Commit Graph

353 Commits

Author SHA1 Message Date
Robin Arys e69d40cad9 Fix newly created files not sorted correctly 2021-10-23 10:50:05 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde 3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux 2021-09-30 23:00:07 +02:00
Hugo Locurcio 570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
Paulb23 6596c7bdc2 Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
kobewi d4f4cfbb40 Save branch as scene by dropping to filesystem 2021-09-09 00:59:10 +02:00
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde 661d7c01b8
Merge pull request #49295 from foxydevloper/fix-focus-filter
Fix "Filter Files" shortcut by merging duplicate functions
2021-06-29 17:23:45 +02:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde 1b943dbea1
Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone
Use "Delete" in FileSystemDock on all platforms
2021-06-11 23:35:45 +02:00
Andrii Doroshenko (Xrayez) 77daadac1d Use "Delete" in FileSystemDock on all platforms
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.
2021-06-11 20:35:10 +03:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
fox 50d14ae975 Fix "Filter Files" shortcut by merging duplicate functions 2021-06-03 19:22:50 -04:00
reduz d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde 35edb77d1f
Merge pull request #37796 from Gogsi/master
Improve consistency in file order
2021-05-18 11:45:05 +02:00
Georgi Genkov a8c83a7b35 Change EditorFileSystem and ScriptEditor file sorting order to improve consistency.
Fixes #37721.
2021-05-18 10:42:06 +02:00
trollodel bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
fox 0e3c05e157 Make Sort by X translatable 2021-05-15 12:59:57 -04:00
fox 22e2e4334e Make shortcut for focusing searchbar in filesystem dock 2021-05-13 20:13:17 -04:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde 6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00
Mateo Kuruk Miccino dc76938679 FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes 2021-05-01 22:12:02 -03:00
Hugo Locurcio 60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
James Castanho babaddbdec edit if statement in FileSystemDock::_select_file() 2021-03-24 16:10:41 -05:00
Juan Linietsky 4706297356 Remove FileSystem dock errors on unimported files
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Bartłomiej T. Listwon 5aa88afa5d Change search results limit in FileSystem dock from 128 to 10000 2021-03-22 18:11:36 +01:00
Juan Linietsky 97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Hugo Locurcio 79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
This closes https://github.com/godotengine/godot-proposals/issues/2460.
2021-03-14 21:18:58 +01:00
Michael Alexsander cf9d5cec22 Make FileSystem dock set its path to the base folder of files after changes 2021-02-09 12:57:36 -03:00
Rémi Verschelde 9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Michael Alexsander b3b455c167 Update path in the FileSystem dock after doing file operations 2021-01-16 12:30:56 -03:00
Pedro J. Estébanez 6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
gongpha e6145027ef Fix crash on FileSystemDock's tree when trying to collapse or expand folder 2021-01-04 00:50:18 +07:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Rémi Verschelde 7dc41ff310
FileSystemDock: List conflicting files on move
Fixes #24167.
2020-12-10 12:53:56 +01:00
Eric M ef5c720b73 Made keyboard shortcuts for FileSystemDock visible in popup 2020-12-03 18:10:35 +10:00
Eric M 5a3952fe64 Added F2 shortcuts for renaming files & folders. 2020-12-03 08:15:33 +10:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde 54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Hugo Locurcio 5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes #43396.
2020-11-08 19:44:52 +01:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Gilles Roudière 6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Eric M 54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Hugo Locurcio e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
geekrelief ec33280809 Modified FileSystemDock so folders can be selected for reimport. 2020-08-14 00:04:37 -07:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Juan Linietsky f0e320decf Fix some popups menu missing screen transform.
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Tomasz Chabora b426d11d86 Allow duplicating files when holding Control 2020-06-07 21:36:48 +02:00
Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Juan Linietsky c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Ignacio Etcheverry fe0b783e70 Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
2020-03-18 15:06:07 +01:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde 48ed841dd0 Signals: Fix some regressions from #36426
- Fix `callable_mp` bindings to methods which used to have default
  arguments passed to `bind_method`. We now have to re-specify them
  manually when connecting.
- Re-add `GroupsEditor::update_tree` binding.
- Misc code quality changes along the way.
2020-03-03 11:44:06 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde 65429f11a6 Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Haoyu Qiu 9cff286de1 Fixes broken scene created via New Resource 2020-02-09 14:21:10 +08:00
Michael Alexsander 07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Gilles Roudière 76d87e6616 Fixes a memory leak in FileSystemDock
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Michael Alexsander 8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
volzhs 9495229315 Update file list in split view when setting main scene 2020-01-09 09:51:31 +09:00
Michael Alexsander f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
volzhs a1ab8f8890 Show selected main scene in FileSystem split view 2020-01-08 02:19:54 +09:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde f3f6268ee7
Merge pull request #34656 from volzhs/keep-selected-dir
Show selected directory in split mode when selecting a file
2019-12-30 17:58:20 +01:00
Rémi Verschelde ea3262ee9b
Merge pull request #34578 from timothyqiu/var-rename
Fixes variable naming in FileSystemDock
2019-12-30 17:11:42 +01:00
volzhs 4fb56d6694 Show selected directory in split mode when selecting a file 2019-12-29 04:07:56 +09:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu 79a06e17bb Fixes variable naming in FileSystemDock 2019-12-24 14:51:33 +08:00
Tomasz Chabora 01d77842ee Unfold directories when showing in file system 2019-11-21 15:40:11 +01:00
Michael Alexsander 107c1969f5 Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one 2019-11-11 12:41:46 -03:00
Andrii Doroshenko (Xrayez) 1f62318f92 Display icon for "Set As Main Scene" in filesystem popup 2019-11-11 12:58:15 +02:00
Silvano Cerza 469acbfd0c Folders in FileSystem are not expanded on project save anymore
If an item was selected in the FileSystem dock and its parent
was collapsed the folder would be expanded when saving the project.
2019-11-04 20:23:46 +01:00
volzhs bee6b94b77 Add "Set as main scene" on context menu in FileSystem panel 2019-10-30 03:31:33 +09:00