kobewi
ea2489ce93
Don't save project on startup in headless mode
2021-08-13 09:57:46 +02:00
Yuri Roubinsky
eadf9d92f9
Merge pull request #51609 from Chaosus/shader_fix_varying_error
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Fix shader crash when using local var with the same name as varying
2021-08-13 10:37:53 +03:00
Rémi Verschelde
af70288ee0
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
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Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
Rémi Verschelde
4c53669d8a
Merge pull request #51524 from RandomShaper/faster_vma
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Upgrade Vulkan Memory Allocator, use Volk on Android
2021-08-13 08:42:58 +02:00
Rémi Verschelde
d4c04a9b43
Merge pull request #51606 from m4gr3d/expose_fragile_user_data_config_master
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Add support for prompting the user to retain app data on uninstall.
2021-08-13 08:41:58 +02:00
Yuri Roubinsky
fa96c98bdf
Fix shader crash when using local var with the same name as varying
2021-08-13 09:20:16 +03:00
Fredia Huya-Kouadio
e73e336e3b
Add support for prompting the user to retain app data on uninstall.
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Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
Fredia Huya-Kouadio
28a99e4cf6
Resolve issue where the Godot app remains stuck when resuming.
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This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
Pedro J. Estébanez
7b7e17a626
Upgrade Vulkan memory allocator
2021-08-13 00:05:41 +02:00
Rémi Verschelde
554312a3b2
Android: Use volk instead of NDK Vulkan headers
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We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00
Rémi Verschelde
a98589a449
Merge pull request #51581 from bruvzg/camera_feed_port
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Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
Rémi Verschelde
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
Rémi Verschelde
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
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Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
Rémi Verschelde
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
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Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
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Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Rémi Verschelde
71873057bc
Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minification
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Use nearest mipmaps for both minification and magnification
2021-08-12 20:21:18 +02:00
bruvzg
de30dfe6a5
Port camera feed to the new RenderingServer API.
2021-08-12 20:46:19 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 19:40:45 +03:00
Hugo Locurcio
1942e0c117
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 18:38:57 +02:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Hugo Locurcio
fd29432aab
Use nearest mipmaps for both minification and magnification
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This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
2021-08-12 18:24:10 +02:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
Rémi Verschelde
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
2021-08-12 17:22:43 +02:00
Rémi Verschelde
d10bfe8e24
i18n: Sync translations with Weblate
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And sync template with current 3.x codebase.
(cherry picked from commit f3441fcff0
)
2021-08-12 17:10:01 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
09198bf9e2
Merge pull request #51571 from mbrlabs/end-him-rightly
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Properly finish Godot's Android activity when destroyed by the system
2021-08-12 16:56:24 +02:00
Sergey Minakov
253581f85c
Split uwp platform export template into multiple files
2021-08-12 17:18:37 +03:00
Sergey Minakov
9f49255bee
Split javascript export template into multiple files
2021-08-12 17:18:36 +03:00
Sergey Minakov
6627f18e0f
Split windows platform export template into multiple files
2021-08-12 17:18:36 +03:00
Sergey Minakov
d18dc7f41c
Split osx platform export template into multiple files
2021-08-12 17:18:34 +03:00
Sergey Minakov
ed49e038ec
Split android platform export template into multiple files
2021-08-12 17:15:02 +03:00
Sergey Minakov
968b712a97
Split iphone platform export template into multiple files
2021-08-12 16:56:17 +03:00
Sergey Minakov
fa2983c18b
Allow additional cpp files to be added for export template
2021-08-12 16:56:17 +03:00
Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Marcus Brummer
20b3e2cc94
Properly finishes Godot's Android activity when destroyed by the system
2021-08-12 15:33:51 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Rémi Verschelde
975a63e6f7
Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script
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Resource: Remove unused `_use_builtin_script()` virtual method
2021-08-12 15:00:23 +02:00
Rémi Verschelde
b63af73435
Merge pull request #51391 from Chaosus/shader_param_names
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Added parameter names to shader built-in function autocompletion
2021-08-12 14:58:11 +02:00
Morris Tabor
d7e059ff84
Fix CPU Particles spread
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
Rémi Verschelde
9dd1debaf9
Merge pull request #51516 from bruvzg/ 🐺
2021-08-12 14:09:42 +02:00
bruvzg
133f678f85
Remove unnecessary iOS linker flags.
2021-08-12 14:25:16 +03:00
bruvzg
d7957a2a20
Use "volk" instead of statically linked Vulkan loader.
2021-08-12 14:25:15 +03:00
Anilforextra
e3872a244d
Remove unused swap template.
2021-08-12 16:58:03 +05:45
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Rémi Verschelde
67fc611bda
Merge pull request #51554 from mortarroad/master-fix-particle-spread-regressions
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Fix regressions caused by recent particle spread refactor
2021-08-12 12:43:13 +02:00