Commit Graph

9872 Commits

Author SHA1 Message Date
Rémi Verschelde f586e06f7b
Merge pull request #60166 from bruvzg/narrow_file_access 2022-04-12 10:39:54 +02:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Haoyu Qiu 2b97020543 Disable Open in Inspector when there is no animation 2022-04-12 13:10:42 +08:00
FireForge d879d6016a Use multiplication symbol in Texture size label 2022-04-11 23:02:39 -05:00
Rémi Verschelde bbd8651d87
Merge pull request #60020 from KoBeWi/yeet_bg 2022-04-11 17:54:58 +02:00
Rémi Verschelde 4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde 5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
Rémi Verschelde 2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed 2022-04-11 12:52:51 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Rémi Verschelde aba84275ae
Merge pull request #59514 from EricEzaM/input-editor-fixes 2022-04-11 12:37:10 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Haoyu Qiu 35d0878139 Localize unnamed project name in editor window title 2022-04-11 12:50:10 +08:00
kobewi 63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
Haoyu Qiu 90782a18b7 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:00 +08:00
ConteZero ee8fc125bf Fix editor_log text copy 2022-04-08 22:13:48 +02:00
kobewi 216fe8f8d9 Fix 2D editor menu position 2022-04-08 17:09:40 +02:00
kobewi f75e08db6a Remove unused SplitContainer bg theme property 2022-04-08 13:05:29 +02:00
Hugo Locurcio f064258aee
Highlight hovered keyframes in the animation track editor
Both unselected and selected keyframes feature hover feedback.

This currently only affects standard keyframes (i.e. not booleans,
colors or audio tracks which use custom icons).
2022-04-08 01:43:21 +02:00
Rémi Verschelde 748fde8df0
Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing
Improve the animation track editor drawing
2022-04-08 01:18:42 +02:00
Rémi Verschelde 10dc3284fa
Merge pull request #59178 from Calinou/occluder3d-add-editor-icons 2022-04-07 19:02:41 +02:00
Rémi Verschelde a49079947b
Merge pull request #59962 from Ev1lbl0w/bugfix-projectManagerFileDialog 2022-04-07 00:09:48 +02:00
Ev1lbl0w 38fed916e7
Restore hidden folder behavior for project manager 2022-04-06 22:37:33 +01:00
Daniel Kříž cbe363d716 Fix missing favorite files in filesystem dock 2022-04-06 22:49:50 +02:00
Aleksey Smirnov 6edbbf3a94 Fix false warning folder already exists 2022-04-06 21:01:00 +03:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Rémi Verschelde a8ae206a1e
Merge pull request #59922 from V-Sekai/fix_editor_search
Improve handling for editor documentation search with blank searches
2022-04-05 23:49:41 +02:00
SaracenOne 208c4ce3f0 Improve handling for editor search with blank searches 2022-04-05 21:39:02 +01:00
Marios Staikopoulos da2b5da0c5 Fix Project Manager hard crashes due to invalid access to Editor Nodes 2022-04-05 11:40:47 -07:00
Rémi Verschelde f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input 2022-04-05 14:03:39 +02:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Yuri Roubinsky 5db47c5521 Fix lookup symbol in scripts which doesn't open a tab at first attempt 2022-04-05 10:18:45 +03:00
Rémi Verschelde af2c8fbcb6
Merge pull request #59891 from ConteZero/editor_log_deselect 2022-04-05 00:00:28 +02:00
Rémi Verschelde b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
ConteZero deddbc142c Disable deselect on focus lost on editor_log 2022-04-04 22:21:49 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 2022-04-04 21:49:51 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde 53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main 2022-04-04 19:31:37 +02:00
Fredia Huya-Kouadio 8eabf77f54 Update the editor display scale based on the device's scaled density 2022-04-04 09:23:43 -07:00
Rémi Verschelde f1592cb3da
Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed 2022-04-04 13:50:52 +02:00
jmb462 0d17903bd5 Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling 2022-04-03 21:07:39 +02:00
Michael Alexsander 1062bc9884 Fix creation and reopening of built-in scripts 2022-04-03 15:34:21 -03:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M cc6a181ed8 Action Map Editor fixes and improvements
Multiple fixes:
* Fixed device not being updated correctly (changing the device dropdown did not actually change the underlying event's device)
* Device selection now defaults to `All Devices`
* Device is now displayed in the text shown in the input event editor, and in the action list.
* There was code running twice previously because of the following interaction: 1) input via "Listen for Input" tab. 2) `_set_event` gets called. 3) input list tree selection gets updated to match the listened event. 4) tree "item_selection" signal is emitted. 5) eventually `_set_event` is called again.
* The only reason this was not an infinite loop is because reselection is disabled on the tree. So, the code runs twice - not a big deal, but it is unnecessary processing and it could cause an issue in the future. If someone turns on reselection on the tree, the whole thing comes crashing down. This should prevent that scenario and make the code a bit safer and more robust.
2022-04-01 21:34:09 +10:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde 4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Haoyu Qiu 2f20ff0ed6 Extract theme property names for localization 2022-04-01 11:35:22 +08:00
kobewi 004ced89aa Fix name of the created static trimesh body 2022-03-31 18:02:18 +02:00
Haoyu Qiu c7e06e2202 Clip animation track keyframe rects 2022-03-31 18:39:04 +08:00
Rémi Verschelde b7850bb1e8
Merge pull request #58395 from Geometror/editor-node-data-cleanup 2022-03-30 23:41:36 +02:00
Hendrik Brucker 314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Haoyu Qiu 39245c8216 Strip feature tag manually when extracting property paths 2022-03-30 20:29:43 +08:00
Haoyu Qiu 0a9f97f423 Add more patterns for property path extraction 2022-03-30 18:21:46 +08:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde f6ef63635f
Merge pull request #59659 from fountainment/fix_callable_bind_usage
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30 09:00:07 +02:00
Rémi Verschelde a06b94a1c1
Merge pull request #59677 from fire-forge/debugger-capitalize
Process monitor and profiler item names in the Debugger
2022-03-30 08:58:21 +02:00
Rémi Verschelde 5c2e858790
Merge pull request #59679 from marstaik/upstream_fix_init
Fix lack of ProjectManager nullptr initializations
2022-03-29 21:48:18 +02:00
Marios Staikopoulos 7af275e2d5 Fix lack of ProjectManager nullptr initializations
Initialize all pointers to nullptr, fixes a crash with asset_library
caused by uninitialized memory.
2022-03-29 11:17:24 -07:00
FireForge efd9b8bc29 Capitalize names in the debugger 2022-03-29 09:07:08 -05:00
Rémi Verschelde 01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies 2022-03-29 14:43:26 +02:00
Rémi Verschelde 88299c1589
Merge pull request #59496 from KoBeWi/inspector_teleport 2022-03-29 13:26:49 +02:00
Haoyu Qiu c17d9f05f8 Simplify FBX importer project settings registering 2022-03-29 15:00:43 +08:00
Rémi Verschelde 29a946ee91
Merge pull request #59374 from timothyqiu/extract-refactor-master
Refactor editor `extract.py`
2022-03-29 08:44:37 +02:00
Yuri Roubinsky 509598e8c0 Remove `SHADOW_ATTENUATION` spatial light shader built-in 2022-03-29 08:43:31 +03:00
C.Even 619d9d143b Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde a7a3ff6940 i18n: Sync editor translation template after #59349
(cherry picked from commit 15dc747de8)
2022-03-29 01:23:03 +02:00
Rémi Verschelde c5192d57c6 i18n: Sync editor translations with Weblate
(cherry picked from commit 0db753ef54)
2022-03-29 01:22:58 +02:00
Rémi Verschelde fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor 2022-03-29 00:04:42 +02:00
Fredy Huya-Kouadio 5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc 2022-03-28 22:32:11 +02:00
FireForge 88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Yuri Roubinsky 9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
Rémi Verschelde 74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master 2022-03-28 14:19:47 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Haoyu Qiu ccde2bf66f Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
Rémi Verschelde 6b2481fcfe
Merge pull request #59565 from SirQuartz/master 2022-03-28 12:28:43 +02:00
Rémi Verschelde 8e7d2826d8
Merge pull request #59453 from DanielKriz/master 2022-03-28 12:20:15 +02:00
Nicholas Huelin 01ca9d3eec Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
2022-03-28 11:36:52 +02:00
Rémi Verschelde b3c35abf92
Merge pull request #59614 from timothyqiu/debug-colors-master 2022-03-28 10:18:40 +02:00
Rémi Verschelde 00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Haoyu Qiu af3a5ea7ea Update SceneTree debug colors when settings changed 2022-03-28 10:49:18 +08:00
Rémi Verschelde a0071029f2
Merge pull request #59603 from YeldhamDev/meta_regression_fix
Fix "Script Create" dialog errors with metadata
2022-03-28 00:41:04 +02:00
Rémi Verschelde bff6dc4fb9
Merge pull request #59599 from YeldhamDev/node_picking_lawyer
Fix errors when locking nodes
2022-03-28 00:19:01 +02:00
Michael Alexsander bb5198a5ac Fix "Script Create" dialog errors with metadata 2022-03-27 18:41:41 -03:00
Michael Alexsander c331a3a614 Fix errors when locking nodes 2022-03-27 16:10:57 -03:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann 0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde f2fd325210
Merge pull request #59442 from Vitika9/52287 2022-03-27 12:17:31 +02:00
Rémi Verschelde 27deab49f6
Merge pull request #59546 from timothyqiu/ssl-restart
Mark "Editor SSL Certificates" setting as require restart
2022-03-27 10:38:09 +02:00
Vitika9 eb81ac8fc5 Made reload current project ask for confirmation with unsaved changes 2022-03-27 13:11:19 +05:30
floppyhammer 536d7581ba Fix project manager window size not applying display scale correctly 2022-03-27 11:06:44 +08:00
Haoyu Qiu a33ec7d8a7 Mark Editor SSL Certificates setting as require restart 2022-03-27 09:47:00 +08:00
Rémi Verschelde f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
K. S. Ernest (iFire) Lee ee954914d9 Clarify what primitives means. 2022-03-26 10:25:13 -07:00
Rémi Verschelde 188ca5470b
Merge pull request #46638 from Ev1lbl0w/feature-hide_gdignored_dirs 2022-03-26 15:54:51 +01:00
C.Even 56d372ef0c Fix project manager window centering in multi-monitor situation
* When main screen's position in not (0,0) and editor scale is larger
  than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
Rémi Verschelde 6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde d3064400c5
Merge pull request #59500 from fire-forge/opentype-button 2022-03-25 18:14:58 +01:00
FireForge 15f4b283bb Make the OpenType "Add Feature..." button full width 2022-03-25 11:18:09 -05:00
Rémi Verschelde c14df99124
Merge pull request #59495 from DanielKriz/feature/better-dir-alert-msgs 2022-03-25 16:22:37 +01:00
Rémi Verschelde fbfa12dd76 Fixup enum compare after #53734 2022-03-25 15:22:53 +01:00
Rémi Verschelde 6d28ff6e23
Merge pull request #53734 from jmb462/fix-missing-action-icons 2022-03-25 14:01:17 +01:00
Rémi Verschelde 283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
Rémi Verschelde aa200d1eef
Merge pull request #59483 from bruvzg/editor_use_mo 2022-03-25 11:26:49 +01:00
bruvzg 78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space. 2022-03-25 11:45:55 +02:00
Daniel Kříž 0535ef549a Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Rémi Verschelde 2066e8e8d7
Merge pull request #59497 from Bitlytic/fix_group_selected
Add _group_selected to callable methods
2022-03-25 09:30:34 +01:00
Rémi Verschelde 277333bd24
Merge pull request #59472 from KoBeWi/data_migration
Make resource unique when pasting to another scene
2022-03-25 09:15:45 +01:00
Daniel Kříž 2a6cb29a0f Add better alert dialogs if directory already exists
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Bitlytic 8ae5c75bf7 Add _group_selected to callable methods 2022-03-24 19:23:55 -05:00
kobewi 6b3c964080 Switch scene when editing foreign resource 2022-03-25 01:17:30 +01:00
Adam Scott 5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
FireForge c0f2825f8b Remove space in MeshLibrary editor button 2022-03-24 15:28:19 -05:00
bruvzg 3999897e30
[Editor build] Use smaller .mo files instead of .po, if gettext is available. 2022-03-24 21:17:32 +02:00
kobewi ab21ab80ba Make resource unique when pasting to another scene 2022-03-24 18:52:59 +01:00
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Rémi Verschelde ac2a19cf24
Merge pull request #59447 from taigi100/Feature-4244-Add-proper-filters-for-picking-export-template 2022-03-24 10:55:33 +01:00
Rémi Verschelde 476b8a2249
Merge pull request #59416 from aaronfranke/export-file 2022-03-24 09:55:24 +01:00
taigi100 d8d73cdd02 Update properties to properly filter for templates. 2022-03-24 10:25:59 +02:00
Haoyu Qiu 81c21ebf39 Add TTR context for pagination button texts 2022-03-24 13:48:07 +08:00
Rémi Verschelde c7bee09bbd
Merge pull request #59424 from fire-forge/icon-theme-color 2022-03-23 11:53:38 +01:00
Haoyu Qiu 680bcef825 Fix crash when exporting projects with shared libraries 2022-03-23 13:53:32 +08:00
FireForge 9544c46e3c Use accent color for some editor icons 2022-03-22 18:47:02 -05:00
Aaron Franke 13392a96e9
Generate export template file names instead of having a fixed set 2022-03-22 10:16:03 -05:00
Rémi Verschelde a30d17fe23
Merge pull request #59029 from bruvzg/help_slanted 2022-03-22 16:06:53 +01:00
bruvzg 803e1ae920
[Help] Add simulated slanted font support to the editor help. 2022-03-22 16:16:04 +02:00
Rémi Verschelde 99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode 2022-03-22 13:26:31 +01:00
Rémi Verschelde 2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Michael Alexsander 94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
Hugo Locurcio 313c672dc8
Improve the animation track editor drawing
- Draw a background on alternate lines to ease readability of
  animations with many tracks.
- Draw a background on the currently hovered line.
- Use the editor focus stylebox instead of a custom rectangle
  for the focused track.
2022-03-21 23:52:48 +01:00
Aaron Franke f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD 2022-03-21 12:50:31 -05:00
Rémi Verschelde 5a28b1ae51
Merge pull request #59369 from aaronfranke/fixup-embedded-pck 2022-03-21 17:41:23 +01:00
Rémi Verschelde 600ff3a221
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 2022-03-21 11:25:41 +01:00
Haoyu Qiu d91c35a325 Refactor editor `extract.py` 2022-03-21 15:56:00 +08:00
Rémi Verschelde 49176bc0fc
Merge pull request #59373 from bruvzg/fix_editor_font_change
[Editor] Fix reloading editor theme on font / font size setting change.
2022-03-21 08:34:09 +01:00
Rémi Verschelde d77d85d23e
Merge pull request #59367 from Calinou/script-editor-decrease-line-spacing
Decrease the default line spacing in the script editor
2022-03-21 08:16:51 +01:00
Rémi Verschelde fbd94dbe88
Merge pull request #59366 from Calinou/editor-pseudolocalization-move-setting
Move the pseudolocalization editor setting to a debug section
2022-03-21 08:13:42 +01:00
Rémi Verschelde e694f209ae
Merge pull request #59351 from taisph/feature/fix-getaddrinfo-failed
Fix getaddrinfo failed with undefined proxy config
2022-03-21 08:11:14 +01:00
bruvzg f80148e3d1
[Editor] Fix reloading editor theme on font / font size setting change. 2022-03-21 08:20:09 +02:00
Aaron Franke e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes 2022-03-20 21:04:22 -05:00
Hugo Locurcio 6d4514c95e
Decrease the default line spacing in the script editor
This brings the level of line spacing closer to what it was like
in Godot 3.x, which improves usability on small displays.

This also decreases the default line spacing for fixed-width texts
in the About dialog (license text).
2022-03-21 02:00:58 +01:00
Hugo Locurcio 3137487935
Move the pseudolocalization editor setting to a debug section
This moves the setting in question to the bottom of the Editor Settings,
which makes it less likely to be accidentally enabled.
2022-03-21 01:53:30 +01:00
Tais P. Hansen 394f04a2b4
Fix getaddrinfo failed with undefined proxy config
HTTPClientTCP expects proxy host to be empty or port to be -1 to ignore
the proxy. When getting the proxy config from the settings file, the
values will default to U"null" and 0, respectively, making HTTPClientTCP
to attempt to use the values as a proxy, which causes getaddrinfo to
fail looking up a "null" hostname.

Setting the default config values seems like a good approach to prevent
this issue.

Fixes #59037
2022-03-20 17:17:11 +01:00
kobewi 3bd7f82162 Reduce the size of Controls editor toolbar 2022-03-20 17:04:23 +01:00
Haoyu Qiu 46f5cd65a1 More editor `extract.py` improvements and fixes 2022-03-20 20:21:00 +08:00
Fazil Babu 3c53da086f Import settings inspector is cleared when opened 2022-03-20 11:11:22 +05:30
Rémi Verschelde ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Rémi Verschelde cc1bc09090
Merge pull request #58455 from bruvzg/export_script 2022-03-18 14:34:42 +01:00