Commit Graph

27325 Commits

Author SHA1 Message Date
Rémi Verschelde
da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.
2020-03-09 10:42:18 +01:00
fhuya
7aa1c3e490 Fix initialization of the GodotPayment plugin
The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`.
2020-03-09 10:32:23 +01:00
Rémi Verschelde
471271b727 doc: Sync classref with current source 2020-03-09 10:13:45 +01:00
Rémi Verschelde
e629b4bc8a i18n: Sync translations with Weblate
(cherry picked from commit 18e021b7cd)
2020-03-09 10:13:45 +01:00
Rémi Verschelde
18dae8409c
Merge pull request #36932 from akien-mga/vulkan-sdk-1.2.131.2
Update Vulkan SDK to 1.2.131.2 and matching glslang version
2020-03-09 10:13:27 +01:00
Hugo Locurcio
92fa3e076f Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.
2020-03-09 10:13:09 +01:00
Rémi Verschelde
6b3798ecb3
Merge pull request #36924 from JFonS/viewport_rotation_master
Add rotation widget to 3D viewport (updated)
2020-03-09 10:09:14 +01:00
Fabio Alessandrelli
bfc1b76803 Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
Rémi Verschelde
1231c2ecfc glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
Fixes #36888.
2020-03-09 09:36:38 +01:00
Rémi Verschelde
214bc9e5a1 Update Vulkan loader and headers to sdk-1.2.131.2
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)

Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
Haoyu Qiu
9ed61a70cc Keeps the filename when marking scene as unsaved 2020-03-09 10:26:57 +08:00
jfons
7055a926ff Add rotation widget to 3D viewport 2020-03-08 23:38:29 +01:00
Fabio Alessandrelli
4d623b70d7 Move Debug menu logic to DebuggerEditorPlugin 2020-03-08 22:57:48 +01:00
volzhs
667a981d4d Update snap setting only with OK
restore previous values with cancel
2020-03-09 04:31:11 +09:00
Guilherme Felipe
126cec41e6 Fix the VIEW_INFORMATION checkbox not being selected
Generated id of "Display Advanced..." was in conflict with "View Information"
2020-03-08 15:34:41 -03:00
Andrii Doroshenko (Xrayez)
3acebdeecd Fix missing module editor icons
Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.

See godotengine/godot#36513.
2020-03-08 19:32:25 +02:00
lupoDharkael
d63bf6dea5 Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
Rémi Verschelde
7579a792be
Merge pull request #36683 from rafaeldelboni/master
Return only scenes for script owners on LSP completion
2020-03-08 16:19:31 +01:00
fhuya
41dadb2b2b Enable Android studio debugger. 2020-03-08 12:37:46 +01:00
Fabio Alessandrelli
3b47eb51e4 Update editor debugger to new remote debugger.
Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
d0009636df ScriptDebuggerRemote use threads 2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
540ca05a80 Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
74051c77dc Add TCP poll function (not exposed).
Used to know if we can read or write without blocking.
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
0f78113529 Add Javascript to CI (export template, release). 2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
aa8c825855 OS_Javascript temporarly uses dummy rasterizer. 2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
fd035c931d Fix Javascript platform after PoolVector removal.
Eval should be rechecked.
2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
7b22ca339f Restore dummy rasterizer
Not all functionalities are back, but it compiles and runs minimal
project.
2020-03-08 01:55:27 +01:00
Fabio Alessandrelli
d96179be75 Fix mutex when building with no threads. 2020-03-08 01:53:13 +01:00
Rémi Verschelde
78adce833b
Merge pull request #36855 from kuruk-mm/signals_fix_sort_crash
Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree...
2020-03-07 23:33:24 +01:00
Mateo Miccino
86b48093eb Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree to avoid unexpected call 2020-03-07 18:34:10 -03:00
Rafael Delboni
2f08f4ef4e
fix: Return only scenes for script owners on LSP completion
Fix: #36680
2020-03-07 09:17:25 -03:00
Rémi Verschelde
8cb6d5daa4
Merge pull request #36873 from BastiaanOlij/arvr_controller_button_is_bool
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 09:32:17 +01:00
Rémi Verschelde
b9f2f77dba
Merge pull request #36814 from ThakeeNathees/typo-gdscript_workspace-fix
typo in gdscript_workspace.cpp fixed
2020-03-07 09:30:19 +01:00
Rémi Verschelde
e9e0f141f3
Merge pull request #36874 from m4gr3d/trim_plugins_name_whitespaces
Trim the whitespace around the plugins names
2020-03-07 09:26:12 +01:00
Bastiaan Olij
0ca1711681 ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
fhuya
7dea2ad1de Trim the whitespace around the plugins names. 2020-03-06 17:22:04 -08:00
Rémi Verschelde
d4b31c6980
Merge pull request #36870 from CodeforEvolution/syncMiniupnpc
miniupnpc: Sync with upstream master (4436632)
2020-03-06 23:51:34 +01:00
CodeforEvolution
0c37c4021b miniupnpc: Sync with upstream master (4436632) 2020-03-06 16:29:50 -06:00
Rémi Verschelde
6635e25b2c
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06 22:54:11 +01:00
Phischermen
1b0819bd59 Added parameters to Load() 2020-03-06 13:41:35 -08:00
Rémi Verschelde
bb12607968
Merge pull request #36849 from theoway/Documentation_edit
Edited the KinematicBody and KinematicBody2D docs
2020-03-06 22:06:06 +01:00
Thakee Nathees
bcbcf0f1ea logic error in gdscript_parser.cpp for-loop-range
there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
2020-03-06 23:14:21 +05:30
Umang Kalra
b7dbf41aa5 Edited the KinematicBody and KinematicBody2D docs
Changes made as requested.

Explained the reason why move_and_slide should be sued in _physics_process
Final Changes

Edited the docs as per the changes requested.
Edits in docs

Made some changes
2020-03-06 23:14:14 +05:30
Rémi Verschelde
62afc3c12c
Merge pull request #36852 from akien-mga/assimp-unbundle
assimp: Clean and document buildsystem, update to upstream 0201fc5
2020-03-06 16:01:33 +01:00
Thakee Nathees
5424b626f9 duplicate arguments in a function handled 2020-03-06 20:23:58 +05:30
Rémi Verschelde
54fa07e7f0
Merge pull request #36854 from AndreaCatania/AndreaCatania-patch-3
Added navigation mesh merging error.
2020-03-06 15:35:54 +01:00
Andrea Catania
38cfb79e6a
Added error to notify that the Navigation triangle merging failed due to incorrect parameter. 2020-03-06 15:08:39 +01:00
Rémi Verschelde
78b22393a8 assimp: Sync with upstream 0201fc5 2020-03-06 14:43:31 +01:00
Rémi Verschelde
9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00