Martin Liska
a648d831a9
Fix building VHACD with GCC 13.
...
Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
| ^~~~~~~~
Note the upstream version of the third party library is not affected.
2022-05-23 18:52:27 +02:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
...
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
bruvzg
f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:15:34 +03:00
Rémi Verschelde
a76db34592
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
...
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23 16:21:30 +02:00
Rémi Verschelde
3771919f5d
Merge pull request #61303 from Calinou/occlusion-culling-fix-typo
...
Fix typo in occlusion culling warning method name
2022-05-23 16:19:46 +02:00
Rémi Verschelde
1e699a92f0
Merge pull request #61297 from reduz/improve-synchronizer-usability
...
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
2022-05-23 16:10:06 +02:00
Rémi Verschelde
9b7db785eb
Merge pull request #61312 from bruvzg/hb_430
...
HarfBuzz: Update to version 4.3.0
2022-05-23 15:45:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
...
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Yuri Rubinsky
0778c7a19e
Fix connection of subports after uniform->constant conversion in vshader
2022-05-23 14:09:59 +03:00
trollodel
51b229bffa
Fix Joint3D and Joint2D warning causing a crash
2022-05-23 12:21:13 +02:00
bruvzg
797ccd3ef8
HarfBuzz: Update to version 4.3.0
2022-05-23 13:18:11 +03:00
Hugo Locurcio
97f41379b1
Increase saturation of accent color on the Gray editor theme preset
...
This also renames the Gray editor theme preset to use US spelling.
2022-05-23 10:01:43 +02:00
Rémi Verschelde
3568b3deea
Merge pull request #61283 from bruvzg/text_mesh_cubic
...
[TextMesh] Fix cubic Bezier arc processing.
2022-05-23 09:34:33 +02:00
Hugo Locurcio
209d7eb7ea
Fix typo in occlusion culling warning method name
2022-05-23 09:34:28 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
...
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde
01d383a8ff
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable
2022-05-22 20:11:14 +02:00
Rémi Verschelde
2bb3c97a52
Merge pull request #61282 from kleonc/inspector_array_reorder_crash_fix
...
`EditorPropertyArray` Fix crash when drag-reordering array elements in the inspector
2022-05-22 19:28:13 +02:00
kleonc
8c3286670f
Remove UndoRedo calls trying to call removed EditorInspector::refresh()
2022-05-22 19:27:58 +02:00
Rémi Verschelde
a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
2022-05-22 19:11:32 +02:00
kleonc
33b2970492
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
2022-05-22 19:00:04 +02:00
Rémi Verschelde
4ded1ef482
Merge pull request #61271 from timothyqiu/min-size-recover
2022-05-22 18:20:39 +02:00
bruvzg
1f066837e4
[TextMesh] Fix cubic cubic Bezier arc processing.
2022-05-22 18:04:32 +03:00
reduz
4177e5c7c7
Add callable_mp_static
...
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
Haoyu Qiu
4ac999cc3f
Update last min size when Control becomes visible
2022-05-22 15:50:13 +08:00
Hugo Locurcio
f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
...
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
Rémi Verschelde
7b8c574401
Merge pull request #61017 from derammo/derammo_58121
...
display of large help text in visual script
2022-05-22 01:26:33 +02:00
derammo
5a481bd340
display of large help text in visual script
...
implemented vertical scroller for help text in popup
disabled broken positioning code
2022-05-21 18:38:40 -04:00
Rémi Verschelde
4ce4840fb3
Merge pull request #61253 from trollodel/more_rendering_timestamps
...
Add timestamps to some rendering effects
2022-05-21 20:01:17 +02:00
trollodel
fe3371a9a9
Add timestamps to some rendering effects
2022-05-21 17:47:28 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
Rémi Verschelde
4173a4735e
Merge pull request #61246 from Calinou/gpuparticles3d-transform-align-property-hint
...
Tweak the GPUParticles3D Transform Align property hint for readability
2022-05-21 14:33:23 +02:00
Hugo Locurcio
df9340d552
Tweak the GPUParticles3D Transform Align property hint for readability
2022-05-21 13:13:48 +02:00
Rémi Verschelde
faca2f34b8
Merge pull request #61242 from snailrhymer/class-desc-select-fix-2
...
Fix class_desc_deselect handling of @GlobalScope.X links
2022-05-21 12:39:20 +02:00
SnailRhymer
2eddc3776f
Fix class_desc_deselect handling of @GlobalScope.X links
...
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.
For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-21 10:50:31 +01:00
Rémi Verschelde
a53434639f
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
...
Fix GPUParticles3D disappearance at attractor origins
2022-05-21 08:48:36 +02:00
Hugo Locurcio
d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-21 02:06:53 +02:00
Somnath Sarkar
99911bfa79
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
Rémi Verschelde
8adf048045
Merge pull request #61194 from reduz/new-hash-set
...
Add a new HashSet template
2022-05-21 01:06:21 +02:00
Rémi Verschelde
f4126cc902
Merge pull request #61237 from Calinou/particlesmaterial-remove-outdated-comments
...
Remove outdated "not implemented yet" comments in ParticlesMaterial
2022-05-21 01:03:13 +02:00
smix8
7f3688603c
Process NavigationAgent2D/3D avoidance on demand only
...
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
Hugo Locurcio
3afc03455e
Remove outdated "not implemented yet" comments in ParticlesMaterial
...
These features have been working as of 4.0.alpha8.
2022-05-20 23:28:12 +02:00
reduz
45af29da80
Add a new HashSet template
...
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
410893ad0f
Merge pull request #57660 from V-Sekai/gltf-extension-fixes
2022-05-20 18:50:53 +02:00
Rémi Verschelde
b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color
2022-05-20 18:46:28 +02:00
Yuri Rubinsky
29ff04acf2
Fix incorrect keyword completion after period in shader editor
2022-05-20 18:40:57 +03:00
Rémi Verschelde
25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size
2022-05-20 17:04:01 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
...
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Rémi Verschelde
31d7d9a565
Merge pull request #61225 from Calinou/doc-decal-transparency
2022-05-20 16:46:11 +02:00
Hugo Locurcio
9e64f3de6c
Fix project manager display at small window sizes
...
- Don't use minimum size for project order/filter controls.
This also allows the filter field to become longer at large
window sizes.
- Hide the loading label instead of changing its opacity.
This causes a reflow during loading, but this is preferable to having
the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.
This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Hugo Locurcio
39a598e020
Document Decal interactions with transparent materials
2022-05-20 16:16:51 +02:00