Commit Graph

43660 Commits

Author SHA1 Message Date
Martin Liska a648d831a9 Fix building VHACD with GCC 13.
Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
   46 |     ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
      |                               ^~~~~~~~

Note the upstream version of the third party library is not affected.
2022-05-23 18:52:27 +02:00
George Marques 0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
bruvzg f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:15:34 +03:00
Rémi Verschelde a76db34592
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23 16:21:30 +02:00
Rémi Verschelde 3771919f5d
Merge pull request #61303 from Calinou/occlusion-culling-fix-typo
Fix typo in occlusion culling warning method name
2022-05-23 16:19:46 +02:00
Rémi Verschelde 1e699a92f0
Merge pull request #61297 from reduz/improve-synchronizer-usability
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
2022-05-23 16:10:06 +02:00
Rémi Verschelde 9b7db785eb
Merge pull request #61312 from bruvzg/hb_430
HarfBuzz: Update to version 4.3.0
2022-05-23 15:45:19 +02:00
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Yuri Rubinsky 0778c7a19e Fix connection of subports after uniform->constant conversion in vshader 2022-05-23 14:09:59 +03:00
trollodel 51b229bffa Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
bruvzg 797ccd3ef8
HarfBuzz: Update to version 4.3.0 2022-05-23 13:18:11 +03:00
Hugo Locurcio 97f41379b1
Increase saturation of accent color on the Gray editor theme preset
This also renames the Gray editor theme preset to use US spelling.
2022-05-23 10:01:43 +02:00
Rémi Verschelde 3568b3deea
Merge pull request #61283 from bruvzg/text_mesh_cubic
[TextMesh] Fix cubic Bezier arc processing.
2022-05-23 09:34:33 +02:00
Hugo Locurcio 209d7eb7ea
Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
Rémi Verschelde 603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde 01d383a8ff
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable 2022-05-22 20:11:14 +02:00
Rémi Verschelde 2bb3c97a52
Merge pull request #61282 from kleonc/inspector_array_reorder_crash_fix
`EditorPropertyArray` Fix crash when drag-reordering array elements in the inspector
2022-05-22 19:28:13 +02:00
kleonc 8c3286670f Remove UndoRedo calls trying to call removed EditorInspector::refresh() 2022-05-22 19:27:58 +02:00
Rémi Verschelde a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x 2022-05-22 19:11:32 +02:00
kleonc 33b2970492 EditorPropertyArray Fix crash when drag-reordering elements in the inspector 2022-05-22 19:00:04 +02:00
Rémi Verschelde 4ded1ef482
Merge pull request #61271 from timothyqiu/min-size-recover 2022-05-22 18:20:39 +02:00
bruvzg 1f066837e4
[TextMesh] Fix cubic cubic Bezier arc processing. 2022-05-22 18:04:32 +03:00
reduz 4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
Haoyu Qiu 4ac999cc3f Update last min size when Control becomes visible 2022-05-22 15:50:13 +08:00
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
Rémi Verschelde 7b8c574401
Merge pull request #61017 from derammo/derammo_58121
display of large help text in visual script
2022-05-22 01:26:33 +02:00
derammo 5a481bd340 display of large help text in visual script
implemented vertical scroller for help text in popup
disabled broken positioning code
2022-05-21 18:38:40 -04:00
Rémi Verschelde 4ce4840fb3
Merge pull request #61253 from trollodel/more_rendering_timestamps
Add timestamps to some rendering effects
2022-05-21 20:01:17 +02:00
trollodel fe3371a9a9 Add timestamps to some rendering effects 2022-05-21 17:47:28 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
Rémi Verschelde 4173a4735e
Merge pull request #61246 from Calinou/gpuparticles3d-transform-align-property-hint
Tweak the GPUParticles3D Transform Align property hint for readability
2022-05-21 14:33:23 +02:00
Hugo Locurcio df9340d552
Tweak the GPUParticles3D Transform Align property hint for readability 2022-05-21 13:13:48 +02:00
Rémi Verschelde faca2f34b8
Merge pull request #61242 from snailrhymer/class-desc-select-fix-2
Fix class_desc_deselect handling of @GlobalScope.X links
2022-05-21 12:39:20 +02:00
SnailRhymer 2eddc3776f Fix class_desc_deselect handling of @GlobalScope.X links
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.

For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-21 10:50:31 +01:00
Rémi Verschelde a53434639f
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Fix GPUParticles3D disappearance at attractor origins
2022-05-21 08:48:36 +02:00
Hugo Locurcio d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh 2022-05-21 02:06:53 +02:00
Somnath Sarkar 99911bfa79 Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
Rémi Verschelde 8adf048045
Merge pull request #61194 from reduz/new-hash-set
Add a new HashSet template
2022-05-21 01:06:21 +02:00
Rémi Verschelde f4126cc902
Merge pull request #61237 from Calinou/particlesmaterial-remove-outdated-comments
Remove outdated "not implemented yet" comments in ParticlesMaterial
2022-05-21 01:03:13 +02:00
smix8 7f3688603c Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
Hugo Locurcio 3afc03455e
Remove outdated "not implemented yet" comments in ParticlesMaterial
These features have been working as of 4.0.alpha8.
2022-05-20 23:28:12 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 410893ad0f
Merge pull request #57660 from V-Sekai/gltf-extension-fixes 2022-05-20 18:50:53 +02:00
Rémi Verschelde b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color 2022-05-20 18:46:28 +02:00
Yuri Rubinsky 29ff04acf2 Fix incorrect keyword completion after period in shader editor 2022-05-20 18:40:57 +03:00
Rémi Verschelde 25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size 2022-05-20 17:04:01 +02:00
Hugo Locurcio 8962d2760d
Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Rémi Verschelde 31d7d9a565
Merge pull request #61225 from Calinou/doc-decal-transparency 2022-05-20 16:46:11 +02:00
Hugo Locurcio 9e64f3de6c
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
  too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Hugo Locurcio 39a598e020
Document Decal interactions with transparent materials 2022-05-20 16:16:51 +02:00