Marcel Admiraal
f26131fca5
Check if old mouse column is still available.
...
(cherry picked from commit 79802b31a9
)
2020-09-08 13:39:32 +02:00
Tomasz Chabora
e511e0f16a
Prevent infinite loop in Tree incremental search
...
(cherry picked from commit c0479496fa
)
2020-07-24 10:31:57 +02:00
Michael Alexsander
32c154d297
Fix Tree's 'scroll_to_item()' not working correctly on some cases
...
(cherry picked from commit 144a4cc39f
)
2020-07-03 13:17:57 +02:00
Haoyu Qiu
38509f1a89
Prevent dragging from SceneTree buttons
...
(cherry picked from commit 45d0799b5b
)
2020-07-03 13:17:57 +02:00
Giuliano Barberi
221051d523
Tree: Calling update in _gui_input less frequently
...
(cherry picked from commit d443a13244
)
2020-06-10 15:30:51 +02:00
Stanislav Labzyuk
e3712cf689
Bind set_suffix/get_suffix in Tree
...
(cherry picked from commit ac8814624d
)
2020-05-06 23:31:02 +02:00
theludovyc
58fcbc2b06
Remove unused ofs variable
...
(cherry picked from commit 875c994109
)
2020-04-16 12:47:18 +02:00
Haoyu Qiu
0a3bf2b627
Fixes add group in Group Editor dialog
...
Before this fix, new group can't be created if any existing group starts
with the new name.
(cherry picked from commit 421ea09195
)
2020-02-14 15:58:36 +01:00
Haoyu Qiu
229b398146
Better horizontal scroll for Tree
...
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Haoyu Qiu
0ee93257e8
Fixes Tree item offset when root is hidden
...
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Haoyu Qiu
a77e869b87
Ensures cursor visible for Tree with title
2020-01-01 22:47:42 +08:00
Rémi Verschelde
f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
...
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
838d9519bc
Fixes behavior of right arrow key in Tree
2020-01-01 17:57:40 +08:00
PouleyKetchoupp
47a4ca0022
Fixed crash when pressing down key on empty Tree
...
Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
...
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
Gilles Roudiere
8eb2eeae0f
Fixes the edit rect in TreeItems
2019-11-03 16:08:07 +01:00
dankan1890
b469ff17e2
Added missing bind_method to TreeItem::get_custom_color().
...
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
...
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
MrCdK
03d6291aaf
Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-02 12:34:04 +02:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
...
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
...
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Nolan Darilek
5629a006d9
#14011 : Implement TreeItem.get_button_tooltip(column, idx)
.
...
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.
For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
...
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
...
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
lupoDharkael
306e64a9f5
Add call_recursive method to TreeItem
2019-09-04 12:42:08 +02:00
Rémi Verschelde
331bb5a8c6
Merge pull request #31295 from fstiewitz/focus-rect-issue
...
Fix get_meta error and visual bug when editing scene with keyboard
2019-09-03 13:11:41 +02:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Fabian Stiewitz
dcf65433f1
fix(Tree): get_meta condition
...
If an item in a Tree has never been selected, its metadata "__focus_rect"
is not set. If an unselected item is then edited (Tree::edit_selected()),
an error is thrown in console.
2019-08-11 16:55:01 +02:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
...
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
...
Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Meriipu
fe9ec58028
TreeItem: Added a setter for the disabled-property of buttons
2019-07-07 16:18:36 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
...
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
unknown
c58b7ab094
Fixed script and visibility icons's highlight height in tree
2019-06-23 22:26:24 +05:30
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
...
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
84d969a42a
Cleanup some unecessary editor/ includes in scene/
...
Part of #29730 , handles false positives.
2019-06-12 22:48:43 +02:00
Rémi Verschelde
434a1fddf3
Merge pull request #29648 from jbuck3/tree-tooltips
...
Fix Tree button tooltips
2019-06-12 13:29:36 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
...
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
James Buck
215fed1fb3
Fix Tree button tooltips
...
Fixes #22777
2019-06-09 22:33:47 -05:00
Tomasz Chabora
2f75471f24
Fix crash when searching Tree with no selection
2019-06-04 01:50:50 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
...
Improvements to incremental search
2019-06-01 11:47:06 +02:00
Tomasz Chabora
9de912caf5
Improvements to incremental search
2019-05-31 14:56:49 +02:00