Commit Graph

56771 Commits

Author SHA1 Message Date
Rémi Verschelde 016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde 9d6570af3b
Merge pull request #79456 from bruvzg/popup_area_fix
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 14:47:02 +02:00
Rémi Verschelde 3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00
Rémi Verschelde 1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde 432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde 66e40e402a
Merge pull request #79331 from azuloo/translation-server-test-suite
Add a test suite for TranslationServer
2023-08-07 14:45:24 +02:00
Rémi Verschelde 524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde 02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde 5fc0d71ecd
Merge pull request #78266 from Faolan-Rad/master
Move registration of `fallbacks` property in the base Font class
2023-08-07 14:44:09 +02:00
Rémi Verschelde bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde 40f116f489
Merge pull request #73477 from Sauermann/fix-viewport-picking-unittest
Add Unit tests for viewport.cpp Physics 2D Picking
2023-08-07 14:43:13 +02:00
Rémi Verschelde 3fa5a15a2c
Merge pull request #72091 from MewPurPur/fix-nearest-po2
Improve documentation of `nearest_po2()`
2023-08-07 14:42:49 +02:00
Rémi Verschelde 1f6340bc46
mbedtls: Update to upstream version 2.28.4 2023-08-07 14:39:49 +02:00
AttackButton b02d25605d Clarify SceneTree.current_scene functionality 2023-08-07 14:34:20 +02:00
Faolan b3b791350b
Move registration of `fallbacks` property in the base Font class 2023-08-07 13:46:44 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Bastiaan Olij 414df467cd Fix issue with four subpasses always been requested in mobile renderer 2023-08-07 20:26:48 +10:00
Chia-Hsiang Cheng ef5d0b1c06 Avoid emitting signals if the animation is not ready to be processed 2023-08-07 18:21:28 +08:00
João Marcos 9e6da4e00e
Clarify relationship between `basis` and `transform` properties of Node3D 2023-08-07 12:13:22 +02:00
Haoyu Qiu 5dd854513e Fix OptionButton min size when fit longest item is enabled 2023-08-07 17:25:10 +08:00
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Danil Alexeev 54231682ba
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.) 2023-08-07 11:33:51 +03:00
Markus Sauermann 9014e9e424 Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
bruvzg e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
samdevelopscode 7ca6e94c36 Add description for SoftBody3D linear_stiffness property 2023-08-07 01:20:06 -05:00
Aaron Franke 49e0a01bf1
Add Mass Distribution, Deactivation, Solver inspector property groups 2023-08-06 21:26:33 -05:00
Matias N. Goldberg e783e32108 Fix integer underflow when rounding up in VoxelGI
The code wanted to divide and round up:
 - 0 / 64 = 0
 - 63 / 64 = 1
 - 64 / 64 = 1
 - 65 / 64 = 2

However when the dividend was exactly 0 it would underflow and produce
67108864 instead.

This caused TDRs on empty scenes or extremely slow performance

Fix #80286
2023-08-06 23:21:58 -03:00
Raul Santos 23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Septian cd94f9ad08 Add unit tests for PackedScene 2023-08-06 23:51:31 +07:00
Chia-Hsiang Cheng 0cf57e1927 Ensure POINT_SIZE takes effect 2023-08-06 16:44:16 +08:00
kobewi 181eecc51b Ensure TileMap editor shortcuts are handled 2023-08-06 03:38:03 +02:00
Matias N. Goldberg 666e91b9ff Fix validation error when enabling SSIL alone 2023-08-05 20:57:26 -03:00
Lyuma f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
Raul Santos 6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Matias N. Goldberg 79c9edab3b Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
Raul Santos 958a6cd953
C#: Fix typo in parameter name in documentation 2023-08-05 20:00:49 +02:00
Fabio Alessandrelli b96d247ba2 [ENet] Properly set transfer flags when using custom channels 2023-08-05 12:27:02 +02:00
ajreckof 4b724c9252 Fix completion option location not found 2023-08-05 02:15:45 +02:00
Yuri Sizov 16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
Yuri Sizov c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur 3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
MewPurPur 21739b89ef Add UndoRedo icon 2023-08-04 19:18:11 +03:00
MewPurPur 4b0ee492ae Disable irrelevant scene tab context menu items 2023-08-04 19:04:18 +03:00
Rémi Verschelde 0baca62734
libpng: Update to upstream 1.6.40 2023-08-04 17:04:49 +02:00
Rémi Verschelde cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde bf299233bc
Merge pull request #80245 from timothyqiu/float-color-alpha
Fix wrong example output of `float*Color` in classref
2023-08-04 16:59:31 +02:00
Rémi Verschelde 8e0c898fc3
Merge pull request #80243 from timothyqiu/classref-typos
Fix various typos in classref
2023-08-04 16:59:27 +02:00