Commit Graph

53572 Commits

Author SHA1 Message Date
Rémi Verschelde 4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Rémi Verschelde 13f2a4c7ae
Merge pull request #75993 from AThousandShips/autohide_theme
Don't apply scale to autohide theme property
2023-04-13 09:55:30 +02:00
Rémi Verschelde 3e37f23ef2
Merge pull request #75991 from jasonwinterpixel/bugfix/null-characters-android
Fix potential null in android text entry system.
2023-04-13 09:55:06 +02:00
Rémi Verschelde a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde 87b8eea9f6
Merge pull request #75904 from Calinou/colorpicker-constructor-round-values
Round values to 3 decimals in the ColorPicker constructor string
2023-04-13 09:54:18 +02:00
Rémi Verschelde 34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde ee0e809064
Merge pull request #75315 from kleonc/obj-importer-fix-no-smoothing-handling
Fix OBJ mesh importer smoothing handling
2023-04-13 09:53:29 +02:00
Rémi Verschelde e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde 8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
Rémi Verschelde f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Ninni Pipping cf64e2fa47 Expose more compression formats in Image and fix compress check
Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00
Haoyu Qiu aa604ec435 Add i18n for track easing and baking dialogs 2023-04-13 13:06:55 +08:00
Hugo Locurcio e7852552d4
Fix `setrngth` typo in `particles_collision_set_attractor_strength()` 2023-04-13 03:09:26 +02:00
Erik Johnson 6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
ScorpionInc e74a0eff16 Adds some basic 16BPP BMP Support.
This commit adds some basic 16bpp support for BMP File Format.

Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.

Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.

Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
clayjohn 29edd277e4 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Rémi Verschelde 5860b02b63
Merge pull request #71644 from RandomShaper/mq_call_static
Complete support of callables of static methods
2023-04-12 23:19:27 +02:00
Paweł e15a086bb9 Fix Windows StringFileInfo structure 2023-04-12 22:08:49 +02:00
Tim Gift fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
Hakim f4edbe6341 Change cursor consistently when panning in the 2D Editor 2023-04-12 19:47:43 +02:00
clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Pedro J. Estébanez 33f674d0f7 Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
Ninni Pipping 722597aa97 Don't apply scale to autohide theme property 2023-04-12 17:40:40 +02:00
Jason Knight f8699d93f6 Fix potential null in android text entry system. 2023-04-12 09:18:11 -06:00
Rémi Verschelde d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
Rémi Verschelde 11798fa420
Merge pull request #75940 from reduz/redone-message-queue
Redo of Message Queue
2023-04-12 17:01:21 +02:00
Rémi Verschelde 5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde 486988f717
Merge pull request #70834 from pattlebass/spinbox-doesnt-spin
Fix `Range`-derived nodes not redrawing after `set_value_no_signal`
2023-04-12 17:01:11 +02:00
Martin Capitanio 8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Juan Linietsky 6055e4424a Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
pattlebass 9500f8e69a Fix Range-derived nodes not redrawing
When using set_value_no_signal(), Range-derived nodes wouldn't redraw.

Also added a dedicated method to SpinBox to update its text.
2023-04-12 14:53:12 +03:00
Rémi Verschelde cd03028915
Merge pull request #75977 from timothyqiu/invisible-item
Tree: Fix offset calculation when there are hidden items
2023-04-12 13:28:16 +02:00
Rémi Verschelde fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
Rémi Verschelde 15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
Rémi Verschelde 412721d51a
Merge pull request #73256 from KoBeWi/OUR_pr
Fix typed array export
2023-04-12 13:28:01 +02:00
kobewi 20261016a7 Fix typed array export
Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
Haoyu Qiu a083c85521 Tree: Fix offset calculation when there are hidden items 2023-04-12 17:49:52 +08:00
bruvzg 282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates. 2023-04-12 11:39:05 +03:00
bruvzg d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde 6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde 1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Rémi Verschelde 6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
Yuri Rubinsky 1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
clayjohn ed0c378bda Ensure that depth write state is updated before transparent pass in OpenGL3 renderer 2023-04-11 21:17:24 -07:00
clayjohn 016946b552 Write out render_mode even when mode is set to default in VisualShaders 2023-04-11 18:03:00 -07:00
clayjohn 579ca03e88 Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde 6d7413be74
Merge pull request #75941 from Mallardbro/patch-1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
2023-04-11 19:41:11 +02:00