Rémi Verschelde
|
d8f0087dc8
|
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Fix wrong default target for sampler2DArray
|
2019-01-04 16:14:29 +01:00 |
|
Rémi Verschelde
|
1504c96112
|
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
|
2019-01-04 15:40:05 +01:00 |
|
Rémi Verschelde
|
99c4faf837
|
Merge pull request #24575 from nekomatata/android-curve-texture
Fixed CurveTexture with GLES3 on Android
|
2019-01-04 15:31:08 +01:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|
PouleyKetchoupp
|
a1160ff8e7
|
Fixed CurveTexture with GLES3 on Android
|
2018-12-30 19:49:55 +01:00 |
|
Bastiaan Olij
|
9f266cf7e5
|
Override GL_position
|
2018-12-29 23:56:50 +11:00 |
|
Bastiaan Olij
|
9055386de9
|
Fix texture type not being initialised
|
2018-12-29 23:44:28 +11:00 |
|
Juan Linietsky
|
a366d45856
|
-Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
|
2018-12-27 20:41:04 -03:00 |
|
Shinryuuji
|
7bfddbec3a
|
Fix wrong default target for sampler2DArray
|
2018-12-23 15:25:46 +01:00 |
|
PouleyKetchoupp
|
ab7759dbd1
|
Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
|
2018-12-21 20:31:10 +01:00 |
|
Bastiaan Olij
|
f3dd3c0830
|
Adding option to re-orient our sky
|
2018-12-15 19:41:34 +11:00 |
|
QbieShay
|
7c55228f5c
|
fixed uv missing in vertex shader of canvas.
|
2018-12-13 07:48:30 +01:00 |
|
Rémi Verschelde
|
c8a5400654
|
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
|
2018-12-12 09:25:34 +01:00 |
|
Wilson E. Alvarez
|
08f22f1cf0
|
Moved member variables to initializer list
|
2018-12-11 18:33:01 -05:00 |
|
Rémi Verschelde
|
37e198c320
|
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
|
2018-12-11 20:44:41 +01:00 |
|
clayjohn
|
2042d6214e
|
make VIEW vector available in fragment
|
2018-12-11 09:44:38 -08:00 |
|
Rémi Verschelde
|
022ae53191
|
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
|
2018-12-11 16:05:20 +01:00 |
|
Bastiaan Olij
|
0b4b477674
|
Remapped ACTIVE to shader_active, now works
|
2018-12-01 21:10:04 +11:00 |
|
Rémi Verschelde
|
b47d4e1ba5
|
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
|
2018-11-28 12:40:43 +01:00 |
|
Leon Krause
|
93bed8cf57
|
Check for WebGL RGTC extension
|
2018-11-28 11:12:26 +01:00 |
|
Rémi Verschelde
|
dd06f6ee70
|
Fix style issues and signature mismatch
|
2018-11-28 10:21:07 +01:00 |
|
Juan Linietsky
|
af8d941c55
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |
|
Juan Linietsky
|
e6bc152de8
|
NORMALMAP was not working (no normal being used detected), fixes #9263
|
2018-11-27 18:05:20 -03:00 |
|
Rémi Verschelde
|
c5ebf38490
|
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3 .
|
2018-11-23 21:19:59 +01:00 |
|
Juan Linietsky
|
a397d3a46a
|
Avoid voxel cone trace from going full 180 degrees, fixes #20716
|
2018-11-23 08:42:35 -03:00 |
|
QbieShay
|
09faac9e01
|
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
|
2018-11-22 19:06:43 +01:00 |
|
Juan Linietsky
|
631cf676c3
|
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
|
2018-11-21 23:07:09 -03:00 |
|
Juan Linietsky
|
f150c5b4a0
|
Clean up code to make intention clear, fixes #20361
|
2018-11-21 22:32:05 -03:00 |
|
Juan Linietsky
|
78624ad22c
|
Ensure double sided normalmaps work, fixes #23760
|
2018-11-21 08:48:33 -03:00 |
|
Rémi Verschelde
|
296834955f
|
Remove debug print in RasterizerStorageGLES3
|
2018-11-20 07:58:26 +01:00 |
|
Juan Linietsky
|
78eae047c6
|
Fixed how floats are printed to the GLSL shader, closes #19803
|
2018-11-19 23:41:18 -03:00 |
|
Juan Linietsky
|
a78b42c058
|
Don't post process on tiny render targets, fixes #19628
|
2018-11-19 22:05:55 -03:00 |
|
Juan Linietsky
|
d5ad1ca1ae
|
Fix crash on canvas with BG_MODE_KEEP, closes #19590
|
2018-11-19 21:41:18 -03:00 |
|
Juan Linietsky
|
d304228003
|
Do not draw particles if they are not processing at all, fixes #19507
|
2018-11-19 20:34:29 -03:00 |
|
Juan Linietsky
|
634aa4fc24
|
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
|
2018-11-19 10:43:29 -03:00 |
|
Juan Linietsky
|
455f297671
|
Properly reset canvas state after drawing, fixes #18860
|
2018-11-18 16:34:20 -03:00 |
|
Rémi Verschelde
|
60ee61c7ff
|
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
|
2018-11-18 12:05:02 +01:00 |
|
Wilson E. Alvarez
|
f8e0051420
|
Removed unnecessary assignments
|
2018-11-17 20:40:55 -05:00 |
|
Juan Linietsky
|
8aa38c9ad8
|
Fix shader bug likely introduced recently.
|
2018-11-16 14:30:34 -03:00 |
|
Juan Linietsky
|
e77afb8507
|
Ensure environment radiance is not used on refprobe interiors, fixes #17868
|
2018-11-16 11:46:21 -03:00 |
|
Juan Linietsky
|
bb9127a78b
|
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
|
2018-11-16 10:52:31 -03:00 |
|
Juan Linietsky
|
40e4f5bef4
|
Proxies were being mishandled, leading to the now fixed #17651
|
2018-11-16 09:33:33 -03:00 |
|
JFonS
|
fb92c7b0fa
|
Use hint_color when getting shader default params
|
2018-11-16 12:20:23 +01:00 |
|
Juan Linietsky
|
4d88721e62
|
Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
|
2018-11-14 10:58:16 -03:00 |
|
Juan Linietsky
|
55f5f4757e
|
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
|
2018-11-14 10:24:55 -03:00 |
|
Juan Linietsky
|
43b9ed64c8
|
Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
|
2018-11-14 10:16:50 -03:00 |
|
Juan Linietsky
|
984063cf0b
|
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
|
2018-11-14 09:32:39 -03:00 |
|
Dominique LaSalle
|
6eae6247e4
|
Add parameter for fog max depth and use alpha as density.
|
2018-11-13 17:19:11 -08:00 |
|
JFonS
|
cbfb7bd613
|
Make 2D particles work OOTB (again)
|
2018-11-13 23:25:05 +01:00 |
|
Rémi Verschelde
|
8849d3b47d
|
Merge pull request #22639 from tagcup/opt
Avoid some unnecessary calculations in scene.glsl.
|
2018-11-12 21:22:57 +01:00 |
|