Commit Graph

211 Commits

Author SHA1 Message Date
Andreas Haas 18c941bbec x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde 0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
hondres b350ece864 x11: make dependancy on libudev optional 2016-02-14 15:13:11 +01:00
Juan Linietsky 9010a25c01 added option to link libstdc++ statically 2016-02-04 20:47:19 -03:00
hondres 29353808f0 remove dependancy on libevdev 2016-01-26 23:04:57 +01:00
eska 56e65f9e29 Enable ALSA driver in non-linux X11 when available 2016-01-10 17:52:15 +01:00
Rémi Verschelde a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
hondres 541c9039c5 Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
Juan Linietsky 46dee92c8e -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
hondres af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Juan Linietsky 708ff381d6 changed a bit to use system() 2015-12-08 20:36:48 -03:00
Juan Linietsky 78b5404434 improve detection of linux, fixes #3201 2015-12-08 20:35:40 -03:00
Juan Linietsky ac414c5581 Merge pull request #2849 from a12n/compobsd2
Compile on OpenBSD
2015-12-08 17:16:45 -03:00
koalefant bd396c5cfa Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together 2015-11-29 20:56:27 +01:00
Juan Linietsky b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Anton Yabchinskiy 0931eed7be Enable ALSA only for Linux 2015-11-20 23:35:19 +03:00
Juan Linietsky dd09215c90 Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
Anton Yabchinskiy 3b9868d2e4 Merge branch 'master' of github.com:okamstudio/godot 2015-11-02 20:25:01 +03:00
Juan Linietsky c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky 56c907ad04 fix to builtin freetype defines on linux 2015-09-10 22:15:00 -03:00
Juan Linietsky 751202768c fix to freetype detection 2015-09-10 21:40:34 -03:00
Juan Linietsky 700fdf5c0c fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
Juan Linietsky e1e54d39e4 damn github built-in editor 2015-08-21 22:33:49 -03:00
Juan Linietsky 2de5e12116 fix for built-in ssl (easier to build 32 bits export) 2015-08-21 22:31:06 -03:00
Anton Yabchinskiy dc8df8a91a Merge branch 'master' of github.com:okamstudio/godot 2015-07-29 23:01:36 +03:00
Juan Linietsky 4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
Rémi Verschelde 5f0bb18d55 Fix building release target with debug symbols
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781.
2015-05-22 22:19:16 +02:00
Juan Linietsky 21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Anton Yabchinskiy 16746f157f Merge branch 'master' of github.com:okamstudio/godot 2015-04-04 09:31:21 +03:00
rollenrolm ca0b3ce1f6 New API: build fixes for x11 2015-03-23 01:31:38 +01:00
Anton Yabchinskiy e024ff89b2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-17 15:57:24 +03:00
hurikhan f5d2e1f42c Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
hurikhan a13e180052 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-12 15:58:29 +01:00
sambler 8baa00a6e4 Adjust x11/detect.py
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined
move appending -DTYPED_METHOD_BIND to keep clang options together
move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27 20:40:17 +10:30
Anton Yabchinskiy fa38e9b838 Merge branch 'master' of github.com:okamstudio/godot 2015-01-17 18:27:08 +03:00
hurikhan dee27ce991 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-17 22:19:57 +09:00
Juan Linietsky 7ac7956baf Merge pull request #1188 from hurikhan/scons_colored
Scons colored
2015-01-17 09:47:02 -03:00
Anton Yabchinskiy d6998995b5 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	platform/x11/detect.py
2015-01-14 23:17:15 +03:00
hurikhan 8a30feebbe Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
	platform/x11/detect.py
2015-01-14 13:31:16 +08:00
Juan Linietsky 823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
Juan Linietsky 7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
hurikhan f55c0e9285 Using Xinerama extension for getting screen info 2015-01-13 21:01:24 +08:00
hurikhan c0d3632667 introduced the scons experimental_wm_api switch:
================================================

Usage:
    scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan f9a4e6890b SCons: colored compilation 2015-01-12 12:54:17 +08:00
Juan Linietsky 8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy 4ab1bcde35 Merge branch 'master' of github.com:okamstudio/godot
Conflicts:
	drivers/SCsub
	platform/x11/detect.py
	platform/x11/os_x11.h
2014-12-23 23:44:07 +03:00
Alexander Stillich f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
Anton Yabchinskiy e696dba522 Merge branch 'libao' 2014-11-22 17:43:20 +03:00
Anton Yabchinskiy c26a1b9d7b Use libao driver on X11 platform 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy 4a1fd94f0d Enable ALSA only for Linux 2014-11-22 13:23:12 +03:00
Gerold31 ab0974448b Fix compilation error on 32-bit linux 2014-11-09 10:09:41 +01:00
Juan Linietsky e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky 6572d51288 -Fixes to OpenSSL compilation (more)
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky 4dc4e96c8a -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
Juan Linietsky 768fc7ec81 fixie 2014-02-26 14:25:42 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00