03:22 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Hugo Locurcio ebff4c3e83
Allow using a comma as decimal separator in EditorSpinSlider
This closes https://github.com/godotengine/godot-proposals/issues/1576.

(cherry picked from commit 3800e7d2ba)
2020-09-29 13:57:57 +02:00
Hugo Locurcio 3bdb39bec4 Add a margin to EditorSpinSlider to visually line up the edited number
This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.

(cherry picked from commit cc615fee5f)
2020-07-24 09:34:58 +02:00
Dominik 'dreamsComeTrue' Jasiński 51a1a27457 Hide editor_spin_slider grabber when closing Editor's windows
Fixes: #38740
(cherry picked from commit 095167dcc3)
2020-05-16 00:08:37 +02:00
Eric M b7fbdf4bed Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
(cherry picked from commit 915ab50673)
2020-05-06 23:30:28 +02:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut 9fd416abce Fix dragging spinner without control 2019-11-05 15:53:19 +01:00
volzhs f8a81e21db Fix incorrect text rendering with smaller display scale 2019-10-24 22:29:41 +09:00
Hugo Locurcio 84d0f324c4
Improve Ctrl snapping in EditorSpinSlider
- Remove FPS dependency by using a simpler implementation that just
  rounds the final number
- Make it possible to combine Ctrl and Shift together for slow,
  precise snapping
2019-09-06 19:38:11 +02:00
Rémi Verschelde af5bfd138a
Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinslider
Add scrollwheel input to spin slider
2019-09-03 13:07:44 +02:00
Tomasz Chabora 8a0e6e23a7 Update Slider grabber position when using mouse wheel 2019-08-17 21:12:05 +02:00
Emmanuel Barroga e89c4c22de Add scrollwheel input to spin slider
Adds the ability to adjust the editor's spin slider using the mouse scrollwheel.
2019-08-13 22:10:10 -07:00
Emmanuel Barroga 26c5bac428 Fix Right-Click Menu Deselecting Edits Content
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
Rémi Verschelde d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 74bf67c3a6 Ensure cursor is visible when EditorSpinSlider exits the tree
Supersedes and closes #22581.
2018-12-16 23:20:03 +01:00
Rémi Verschelde 7198f5da9b
Merge pull request #23608 from RySchmitt/fix_spin_slider
Improve dragging behavior of editor_spin_slider
2018-12-06 15:39:09 +01:00
Aaron Franke cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Ryan Schmitt e890a7d627 Improve dragging behavior of editor_spin_slider
Fixes issues with changing the size or position of a Rect. Fixes #23011
2018-11-08 19:48:44 -08:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky 934c641a15 -Add Expression class, used to evaluate expressions
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08 17:35:23 -03:00
Juan Linietsky 254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky 911febb41f Improvements to vector fields, show axis in color with a background 2018-07-18 22:27:39 -03:00
Juan Linietsky 43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Juan Linietsky 82b550c6b3 Fix spin slider, was not registering drag properly 2018-07-18 15:35:26 -03:00
Max Hilbrunner f312b01ccd
Merge pull request #19091 from guilhermefelipecgs/fix_ui
[InspectorDock] Change label offset
2018-07-12 05:12:35 +02:00
toger5 8f5cd7076b spin_slider: dont show grabber when editing value with keyboard 2018-07-04 22:04:30 +02:00
toger5 7363be2575 better tab support for property editor 2018-07-04 22:04:30 +02:00
toger5 1706f636d7 spin_slider added ctrl and shift shrotcuts, removed exp dragging 2018-07-04 22:02:34 +02:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00