Commit Graph

5400 Commits

Author SHA1 Message Date
Rémi Verschelde e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Rémi Verschelde a030031408
Merge pull request #88694 from bruvzg/str_checks
[macOS] Add null checks for `NSString stringWithUTF8String`.
2024-02-25 11:50:05 +01:00
Rémi Verschelde d94827a60d
Merge pull request #85905 from bruvzg/win_app_id
[Windows] Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking.
2024-02-25 11:49:57 +01:00
A Thousand Ships 9e6158d687
[Docs] Fix some experimental/deprecated hints 2024-02-23 19:48:53 +01:00
bruvzg e939341a0b
[Windows] Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking. 2024-02-23 13:16:58 +02:00
bruvzg d2e0544e0a
[macOS] Add null checks for `NSString stringWithUTF8String`. 2024-02-23 08:20:02 +02:00
Alexander Hartmann 293c34a2d2 Display a warning if device CPU architecture is not active in the export preset. 2024-02-23 01:37:32 +01:00
Alexander Hartmann e17cecf54a Fix Compatibility Rendering (GLES3) on old and low budget devices.
Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
Rémi Verschelde f55ee87b8a
Merge pull request #88594 from adamscott/wasm-bigint-mandatory
Add `WASM_BIGINT` linker flag to the web build
2024-02-20 15:47:20 +01:00
Jezer Mejía 07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Adam Scott 3ae524fa9e
Add `WASM_BIGINT` linker flag to the web build 2024-02-20 08:19:56 -05:00
bruvzg fc49964de4
Fix crash on documentation generation on macOS. 2024-02-19 13:42:27 +02:00
LinuxUserGD 6307cebf37
os_linuxbsd.cpp: include `servers/rendering_server.h` 2024-02-19 01:14:30 +01:00
Rémi Verschelde d0f4f58a8c
Merge pull request #88519 from bruvzg/mac_conf_mode
[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-19 00:09:15 +01:00
Rémi Verschelde ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Rémi Verschelde 033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
bruvzg 606a475bb5
[macOS] Ignore window decorations in confined mouse mode to match other platforms. 2024-02-18 23:53:45 +02:00
Fredia Huya-Kouadio 6ef31541bf Add an `Advanced Options` toggle to the editor export preset 2024-02-18 10:43:58 -08:00
Rémi Verschelde e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde b2fa20922f
Merge pull request #88405 from bruvzg/fix_non_bgra_dib
[Windows] Fix reading non-BGRA8 DIBs from clipboard.
2024-02-17 00:27:23 +01:00
Rémi Verschelde 01323cd687
Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-17 00:26:42 +01:00
Rémi Verschelde 07095d2b19
Merge pull request #88382 from m4gr3d/enable_debug_symbols_android_studio
Always enable debug symbols when developing with Android Studio
2024-02-17 00:24:07 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde 66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
David Snopek a37ad265dc Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
bruvzg 9777a0132e [Windows] Fix reading non-BGRA8 DIBs from clipboard. 2024-02-16 17:10:16 +02:00
Fredia Huya-Kouadio a69a585c91 Add export setting to specify whether the native libraries should be compressed for the gradle build 2024-02-15 18:04:55 -08:00
Fredia Huya-Kouadio af7569d604 Always enable debug symbols when developing with Android Studio 2024-02-15 17:03:28 -08:00
Riteo 2e07dcf1e7 Wayland: suspend window after frame timeout or suspend state
This is a pretty popular approach that took a while for me to wrap my
head around and which only recently got "official" support through an
update (xdg_shell version 6), so I think that this is all-in-all a
better option than the overkill 2000Hz ticking we have now :P

Basically, we wait for a frame event and, if either too much time passes
or we get the new `suspended` state, we consider the window as "hidden"
and stop drawing, ticking by the low usage rate.

This should work great for KDE and Mutter, which support the new state,
but not yet for sway, which is still stuck at a very old xdg_shell
version and thus falls back to the timeout approach.

Be aware that if we rely on timing out the engine will have to stall for
the whole timeout, which _could_ be problematic but doensn't seem like
it. Further testing is needed.

Special thanks go to the guys over at #wayland on OFTC, who very
patiently explained me this approach way too many times.
2024-02-15 23:48:56 +01:00
kobewi 343bfb112f Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00
Rémi Verschelde c4869cf15a
Merge pull request #88274 from bruvzg/macos_hdr_picker
[macOS] Fix color picker on HDR screens.
2024-02-15 17:35:48 +01:00
Rémi Verschelde 31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde fba467c5b7
Merge pull request #88351 from BZ1234567890/issue-87059-master
[Android 14] Fix GodotEditText white box showing during editor load
2024-02-15 15:45:23 +01:00
Rémi Verschelde 3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde 83215bd58a
Merge pull request #85322 from Repiteo/scons-Environment-to-SConsEnvironment
SCons: Change `Environment` type hints to `SConsEnvironment`
2024-02-15 15:44:33 +01:00
Rémi Verschelde 92e9bcb633
Merge pull request #80548 from garychia/keyboard_focus
Ensure the active window gains the keyboard focus
2024-02-15 15:44:16 +01:00
BZ1234567890 04798d6352 [Android 14] Fix GodotEditText white box showing during editor load 2024-02-15 01:06:18 +01:00
passivestar 757a691b5e Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` on macOS 2024-02-15 02:49:31 +04:00
Rémi Verschelde a10b4bdb81
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Thaddeus Crews 633dcf6dfd
SCons: "Environment" to "SConsEnvironment" 2024-02-14 09:26:47 -06:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Rémi Verschelde 3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde e5a3fd1e53
Merge pull request #88304 from m4gr3d/fix_gradle_build_for_non_ascii_path_main
Fix gradle build errors when the build path contains non-ASCII characters
2024-02-13 23:43:59 +01:00
Rémi Verschelde afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
Rémi Verschelde b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Rémi Verschelde 68c583d30c
Merge pull request #86619 from Alex2782/fix_flag_decimal
Fix virtual keyboard for decimal values on Android
2024-02-13 23:43:11 +01:00
Fredia Huya-Kouadio f1887a30f3 Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00