Commit Graph

13 Commits

Author SHA1 Message Date
Raul Santos e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
Rémi Verschelde 77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
jsjtxietian 51bc55598c Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D 2024-05-15 11:57:51 +08:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Haoyu Qiu 4176102a5e Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kobewi 63bff87d7d Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
Ricardo Buring b6f07a007a Fix concave CollisionPolygon2D debug drawing and docs 2024-03-23 18:51:39 +01:00
Rémi Verschelde c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
MrPersonDev f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Hugo Locurcio b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00